Check this out...   Before   After   With nothing more than a fragment program and a specially crafted image, you can make the game B&W, sepia tone, inverted, pseudo infrared, etc. If it's a color adjustment you can do it in TDM in real time.   It's the same method employed in The Witness and Unreal Engine but adapted for use in TDM. If you'd like to read about the details there's a blog post that gives a rough outline over how it works.   I've packaged everything into a pk4 and have made