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kingsal

Fan Mission: Volta II - Cauldron of the Gods by Kingsal (11/30/17) UPDATE: v2.0

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i can use the normal keys

but since its already at distance it takes a while.

i should headback in the reversed direction as i went out. and probably i touched the mouse already before saving anyway

 

btw, its at the down level with the shiny floating objects., i was close to a tunnel where it moves down.

 

i can try to load a savegame before this one.

 

would it be possible to "fill the space with dy/water" and then look where it floats to if you set a direction of gravity?

probably complex just by it selves.

Edited by CrisiusXIII

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Thanks for playing everyone.

 

 

The statues says, "Bring forth the remains of the burned priest". Ill make sure you can frob the statues again to hear what it says in an update. Sorry about that.

 

 

actualy i thoughed it said some like "drown". my install complains about 'alsa' so i supose there is a problem already. mayby with the direction the sound is suposed to come from.

Edited by CrisiusXIII

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actualy i thoughed it said some like "drown". my install complains about 'alsa' so i supose there is a problem already. mayby with the direction the sound is suposed to come from.

 

 

There are both burned and drowned priest in the mission. The drowned one is behind the waterfall and the burned one is inside the builder church to the north.

 

 

I haven't heard of anyone falling out of the level yet! That's definitely possible given its size and complexity though. Let me know if you can get a screenshot of where you fell. I might be able to fix that.

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I haven't heard of anyone falling out of the level yet! That's definitely possible given its size and complexity though. Let me know if you can get a screenshot of where you fell. I might be able to fix that.

 

well i did, and i am still falling ;-), screenshots 1 pageback in this thread, but they show 'distance' mostly...

i cant get 'back' after 'noclip'

i hoped the savegame has a 'unrole' function that rememebrs the made steps to, but that very memory consuming, so probably it wont. not in 5.5 mb

savegames_volta_2.7z

Edited by CrisiusXIII

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You can get back with noclip, you have no physics in noclip mode, you're just so far away that flying up takes forever.

Hold down RUN command while moving up to go faster.


I always assumed I'd taste like boot leather.

 

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the problem is that i actualy miss the whole field.

the 'drop out' happend at the lowest level,

in the lane of the shine blue orbing object. its close to 1 of those 2 liane pits down.

 

 

i saved the moment to late. after going trough the wall, i must have moved my mouse and thus changed the angel off the movement.

on the screen shot you see a big grey field at the left side down.thats the part to be.

if i press key "w" to go forward there is an 'up' movement in the field .

i tried not to touch anything but the 'w' and then just wait 1 to 2 minutes. but the direction is changed , i can not get back to the 'drop piont'

you can try with the savegame in the earlier post.

 

is there a 'keybuffer' maybe ???

Edited by CrisiusXIII

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the problem is that i actualy miss the whole field.

the 'drop out' happend at the lowest level,

in the lane of the shine blue orbing object. its close to 1 of those 2 liane pits down.

 

 

i saved the moment to late. after going trough the wall, i must have moved my mouse and thus changed the angel off the movement.

on the screen shot you see a big grey field at the left side down.thats the part to be.

if i press key "w" to go forward there is an 'up' movement in the field .

i tried not to touch anything but the 'w' and then just wait 1 to 2 minutes. but the direction is changed , i can not get back to the 'drop piont'

you can try with the savegame in the earlier post.

 

is there a 'keybuffer' maybe ???

 

 

When you say lane do you mean the tunnels underneath the forest area? The area with blue floating lights?

 

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When you say lane do you mean the tunnels underneath the forest area? The area with blue floating lights?

 

 

yup,

i said it a bit wrong yes. i am dislectic and sometime i have to reconcider how i write things down.

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What can I say but Wow! lol. This took me a long time to complete but so worth it. Sorry but real life kept getting in the way.

 

 

This was like 3 missions in one, it was so large. Once I learned my way around, and the many ways to get in and out of somewhere, I was all set. I loved finding all the secrets and the vine arrows (once I figured out how to use them) really came in handy. The side puzzle with the statues was rewarding, well except for the last one - I could of skipped that one LOL!

 

I really appreciate all of your hard work in putting it together, thanks. :)

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I didnt play the mission to the end... i must say.

I really enjoyed the new Bow mechanics, they are on point. Declunked!
I enjoyed the new enemies and the SFX update!

I enjoyed the really creative mission design and the large trees!
The enemies arent that hard

That fire creature totally scared me!!!

I didnt liked that i constantly get stuck on the floor... Even reloading does not help.
I didnt enjoyed the constently hard edged walls, like lego bricks. They totally feel out of place in these round caves.

I have huge FPS decreases in the lower areas with the glowing mushrooms.

 

This mission still is superb. Even tho i didnt played through.

 

<3


Can we have more scary Zombie Horror maps?

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I didnt liked that i constantly get stuck on the floor... Even reloading does not help.

Pressing the mantle key worked for me 90% of the time i got stuck on the floor while betatesting this mission. The other 10% are solved by randomly pressing jump and direction keys or typing "noclip" in the console.

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I didnt play the mission to the end... i must say.

 

I really enjoyed the new Bow mechanics, they are on point. Declunked!

