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UPDATE: Fan Mission: Briarwood Manor by NeonsStyle - First Mission (14/08/2018) UPDATE 1.93


NeonsStyle

Poll: Mission Rating  

37 members have voted

  1. 1. Gameplay:

  2. 2. Story & Text: story telling, briefing

  3. 3. Design: Aesthetics



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For some reason the mirrors still had 1.65.

 

I fixed them and added southquarter's mirror back (thanks Brethren!).

 

You should now see an update available in the mission downloader and the version should now be 1.7

 

Thanks nbohr1more. I didn't know about that. The link in the start of this threat is 1.7 Thanks for noticing and fixing it. :D Really appreciate it. That explains

some odd comments I've got about bsp splits.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 8 months later...

lmao. I'm thinking that's the animation of the guy taking a leak by the woodshed.  

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Yikes! Remind me to not get on the console's bad side, it seems to deal with dissenters brutally! ?

  • Haha 3

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

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  • 2 months later...
On 10/8/2018 at 1:40 AM, Sneaker said:

Possible bug?... When I "frob" the newspaper in the bathroom across from the kitchen, nothing happens (the paper isn't displayed) I can no longer "frob/right click" anything and am stuck in the toilet. :) I'm on linux if it matters (fedora 28, latest darkmod 2.06).

I've started playing this mission, and have hit this same bug.  I presume I'm playing the right version (recently downloaded): darkmod.txt gives the title as "Briarwood Manor_1.8", readme.txt says "Version 1.7" on the first line, but the last line reads "14th Oct 2019 Fixed a shadow problem in upstairs servants room.", and the checksum is:

$ md5sum briarwood_manor.pk4
1a2f55f4ccafbc66bbe5e10f16ebd975  briarwood_manor.pk4

(I have to say that TDM makes a bit of a mess of mission versioning... ?, and let's not talk about the downloader ?.)

 

I was very amused when hunting around in the opening area and I sat down to go through my equipment, and thought:

What the hell?!  I'm a professional thief on a dangerous assassination mission, and I've left all my gear at home!  I must be a blithering idiot, what can I have been thinking.  Ah well,

Spoiler

got my gear back soon enough!

I have the save file with frobbing disabled if that would be helpful, and the bug is completely reproducible.  I am also on Fedora (XFCE) with TDM 2.06.

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6 hours ago, Araneidae said:

I have the save file with frobbing disabled if that would be helpful, and the bug is completely reproducible.  I am also on Fedora (XFCE) with TDM 2.06.

That bug - losing the ability to frob after frobbing specific readables - is typical for when a readable hasn't been given any valid text. It happens easily, and is just as easy to fix for the author: either disable frob on that readable or fix the text definition.

Edited by Dragofer
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  • 1 month later...

Thanks for that. That is most recent version. I thought I fixed that bug by getting rid of it as a readable. . Hmm. For some reason, I can't open 

any of the readables in the readable editor, fails to load any of them. Hmm.  No matter, I fixed the problem by converting that

newspaper to a static model so it can't be frobbed now and won't cause that error anymore. New version is 1.81 and is available

at the start of this thread, and I'll try to get it added to the downloader as well. 

 

 

  • Like 2

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 1 year later...
On 7/21/2017 at 12:11 PM, NeonsStyle said:

Has anyone been able to ghost my mission? I never could, so I'm thinking maybe it's too hard on expert.

Glad you brought that up. I have never ghosted a mission (successfully), so I would appreciate a hint on the blackjack or pan or broomstick or whatever. Not really into the sword either, but no BJ I won't get far. Luckily, I just found the

Spoiler

coal chute, 

so I'm in the basement. 2 water arrows & torches everywhere. Where do I go to look for it? & never mind, the

Spoiler

armory

key & sum arrows really persuaded me to keep going :) 

but now the game crashed :(  I was up on the second floor in a room with a maiden sleeping. Was sneaking up to her to knock her out & it just went straight to desktop. I'm gonna restart & try again.

