Jump to content
The Dark Mod Forums

Beta Testing 2.06


grayman

Recommended Posts

No one :|

 

Enable FBO and look at a water surface.

 

Fan Mission: The Siege Shop.

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

Link to comment
Share on other sites

http://forums.thedarkmod.com/topic/18989-increasing-amounts-of-inability-to-frob/

This entire issue, I don't think this has been bugtracked but forgive me if it has.

So far I can't seem to frob loot, and only ever loot.

Reliably happens to particular items on any given map, new to this version.

 

I don't know how to log a bugtracker, so I'll be leaving that to you guys.

 

A save with this issue on "The Creeps"

https://www.dropbox.com/s/tesjnw71mpmn2uh/cant%20frob%20the%20creeps.zip?dl=0

 

A save with this issue on "Thief's Den 2"

https://www.dropbox.com/s/cv7yd0qieb6f2nf/another%20frob%20bug.zip?dl=0

 

I think this one is Penny Dreadful 2, don't quote me on it, it's an older save.

https://www.dropbox.com/s/y5d73parfg5eooy/cannot%20frob.zip?dl=0

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

Which loot items, specifically? Are they in a container (chest, safe, etc)?

No, they're usually just sitting on a desk, sometimes they'll sit on a shelf that's part of level geometry.

It is consistent which loot in which missions aren't frobbable, though, at least on some level.

If I start a level and do the same things it ends up replicating the exact non-frobbable items. (See; that piece of loot will always be

Edit: I added another save that I hope will help in the process.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

If I start a level and do the same things it ends up replicating the exact non-frobbable items.

 

 

So the item isn't always non-frobbable in the mission? It's only non-frobbable if you do certain things?

Link to comment
Share on other sites

 

So the item isn't always non-frobbable in the mission? It's only non-frobbable if you do certain things?

After testing I can confirm it's particular items, always.

Have started PD2 and both of the known issue cases are still non-frobbable.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

After testing I can confirm it's particular items, always.

 

 

Which particular items? Problems frobbing coin purse entities is a known issue that should be fixed in 2.06. Is this happening with other entities?

Link to comment
Share on other sites

I tried downloading one of your saved games but it wouldn't work for me. It just dropped me at the mission start. Can you tell me how to reproduce the problem in Thief's Den 2?

Link to comment
Share on other sites

You can just noclip, notarget over to the desk in the library.

The thumbnail displays, with tdm_show_loot, which item is not frobbable.

If you aren't able to replicate I can record a video, if that would help.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

I just tested that spot on the map, using the latest 2.06 build, and was able to frob the purse without difficulty.

Link to comment
Share on other sites

https://www.youtube.com/watch?v=XpBbn2No5_I

Video of a record from mission restart, options included, this happens reliably.

Don't mind my taste in podcast, please.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

I thought you said this was 2.06? That video is 2.05. Not being able to frob purses was a known issue that should be fixed in 2.06. Are you still seeing the issue in the latest 2.06 beta?

  • Like 1
Link to comment
Share on other sites

I thought you said this was 2.06? That video is 2.05. Not being able to frob purses was a known issue that should be fixed in 2.06. Are you still seeing the issue in the latest 2.06 beta?

I feel exceptionally dumb now, ran update program and forgot to check if I was in beta for next version.

How do I go about installing the beta?

Edit: nevermind, read original post

Apologies for the error and wasted time.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

The GUI translation was locked down already earlier this month. We can port it to 2.06 if you and the others want to. I'll provide the link to the file. However, I still might want to resolve a problem with a certain letter that I was forced to avoid in the GUI translation. If you and the others feel I should get that letter to work first, update the GUI file with the letter afterward, and then we'd make it official, I'm willing to try that route. In any case, I'd prefer if I closed the book on that bit of the translation by the time 2.06 is released. I wouldn't like to restart my whole effort again and wait for 2.07, as the .lang file for GUI translation is basically unportable between different versions of TDM.

 

The base TDM FMs I've been translating might take a bit more time than I anticipated, but since the GUI is by and large done, I might prioritise it for now, just to meet the 2.06 release deadline. (My hunch is 2.06 will be released next month or in March, but that's just my subjective opinion, of course.)

 

Cheers,

 

Petike

  • Like 1
Link to comment
Share on other sites

I feel like moss is worse to step on, lots of little bumps and it feels like I'm almost getting caught on some.

Not sure if this has been altered in some way, but I can tell the soft shadows are amazing by comparison to the old ones.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

I feel like moss is worse to step on, lots of little bumps and it feels like I'm almost getting caught on some.

 

 

Some physics have changed in regards to movement, so this is definitely worth investigating.

  • Like 1
Link to comment
Share on other sites

 

Some physics have changed in regards to movement, so this is definitely worth investigating.

Try doing a crouched creep, walk and run.

I don't think it's as smooth and reliable to jolt past people anymore.

As well, I think the moss has been nerfed a bit, enemies now look towards me when dropping a lot more easily than before if I drop from rafters onto the ground.

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

I'm not entirely sure whether this belongs in the bug section but I've noticed inconsistent behavior with regards to frobbing a particular key, easy sometimes, difficult others.

I'm not sure if this is due to beta or not as I haven't played this mission in past versions, but suffice it to say due to the old nature of the mission I don't think it'll be a level specific fix and thus I decided to post it here.

I think it may have to do with the opening and closing of the cabinet?

 

https://www.dropbox.com/s/r51gjyyekql96yf/cant%20frob%20key.zip?dl=0

 

https://www.youtube.com/watch?v=l070Or9iMA8

(ignoring my choice of podcast is once again encouraged)

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

A new build update is available.

 

My impression is that we're starting to slow down.

 

15132 – 4708: Add maskDepth to textures/water_source/water_clear (duzenko)

15133 – 4729: Correct MerryChest naming of chest parts so they work properly (grayman)

 

I tested the prefab MerryChest fixes, but I'd appreciate it if someone else could double-check them. Just drop the chests into a map and see if the chest lids open properly and the keys inside are frobable.

  • Like 1
Link to comment
Share on other sites

I can't use an integral quest item in TD4: Alchemist

 

Upon rebooting the mission I had 00:00:00 time and -1 saves.

This doesn't seem as important as any of the other issues I've run into, but I still feel as though it's worth mention and am wondering if you'd like the save for that as well?

 

Edit: This was a problem unique to the level, apparently holy healing potions need for you to have taken damage to use in TD4: Alchemist.

Edited by V-Man339

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

  • Recent Status Updates

    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
    • The Black Arrow

      Hope everyone has the blessing of undying motivation for "The Dark Mod 15th Anniversary Contest". Can't wait to see the many magnificent missions you all may have planned. Good luck, with an Ace!
      · 0 replies
×
×
  • Create New...