I enjoyed the new enemies and the SFX update!

I enjoyed the really creative mission design and the large trees!

The enemies arent that hard

That fire creature totally scared me!!!

 

I didnt liked that i constantly get stuck on the floor... Even reloading does not help.

I didnt enjoyed the constently hard edged walls, like lego bricks. They totally feel out of place in these round caves.

I have huge FPS decreases in the lower areas with the glowing mushrooms.

 

This mission still is superb. Even tho i didnt played through.

 

<3

 

Ah bummer about the clipping stuff. We tried to catch as many as possible in beta testing, but there are still a lot of clipping issues in this mission.

The glowing mushrooms are a constant problem as well. Hopefully I can fix these things in an updated version.

 

Thanks for playing as much as you did!

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I would like to know how this happens so often :( I only literally ever had this problem when i played your mission.

This wasnt a problem ever before.

 

I must state that: The sloped floors in your map are always where this happens. I cannot in the world imagine how this happens.

It sounds like this is a code issue, your slopes are totally fine. And why dont get enemies stuck?


Can we have more scary Zombie Horror maps?

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I would like to know how this happens so often :( I only literally ever had this problem when i played your mission.

This wasnt a problem ever before.

 

I must state that: The sloped floors in your map are always where this happens. I cannot in the world imagine how this happens.

It sounds like this is a code issue, your slopes are totally fine. And why dont get enemies stuck?

 

I don't know specifically how this happens, but yes it has to do with sloped angles. In general, the doom engine prefers rectilinear geometry and 90 degree angles. Especially when it comes to player movement. I tried to keep the ground as flat as possible in most of the mission, but I know there are problem areas.

 

If you can think of areas where you got stuck and grab some screenshots that would be extremely helpful!

Thanks!

Edited by kingsal
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Sorry for the previous mistaken post in the Volta I thread.

 

But there's been also a bug that may be related specifically to this FM.

 

After coming through the hole in the wall, after the sewers and entering the crypts. Tried killing a rat with a sword. After a while the sword didn't swing anymore and was stuck in the position preparing to take a swing. Mantling, getting hit, changing weapon or sheathing weapon doesn't help. Exept dying.

 

Noticed that it happens everywhere if I use the sword so this seems a persistent bug.

post-23762-0-58338500-1529005057_thumb.jpg

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Edited by Anderson

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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kingsal! I want to help track down a few of the places where one can get stuck with screenshots as follows.

 

 

 

Basically there are many places to be stuck in the other realm beyond in the pagan world.


Especially as you get close to Bellero.

Thus, the small hideouts in the tree stump where you find Bellero, but the other two entrances - to the right through a river current and straight ahead where a little loot is found in the skeleton remains.

Moreover there is one place above the water in the crypts, nearby the metal platform, between the portal to the pagan world, if you go from the Builder chapel. I'll add screenshots to track down that one here shortly.

 

post-23762-0-61233400-1529155808_thumb.jpg

post-23762-0-48554900-1529155816_thumb.jpg

post-23762-0-95693800-1529155821_thumb.jpg

post-23762-0-10410500-1529155827_thumb.jpg

Edited by Anderson

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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More slopes to get stuck in.

 

Between the torches on the high end from the right side.

post-23762-0-35849200-1529166047_thumb.jpg

post-23762-0-10218200-1529166054_thumb.jpg


"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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One last correction, I think it is easier to reproduce the bug with getting stuck if you try to crouch and mantle over obstacles.

 

Though I played on 2.06 I found this again a very impressive follow-up to the first part of the story.

 

Once more, proven that level design can be as ambitious and impressive as in the old games, even if at times my system dies. But that is ok.

 

Overall, it was also odd that upon finishing the mission and having mission complete when getting on the elevator - that the game freezes and then crashes.

 

I hope that you continue to iron out the bugs left and definitely you must be proud of the grand effort that went into making this FM on really, really high standards to inspire.

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"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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Really amazing mission marred by apparent limitations within the engine. I had to noclip roughly every 10 minutes. :/ Although the sticking seems to happen a lot more often going up slopes than walking down them, so I was already hooked by the time it became an issue.

 

Very pleasantly surprised to see a fan mission using these themes in a way that both feels fresh and stays true to the game its inspired by.

 

 

Am I right to think the client you rescue is really suspicious based both on his seeming casualness and the fact that you're pulling him through from the "other side"?

 

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Really amazing mission marred by apparent limitations within the engine. I had to noclip roughly every 10 minutes. :/ Although the sticking seems to happen a lot more often going up slopes than walking down them, so I was already hooked by the time it became an issue.

 

Very pleasantly surprised to see a fan mission using these themes in a way that both feels fresh and stays true to the game its inspired by.

 

 

Am I right to think the client you rescue is really suspicious based both on his seeming casualness and the fact that you're pulling him through from the "other side"?

 

 

 

You might be on to something there :)

 

Apologies on the clipping. This is super strange because I am getting wildly different reports from people. There wasn't much clipping reported in the beta and some people like Aluminum didn't have any problems whereas others report lots of clipping issues.

 

There seems to be something fishy going on here. Maybe something has changed in 2.06?

Edited by kingsal
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