Jump to content
The Dark Mod Forums

renderDef Lights


Durandall
 Share

Recommended Posts

Does anyone know if a GUI renderDef's lightOrigin and lightColor fields actually even do anything?

No amount of fiddling with them seems to change anything.

 

Edit:

I've discovered the issue and will create a bug report.

Edited by Durandall
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • duzenko

      The final solution for low-end GPUs:
      r_skibSubviews 1 r_skipInteractions 1 r_shadows 0 r_ambientMinLevel 0.6 tdm_lg_interleave  0
      If you don't get 60 fps after this then either your CPU is really slow or it's a map bug
      EDIT. tdm_lg_interleave is probably not required since r_skibSubviews supersedes it.
      · 15 replies
    • jaxa

      What's the console command to show the player coordinates (for beta testing)? I think it used to be using getviewpos like this but it seems to have been improved since? @AluminumHaste
      · 5 replies
    • thebigh

      'tis nearly time
      · 0 replies
    • Acolytesix  »  Wellingtoncrab

      Yeah ok, let's do this  
      · 0 replies
    • jaxa

      I should be able to beta test some missions. Built a new 5700G + GTX 970 system.
      · 7 replies
×
×
  • Create New...