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Unexpected use of DR


teh_saccade

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Hey, long time no see.

Betcha missed me.

Found an interesting use for Dark Radiant lately.

I've been doing some augmented reality (fancy name for projection mapping), and have found that - using DR's interface to create brush scenes, buildings, rooms, etc... - I am able to export the scenes as 3D models and use them as a test environment for the final project much faster than I can using Zbrush or 3DS (esp. for shapes and arrangements for music event and low-poly models).

It has proven especially useful in using such software as pepakura, in which it is possibe to make "mini" versions of the object or scene and to export as vector for the final "real-size" version. A simple import and pepakura will "unfold" the components that comprise the scene into constructable paper/wood models onto which to project.

Tracking movement is proving difficult.

I've been considering constructing a small environment from one of TDM's smaller levels and - with a fair amount of game texture ripping and glue and scissors - making a physical scale model (perhaps with the narrative told through windows and localised sound effects through ear-buds inside the models).

Just, can't quite think how to include certain things such as hi-poly props (without 3D printer and extreme fiddly setup of projection, as with 3D zoetrope) if able to see inside a room. Pretty sure that, so long as viewing angle is restricted, it will be possible to include some illusion of AI walking the streets and - perhaps - the player sneaking through...

Idk if I could script that... but it might be nice to see a TDM level (whether one I've made or someone else's), modelled and projected, "alive", at an exhibition - if I do it, I will credit the team and promote the game as much as possible at the gallery.

(it's supposed to be cyberpunk, but... screw those guys - TDM rocks and all it would take is a reskin to make it "glitchy" and "modern" and "hipster").

 

 

/* ahhh... I knew there was a reason I came here - I don't need to make the hi-poly models for interiors... they can simply be projected - the game even includes the shadow and specular for the lighting... All I need to do is highlight the light-sources to create the illusion that they are holographic. Awesome - thanks for helping me figure that one out :) */

Edited by teh_saccade
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(it's supposed to be cyberpunk, but... screw those guys - TDM rocks and all it would take is a reskin to make it "glitchy" and "modern" and "hipster").

-> http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief/page-9

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Aye, saw that, Lowenz. Didn't rate it. Don't like the idea... Time could be spent on other things, IMO.

Think I even posted that :P

This is TDM! Steampunk Stealth, T2 remake - except still waiting on the pagans...

We still got an SS2 community putting out some maps: https://www.systemshock.org/index.php?board=3.0

Make cyberpunk stealth missions in that instead - Still uses Dark Engine and already has all the assets required.

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