Edited by Acolytesix
game crash
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  • 2 weeks later...

Glad you're enjoying it. Ghosting a mission is all about patience and learning the guard routes. When I made this
I was always thinking of how a player would ghost it. A good way to learn how to ghost a mission, is go watch V339 on youtube, he has many TDM missions ghosted including this one. 

Crashes happen sometime. I hope it was resolved next load. If not, load the previous quicksave. Sometimes a quicksave gets
corrupted. Random cosmic ray or something I guess. Enjoy :D

 

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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Updated the map. Found a bug that spoiled one room. Don't know how it happened, it was huge shadow

across one room, and never was there before. No matter, fixed now. :D Click the link below to download the

latest version 1.9.

https://drive.google.com/file/d/1hlajrGm1z3zsD3cdj5RKitQBhdl5XG_a/view?usp=sharing

  • Like 3

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • NeonsStyle changed the title to UPDATE: Fan Mission: Briarwood Manor by NeonsStyle - First Mission (14/08/2018) UPDATE 1.9

Thank you nbohr1more :D

  • Like 1

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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On 10/9/2021 at 6:03 AM, NeonsStyle said:

Updated the map. Found a bug that spoiled one room. Don't know how it happened, it was huge shadow

across one room, and never was there before. No matter, fixed now. :D Click the link below to download the

latest version 1.9.

https://drive.google.com/file/d/1hlajrGm1z3zsD3cdj5RKitQBhdl5XG_a/view?usp=sharing

Thanks for your work. Seems a huge update, from a 94Mb pk4 to a 391 Mb pk4.

Sys Specs Laptop Lenovo V145 15AST, AMD A9- 9425 Radeon R5 - 5 cores 3,1 GHz  RAM 8Gb, GPU 1+2 Gb -Win10 64 v21H2

Favorite online apps you may like too 😉

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On 10/13/2021 at 1:51 AM, Zerg Rush said:

Thanks for your work. Seems a huge update, from a 94Mb pk4 to a 391 Mb pk4.

You're welcome. No it's just a tiny fix. The map was always big because of the intro movie. Just fixed a blatantly obvious bug that slipped in, and have no idea how it got there, as it wasn't there last time I played it. Fixed now so I"m happy again. :) Glad you liked it. 

  • Like 1

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 3 weeks later...

I finished this mission, but have not seen guys sitting around a table, which I've seen reverenced in this topic somewhere.

At the start of the map there's a high-pitch flickering light. Is that intended? Also (this is mentioned before) there's ambient music which often stops sudenly, which is a bit weird.

For the rest really nice mission, especially the aesthetics. I didn't encounter any problem during the mission, so that is great.

Edited by datiswous
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  • 1 month later...

Check upstairs in the stable for the guys around the table. Yeh that light is an electric light and I did

intend it to be there, but the noise is a bit off putting, but never found out how to change it. Music that

stops is usually because you've moved past a visportal or triggered another sound. 

THanks, glad you liked it :) V339 did a nice video ghosting the mission on YouTube.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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On 7/11/2017 at 5:53 PM, NeonsStyle said:

I upgraded to GTX 1070 and get pretty good 60 fps in the garden.

I see, that you did this mission for yourself and a bunch of very expensive powerful video cards owners. You're very kind to all players. ) ))

Why get into the perfomance optimization, if you have a powerful video card! )

 

Edited by Gadavre
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On 11/8/2021 at 1:37 PM, datiswous said:

Also (this is mentioned before) there's ambient music which often stops sudenly, which is a bit weird.

@NeonsStyleThis is probably because of how the ambients for the locations have been set up.

The correct way is to set each ambient once on the location_settings entity (i.e. "snd_streets" "city_night04_loop"), then let location entities share that same snd (so spawnarg "ambient" "snd_streets").

The randomly stopping music happens when you define the same music multiple times on the location settings entity (i.e. "snd_street1" "city_night04_loop", "snd_street2" "city_night04_loop" etc.) and give each location one of these snd's. The location system thinks each location uses different music so it restarts.

