MirceaKitsune Posted May 6, 2017 Report Share Posted May 6, 2017 (edited) It appears the latest version of DarkRadiant Git from Codereader is full of bugs and breakages, which affect at least the Linux version of the software. Since I just reported a whole list of problems, I decided to also make a thread here to hopefully bring more attention and testers who can confirm them:DarkRadiant doesn't sense keyboard inputsVarious windows won't openPanel sizes not persisted between startupsRecent maps menu becomes empty after useDarkRadiant crashes KWin when desktop compositing is enabled (KDE) Edited May 6, 2017 by MirceaKitsune Quote Link to comment Share on other sites More sharing options...
Nightcrawler Posted May 7, 2017 Report Share Posted May 7, 2017 (edited) Hey Mircea,I'm running DR 2.2.1 on Ubuntu MATE 16.10. I've built it from source about a month ago. From the issues you mention I can only confirm that Panel sizes are not persisted between startups.About the issue that Various windows won't open: I'm quite sure this is not a bug, but the way DR is supposed to behave. You already realized that only some menu entries will open as windows (surface Inspector, Patch Inspector,...). However the media browser and texture browser don't open in separate windows, but are displayed in the lower right corner in different tabs by default. Selecting them in the view menu should open the respective tab.I have stumbled upon a few other bugs however:DR crashes when re-opening the import prefab menu.Selected entities disappear from the 2D-View.Theṙe is no entry for the readable editor in the entity menu. Moreover when I open it via shortkey and try to select a GUI definition, the GUI Definition always switches to guis/readables/sheets/sheet_paper_hand_nancy.gui, no matter what I have select.The MD5 animation viewer doesn't work for me. When I have selected a model and an animation and then click on play, DR freezes.Can you confirm any of these issues? Edited May 7, 2017 by Nightcrawler Quote Link to comment Share on other sites More sharing options...
MirceaKitsune Posted May 7, 2017 Author Report Share Posted May 7, 2017 (edited) Hey Mircea, I'm running DR 2.2.1 on Ubuntu MATE 16.10. I've built it from source about a month ago. From the issues you mention I can only confirm that Panel sizes are not persisted between startups. About the issue that Various windows won't open: I'm quite sure this is not a bug, but the way DR is supposed to behave. You already realized that only some menu entries will open as windows (surface Inspector, Patch Inspector,...). However the media browser and texture browser don't open in separate windows, but are displayed in the lower right corner in different tabs by default. Selecting them in the view menu should open the respective tab. I have stumbled upon a few other bugs however:DR crashes when re-opening the import prefab menu.Selected entities disappear from the 2D-View.Theṙe is no entry for the readable editor in the entity menu. Moreover when I open it via shortkey and try to select a GUI definition, the GUI Definition always switches to guis/readables/sheets/sheet_paper_hand_nancy.gui, no matter what I have select.The MD5 animation viewer doesn't work for me. When I have selected a model and an animation and then click on play, DR freezes.Can you confirm any of these issues? Hi there. It's hard to test more issues right now, until DarkRadiant not sensing my keyboard at all (except for the menus) is solved. Might look at these later though. Oh, and I should definitely mention: I don't use the default layout, where those panels are indeed part of the main window. I use the split layout with 4 windows... where one is the 3D view, one is XY 2D view, one is YZ 2D view, and one is XZ 2D view. The bug might be related to this specific layout, and possibly others that require opening those windows manually. Edited May 7, 2017 by MirceaKitsune Quote Link to comment Share on other sites More sharing options...
PranQster Posted May 24, 2017 Report Share Posted May 24, 2017 For me, I have an issue with glew.h being recognized. checking GL/glew.h usability... no checking GL/glew.h presence... no checking for GL/glew.h... no configure: error: GLEW not foundThough I have glew and devel packages installed: ls -l /usr/include/GL/ total 2460 -rw-r--r-- 1 root root 240735 May 8 14:18 glcorearb.h -rw-r--r-- 1 root root 1018809 Feb 14 2016 glew.h -rw-r--r-- 1 root root 801495 May 8 14:18 glext.h -rw-r--r-- 1 root root 80615 May 8 14:18 gl.h -rw-r--r-- 1 root root 158833 May 8 14:18 gl_mangle.h -rw-r--r-- 1 root root 73140 Feb 14 2016 glxew.h -rw-r--r-- 1 root root 47521 May 8 14:18 glxext.h -rw-r--r-- 1 root root 14642 May 8 14:18 glx.h -rw-r--r-- 1 root root 3471 May 8 14:18 glx_mangle.h drwxr-xr-x 2 root root 4096 May 8 23:24 internal/ -rw-r--r-- 1 root root 63383 Feb 14 2016 wglew.h Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
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