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SVN: Problem with textures/glass/dull_opaque01 and skybox


grayman

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Hmm.

 

Simple ambient just uses RGB vertex color arguments in the material.

 

http://bugs.thedarkmod.com/view.php?id=4498 ?

{
                if (global5 == 1)
                blend add
                map                             textures/darkmod/your_file_folder/your_texture_name
                scale                   1, 1
                red                             global2
                green                   global3
                blue                    global4
        }

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  • 3 weeks later...

@Grayman: Test revison 6909 and see if it's fixed (not home to test right now).

 

Both the skybox and the glass were fixed on May 3rd. I assume further changes were made that needed testing, but 6909 shows that the problem remains fixed.

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Thanks!

 

I noticed that the Hourglass texture (and other glass) was too bright in SVN builds and that it uses a texgen

along with explicit GL blend operations. Duzenko pushed a fix in the last commit. Does the hourglass match v2.05 now?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I noticed that the Hourglass texture (and other glass) was too bright in SVN builds and that it uses a texgen

along with explicit GL blend operations. Duzenko pushed a fix in the last commit. Does the hourglass match v2.05 now?

 

No.

 

The SVN version is too bright.

 

2.05, in darkness:

 

post-3633-0-69542800-1495556499.jpg

 

2.05, lit up:

 

post-3633-0-47187300-1495556511_thumb.jpg

 

SVN: in darkness:

 

post-3633-0-70017300-1495556519.jpg

 

SVN: lit up:

 

post-3633-0-75115500-1495556528_thumb.jpg

 

I didn't alter the brightness of these pics in Photoshop.

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Another mission to look at is Lords & Legacy.

The transparent windows in the opening poor section of town are now a mix of things: okay, rainbow-colored, bright blue, etc. A good example is where the open window where the female is wandering around is clear, but the closed window on the other side of the door from it is blue.

Go to the central part of the map where the guard station is and look at the surrounding transparent windows. They're all black.

Lots of problems in this map.

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Where are these screenshots from?

Here's how it looks for me in TD2

 

 

TD2?

 

My screenshots are from my current WIP. I just dropped the hourglass (models/darkmod/decorative/hourglass.ase) into it in two locations.

 

@Grayman, did you build new executables at rev 6909 or are you using the current SVN files?

 

I rebuilt from 6909.

 

The darkmod assets are at 14822.

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Another mission to look at is Lords & Legacy.

 

The transparent windows in the opening poor section of town are now a mix of things: okay, rainbow-colored, bright blue, etc. A good example is where the open window where the female is wandering around is clear, but the closed window on the other side of the door from it is blue.

 

Go to the central part of the map where the guard station is and look at the surrounding transparent windows. They're all black.

 

Lots of problems in this map.

I can't repeat any of this.

Can I ask for darkmod.cfg and savegame?

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There is no sense or logic to this.

 

The glass crown pedestal is fixed now but the hourglass is still broken in TD2.

 

@Duzenko, is environment.vfp the only shader that was updated?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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There is no sense or logic to this.

 

The glass crown pedestal is fixed now but the hourglass is still broken in TD2.

 

@Duzenko, is environment.vfp the only shader that was updated?

Maybe bumpyEnvironment.vfp needs the same fix. I will look.

Or maybe it's simple vs. enhanced ambient.

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I think the problem is the material textures/darkmod/window/pebbly_glass_noframe01_lit.

It's used on the window and is lit by design.

...

Or is the unlit windows on the other wall?

Here's how it looks to me, with your .cfg:

 

@nbohr1more, does it happen for you too?

@grayman, what is your system config?

post-3508-0-89032900-1495627120_thumb.jpg

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