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Potential Free Assets?


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Was looking around at some Unity/Unreal tutorials, and I found these:






Dev Assets is totally free to use, doesn't matter what you're doing, but I don't know if there's anything there that's TDM suitable. Megascans has a limited but nice-looking selection under "free", but their licensing might not allow for free use?

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The only thing that might be useable are the western assets (some of the crates etc. could be used), but we already have such stuff. The overall amount of packages available is pretty low (about a dozen). Also the files are pbr. I am not familiar with that format and don't know whether it would be useable.


The stuff on megascans looks nice, but the textures used on those models already contain illumination. Not really suitable for our needs.

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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  • 4 weeks later...
  • 7 months later...

So apparently the Metropolitan Museum of Art released over 400,000 images for free use just last year:








In particular, some of the paintings look like they could make great skins to add to our roster.



[Edit] Builder on a bicycle, there's not just paintings, but tapestries, carpets, woodwork, and a whole heap of references for mappers and modelers! Color me astounded at this collection...

Edited by Aosys
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More potentially free textures here: https://www.poliigon.com/


[Edit] Looks like they changed their site a bit, but they've still got a modest selection of completely free textures here: https://www.poliigon.com/search?is_free=true


Even the paid stuff seems like much better value than e.g. CG Textures / Textures.com. Great find.

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More potentially free textures here: https://www.poliigon.com/


[Edit] Looks like they changed their site a bit, but they've still got a modest selection of completely free textures here: https://www.poliigon.com/search?is_free=true


Indeed great find! Really some eye candy seeing their brushes section too, as good brush presets save sooooo much time when working on a detailed project.

Modeler galore & co-authors literally everything



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Unless it's a tile specific resource you usually don't wanna use them whole sale from the repository (or at least just me). It's a bit more freeing to be on a procedural workflow now but it's still pretty valuable to find grunge layers and brushes to composite things with. Grunge patterns are easy enough to edit and tile in the edges if needed but man it's still pretty hit and miss to find good brush resources with all the appropriate height map data included.

Modeler galore & co-authors literally everything



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Most of this stuff is useful for archviz projects, e.g. when you neen to nail down the look of your interior quickly, so you can do that with tileable textures. For games, you need optimised, unwrapped models, and materials made from scratch. You might use those textures e.g. to desaturate them and use their pattern as one of the layers. All stuff like color, detail pattern and dirt has to be done separately anyway, either by hand or procedurally.

Edited by Judith
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Wow, some of the stuff from the museum are really nice. Here's a few finds:














There's also lots and lots of temple and Egyptian textures. I found a Lion Fountain head, wood cabinets, really nice tiles and dozens of interesting concretes. I need a good hosting site.

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I've started up a small collection of candidates for paintings and tapestries (though the latter may need custom models in order to work). If anyone's interested, I can maybe take a crack at turning these into new skins.





Portrait of a Woman:

Vaprio d'Adda:


Summer Flowers:

Portrait of a Man with Gloves:

Portrait of a Man with Gloves:

Portrait of a Man, Possibly an Architect or Geographer:

Portrait of a Knight of Malta:

Vanitas Still Life: (This one's a particular favorite of mine, the vibe fits TDM perfectly)

Man in Armor:

Portrait of an Old Man:

The Smokers:

The Annunciation:

Portrait of a Man:

A Party of Merrymakers:

View over Hallingdal:

The Studio:

View of Haarlem and the Haarlemmer Meer:

Portrait of a Man:

Sandy Road with a Farmhouse:

Moorish Buildings in Sunlight:

Portrait of a Woman:







Following the Stag's Trail:

The Falcon's Bath:


The Audience of the Emperor:

The Mystic Capture of the Unicorn:

Arabesques from a set of three or more pieces:

Panel with grotesques, from a set of bed hangings:

Rewarding the Hounds:

The Mystic Capture of the Unicorn:

Neptune from the "Doria Grotesques":

The Falcon Hunt:

The Charlatan and the Peep Show:

Hawking Party:

Rebekah, Laban, and Eliezer from the Story of Abraham:

Shepherd and Shepherdess Making Music:

Huntsman Presenting a Captured Heron to a Lady Falconer:

Two Episodes from the Parable of the Prodigal Son:

The Festival of Psyche:

The Repast from the set of Russian Entertainments:

Vanity Sounds the Horn and Ignorance Unleashes the Hounds:

Abraham Entertaining the Angels:

Two Riddles of the Queen of Sheba:

Mercury Changes Aglauros to Stone:

The Arms of William and Mary:

The Crusaders Reach Jerusalem:

August from a set of the Twelve Months:

The Triumph of Fame:

Seated Woman:

Carpet: (Could be used as either a tapestry or a carpet texture)

Hunting for Wild Boar:

December from a set of The Months of Lucas:

Preparing to Undo the Stag in the Field:

The Hunteres Enter the Woods:

The Camel from a set of five Grotesques:

The Garden of Love:



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Taquito, we all appreciate the effort, but it's only like 1/10th of an effort needed. These are just selected images, not ready for anything. Anyone can do that. It takes much more to make textures out of them, not to mention that we need materials, not just a diffuse texture: http://wiki.thedarkmod.com/index.php?title=Texture_Creation_-_Basic_Tutorial


Edit: btw., if you can't make textures and materials out of these images, that's fine. Just do what Aosys did, providing links will be enough. You don't have to package these images, especially since the service you're using asks for our emails to download stuff (I don't know about others, but I don't like that).

Edited by Judith
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So you haven't checked any of the packages yet? Not all the textures are just coping and aligning.

The first one of the Window examples I posted is a mirrored one cause it had a staircase on one side, the window with pink curtains is actually a piece of a chest and the last one had a black background I turned it into a png and made it see through.

So I was just making that little 1/10 step of selecting, cropping white edges and aligning textures that is such a breeze to do. Worst case scenario, someone who doesn't find it a breeze could use them or worse, someone could use them for TG or T2 fms, since I don't usually post in ttlg. Yep and sorry about the email thing but it was the only file managing site I found which didn't restrict file sizes. I'll just post the links of things I find interesting like Aosys.

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