Hamlet 15 Posted October 14, 2017 Report Share Posted October 14, 2017 (edited) Hello all,I am trying to compile and play The Dark Mod under my platform (Gentoo Linux).After patching the patchable to make it compile, it turns out that no rendering is shown on screen at all: black screen (with resolution change), mouse is responsive and I can hear the reaction of the GUI to its movement (clicks and all); also the background music (soothing, charming, beautiful... but that you know already) cuddles my ears.I started the bisection of the code from version 2.05 (I think... it was r6753) to r7203. It took me a while (none of the commits compiles out of the box, and different ones require different patches), and in the end I found that r6834 works for me (at least the menu screen!), while r6835 does not any more (as above).I have the output to screen of two runs. In thedarkmod-r6834.txt, I started it with no arguments, and then quit. In thedarkmod-r6835.txt, I started it with no arguments, then I switched to a text console and killed it (because I could not see the GUI to quit). The only files that changed between the two runs are thedarkmod.x86, gamex86.so and tdm_game02.pk4.Any suggestion for me to have this work? Edited November 3, 2017 by Hamlet Quote Link to post Share on other sites
duzenko 659 Posted October 14, 2017 Report Share Posted October 14, 2017 You need the new glprocs from the assets svn 1 Quote Link to post Share on other sites
Hamlet 15 Posted October 14, 2017 Author Report Share Posted October 14, 2017 O, I see... I think. The updater log reports updating to version 2.05, and SVN code requires "assets" newer than that. My peruse of the forum search suggests that the assets repository is not public. Anything I can do to work around that? Quote Link to post Share on other sites
duzenko 659 Posted October 14, 2017 Report Share Posted October 14, 2017 I already voiced making the assets svn public in the internal forums.Can't do anything beyond this other than suggest bumping this thread monthly. 1 Quote Link to post Share on other sites
Hamlet 15 Posted October 14, 2017 Author Report Share Posted October 14, 2017 Thank you for the answer. Quote Link to post Share on other sites
nbohr1more 2160 Posted October 14, 2017 Report Share Posted October 14, 2017 I'll try to get you a pack of assets when I get a chance. I agree with Duzenko though. We need public read only assets for SVN builds. Even if it's just for glprogs and material defs. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
duzenko 659 Posted October 14, 2017 Report Share Posted October 14, 2017 I'll try to get you a pack of assets when I get a chance. I agree with Duzenko though. We need public read only assets for SVN builds. Even if it's just for glprogs and material defs.And scripts, importantly. 1 Quote Link to post Share on other sites
VanishedOne 546 Posted October 14, 2017 Report Share Posted October 14, 2017 And scripts, importantly.Seconded; SteveL once had to PM me some bugfixed scripts after I pointed out there was no public access to them. Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
freyk 474 Posted November 2, 2017 Report Share Posted November 2, 2017 (edited) just for my info, have you played/runned tdm yet, whithout compiling the code, hamlet? edit:i have tot read the ts better.without compiling code,to me, its a video driver problem. Edited November 2, 2017 by freyk Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
duzenko 659 Posted November 2, 2017 Report Share Posted November 2, 2017 just for my info,have you played/runned tdm yet, whithout compiling the code, hamlet? edit:i have tot read the ts better.without compiling code,to me, its a video driver problem.No, it's missing glprocs Quote Link to post Share on other sites
Hamlet 15 Posted November 3, 2017 Author Report Share Posted November 3, 2017 just for my info,have you played/runned tdm yet, whithout compiling the code, hamlet? I successfully run with version 2.05 (downloaded binaries), and with compiled sources (with some patching, up to commit r6834). Quote Link to post Share on other sites
nbohr1more 2160 Posted November 3, 2017 Report Share Posted November 3, 2017 I thought you already got SVN asset access? Anyway, to confirm Duzenko's assertion, here are the glprogs: glprogs.zip.txt Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
duzenko 659 Posted November 3, 2017 Report Share Posted November 3, 2017 I thought you already got SVN asset access? Anyway, to confirm Duzenko's assertion, here are the glprogs: glprogs.zip.txtMight also need the new scripts, depending on where the breaking change happened. Quote Link to post Share on other sites
nbohr1more 2160 Posted November 3, 2017 Report Share Posted November 3, 2017 Might as well hand over GUI and Scripts: https://drive.google.com/open?id=0B6148kl3nrg4VUFkQ3RDN1VVcmM Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Crinkelite 9 Posted December 16, 2017 Report Share Posted December 16, 2017 I'm having the same issue, where do I place the files from the glprocs.zip? Quote Link to post Share on other sites
teh_saccade 233 Posted December 17, 2017 Report Share Posted December 17, 2017 (edited) I might be wrong but...Backup your tdm_base01.pk4 and tdm_gui01.pk4the scripts will go into the tdm_base01.pk4 (as zip) /scripts, overwrite alland the guis as... tdm_gui01.pk4/gui, overwrite all. // that was terrible english... corrected. Edited December 17, 2017 by teh_saccade 1 Quote http://nolfrevival.tk/ Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.