Jump to content
The Dark Mod Forums

Biggest TDM maps (stressing Radiant)


LDAsh

Recommended Posts

I'm interested in stressing Radiant on different systems and thought the most thorough way would be to use TDM maps. I've only looked at some of the largest downloads so far and the biggest I've found seems to be "Behind Closed Doors" at 45MB. So, I'm talking about the actual .map file, the most complex brushwork coupled with the largest areas, not the .proc file or entire PK4.

 

If anyone knows what are some of the larger ones, perhaps is not listed on the main website missions page, maybe still in beta, I'd really appreciate it. Just out of general curiosity also.

Link to comment
Share on other sites

It says I don't have permission to view the topic, I'm not a member of the secret cubbyhouse. 73MB is quite the chubster, though.

 

I'd also like to find out if there are some tricks to optimise performance in Radiant beyond view-clipping and regions, if anyone knows tricks?

Link to comment
Share on other sites

It says I don't have permission to view the topic, I'm not a member of the secret cubbyhouse. 73MB is quite the chubster, though.

 

I'd also like to find out if there are some tricks to optimise performance in Radiant beyond view-clipping and regions, if anyone knows tricks?

Use Layers.

 

http://wiki.thedarkmod.com/index.php?title=Layers

 

(Dark Radiant has them... Not sure of other variants)

 

http://wiki.thedarkmod.com/index.php?title=DarkRadiant_Tips_and_Tricks

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

 

Honestly I really should give this a good thorough read. Not that my current map is overburdened from brushes but sometimes working with triangulated models is actually messier (at least in ortho views).

Modeler galore & co-authors literally everything

 

 

Link to comment
Share on other sites

Using regions is also very handy, it's like viewport-clipping for the orthographic view, once a brush is selected and the orthographic view is zoomed in. With such a large map, this can take some struggles, because the orthographic view can chug just as much as the 3D view, in my experience.

 

Layers are great but only provided the author has set them up and included the .darkRadiant file in there.

 

I guess my advice would be to fiddle with the filters and set the viewport-clipping before loading the map, maybe turning off both brushes and patches, and once the map is loaded, zoom right in, set region and then toggle the filters back. The orthographic view shouldn't chug too much unless zoomed out significantly, as default.

 

Anyway, I still have no access to the beta-testing forums, so unless someone wants to donate a huge-ass map by uploading it somewhere else, providing a direct link (PMing me) or suggesting something else... I will just keep digging through the released missions until I find one bigger than 45MB.

Link to comment
Share on other sites

I'm interested in stressing Radiant on different systems and thought the most thorough way would be to use TDM maps. I've only looked at some of the largest downloads so far and the biggest I've found seems to be "Behind Closed Doors" at 45MB. So, I'm talking about the actual .map file,

That would be my current city based WIP, its sitting at 80MB. Once you have access to the beta forums, you can download it etc. otherwise I can PM you a copy.

Link to comment
Share on other sites

I've one .map from early 2016 that's at 46mb, mostly brush/patch, some zfighting to fix, all stock texture and material, few custom sound shaders, plus a few script files movers, few xd placeholders, no AI. Incomplete build (just copy paste the map and remove duplicate player start)
No idea about dmapped pk4 size - iirc it had problems when a new version of TDM was released, so scrapped it since couldn't be bothered to go back through all the movers to add player.hurt spawnarg.

In fact - that's probably the best way to test.

Grab any larger map - select everything and duplicate it to put next to the original. If it remains under entity limit, then it'd be a cinch to exponentially/incrememntally perform the [seemingly unnecessary] stress tests and perform valid dmap and make pk4 from working level to test in-game also.

 

// maybe build a corridor between them, chuck a few visportals on it - can try the whole thing then. Modular.

Edited by teh_saccade
  • Like 1
Link to comment
Share on other sites

In fact - that's probably the best way to test.

 

Grab any larger map - select everything and duplicate it to put next to the original. If it remains under entity limit, then it'd be a cinch to exponentially/incrememntally perform the [seemingly unnecessary] stress tests and perform valid dmap and make pk4 from working level to test in-game also.

I'm thinking, without access to these bigger maps, that's probably the best solution too, for use-case testing of how to optimise graphics settings and Radiant itself when loading maps that could possibly end up being 100s of MBs. I've had it outright unresponsive before, but I should have some notes to add to that wiki page after a day of some thorough testing on different systems.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 4 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...