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Werebeasts or Beastmen?


Kurshok

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I know you don't like the idea of click click count the kurshok, or spiritual lore for this kinda stuff, Springheel... guessing you prefer mappers to flesh it out instead as needed... but...

Someone - Pagan-esque civs/guards pleeeaaaaseeee.

Or some kinda druidic thing that could be mastered/teamed (like haunts/zeds and necromancers vs hammers / city watch) with a scary dog / ape-replacement.

It can be fun to throw in a little chaos by luring the opposing forces into battle.

I would do it myself if I knew how... Bandits and stuff just aren't the same for a particular narrative. It doesn't work.

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I do actually try and include TDM lore specific context myself when including regions, characters or themes voiced across other missions. The werebeast has remained a bit vague as of yet. As it wasn't ever intended as a mission specific entity, I don't believe it's lore will be tied to anything specific either. I mean this goes without saying characters added for very context specific instances, usually don't go beyond their debut mission (eg. The Badman in House of Locked Secrets).

 

To be a bit more specific, the beast wasn't being worked on with the notion of a specific project. Just more like making a werebeast because we thought it would be a cool idea to have in the core mod. However! Good missions have a way of being referenced by other good missions on the occasion (sorta interlinking our strange world of TDM) and solid lore is no acception. So on ending thoughts, if it's a popular concept or idea it may have the merit of carrying over. It's not a guarantee because someone could make a mission where you drop a flower into a well and a werebeast spawns from it! Now that probably wouldn't be too popular but never put it past someone to use your content in a very strange manner. :P

 

... I'm only now considering how someone might try and use my tram car underwater :wacko:

Modeler galore & co-authors literally everything

 

 

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Lots of work for a one-shot wonder that might get over-used - got it.

//noisemakers don't appear to work through visportals? pff, who uses them anyway - what we need is a werewolf.

Nice one on finishing that tram car:)
If you could keep water out of it, then it'd make a fine submarine.

But... if someone needs to move fast through an underwater section, there's always func_forcefield and ramping up the impulse.

Wonder how that would affect a submerged tram?

Edited by teh_saccade
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