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On 10/19/2021 at 2:40 PM, NeonsStyle said:

You're welcome. No it's just a tiny fix. The map was always big because of the intro movie. Just fixed a blatantly obvious bug that slipped in, and have no idea how it got there, as it wasn't there last time I played it. Fixed now so I"m happy again. :) Glad you liked it. 

So someone mentions a four times increase in pk4 filesize and you aren't the slightest curious about what happened?

Well, i was:
"sound\ambience\Sounds of Space music.wav" is 330 MiB in size and only contains drone sounds for torturing owners of bass-capable audio equipment - a pretty good candiate for deletion or at least compression into ogg-vorbis like the rest of them...

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2 hours ago, Abusimplea said:

So someone mentions a four times increase in pk4 filesize and you aren't the slightest curious about what happened?

Well, i was:
"sound\ambience\Sounds of Space music.wav" is 330 MiB in size and only contains drone sounds for torturing owners of bass-capable audio equipment - a pretty good candiate for deletion or at least compression into ogg-vorbis like the rest of them...

Damn htf did I miss that? Deleted now, will make new update. Damn! The last thing I wanted released. Thanks for pointing that out Abusimplea.  Updating now!

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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8 hours ago, Dragofer said:

@NeonsStyleThis is probably because of how the ambients for the locations have been set up.

The correct way is to set each ambient once on the location_settings entity (i.e. "snd_streets" "city_night04_loop"), then let location entities share that same snd (so spawnarg "ambient" "snd_streets").

The randomly stopping music happens when you define the same music multiple times on the location settings entity (i.e. "snd_street1" "city_night04_loop", "snd_street2" "city_night04_loop" etc.) and give each location one of these snd's. The location system thinks each location uses different music so it restarts.

I have never noticed this Dragofer. Which room is the music cutting out???

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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2 hours ago, NeonsStyle said:

Damn htf did I miss that? Deleted now, will make new update. Damn! The last thing I wanted released. Thanks for pointing that out Abusimplea.  Updating now!

You missed it because you package by zipping your current mod folder instead of first coppying selected stuff to a separate folder and then zipping that.

Other stuff, not recommended to put into the pk4:
"__trash__" (38 MiB),
"savegames" (7 MiB),
"guis\assets\loading_screen_old.tga" (2MiB),
the autosave and *.bak files in "maps" (11 MiB),
the duplicated "darkmod.txt"/"readme.txt"/"startingmap.txt"/"xdata" in "sound" (all tiny),
"consolehistory.dat" (tiny),
and "xdata\backup" (tiny).
I am not a mapper, so this are only the obvious cases. There might be more or not.


P.S.:
You are probably not the only one who packs hundreds of Megabytes of ballast with their mission. Downloading all missions on a new install takes forever nowadays...

Edited by Abusimplea
P.S.
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7 hours ago, NeonsStyle said:

I have never noticed this Dragofer. Which room is the music cutting out???

I don't know myself, I'm only responding to the bug report I saw in this thread. You could check on your location_settings entity whether the same music has been specified in multiple snd_ spawnargs.

There should only be one snd_ spawnarg per music on the location_settings entity, and all info_location entities that should play the same music should use the same snd in their "ambient" spawnarg.

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10 hours ago, NeonsStyle said:
18 hours ago, Dragofer said:

@NeonsStyleThis is probably because of how the ambients for the locations have been set up.

The correct way is to set each ambient once on the location_settings entity (i.e. "snd_streets" "city_night04_loop"), then let location entities share that same snd (so spawnarg "ambient" "snd_streets").

The randomly stopping music happens when you define the same music multiple times on the location settings entity (i.e. "snd_street1" "city_night04_loop", "snd_street2" "city_night04_loop" etc.) and give each location one of these snd's. The location system thinks each location uses different music so it restarts.

Expand  

I have never noticed this Dragofer. Which room is the music cutting out???

I think this was on multiple places. I can go back, test and report, but maybe it is easy to see in the map file?

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