peter_spy 1537 Posted August 21, 2018 Report Share Posted August 21, 2018 Correction, I think this is not surface-related, but maybe has something to do with portals? It's around the first area with apebeasts. When I cross either the portal on the left or on the right for the first time, there's like one-second hitch. Quote Misc. assets for TDM Link to post Share on other sites
kingsal 570 Posted August 22, 2018 Author Report Share Posted August 22, 2018 Hmm that;s very strange. I PM'd you on discord for more details. I've updated to Cauldron 2.1 which fixes a few minor bugs but also removes save games that I accidentally packaged with the mission .Should be in the in-game downloader soon. This update isn't significant enough to warrant starting the mission over if you've already got a game going. Just ignore the save games packaged with the mission. Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
chakkman 380 Posted August 22, 2018 Report Share Posted August 22, 2018 (edited) Is it deliberate that the new version of this mission is named "Volta 2: Cauldron", while the older version 1.2 was named "Volta 2: Cauldron of the gods"? This way, i have the two missions in TDM now, opposed to the old version being updated. I know that i can manually remove the mission of course, i was just wondering. May have to do with savegames not being compatible anymore? Edited August 22, 2018 by chakkman Quote Link to post Share on other sites
kingsal 570 Posted August 22, 2018 Author Report Share Posted August 22, 2018 (edited) Is it deliberate that the new version of this mission is named "Volta 2: Cauldron", while the older version 1.2 was named "Volta 2: Cauldron of the gods"? This way, i have the two missions in TDM now, opposed to the old version being updated. I know that i can manually remove the mission of course, i was just wondering. May have to do with savegames not being compatible anymore?It is deliberate. I shortened the name so it will work better in the UI and because of the significant changes made in 2.0 (old saves will definitely not work). Also people just refer to it as "Cauldron" anyhow Edit: I did the same with "Volta and the Stone" which is now called "Volta I: The Stone" Edited August 22, 2018 by kingsal 1 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
chakkman 380 Posted August 22, 2018 Report Share Posted August 22, 2018 Alright, fair enough. Quote Link to post Share on other sites
CountMorillonite 19 Posted November 9, 2018 Report Share Posted November 9, 2018 This is such a good mission. I had to cheat in order to find all the loot, but the locations I missed were totally fair and really sneaky. Has anyone found all the loot legitimately? And lots of Secrets which is a big plus for me. It's hard to believe this is only the 2nd mission by Kingsal. And it is completely different from Volta 1. I look forward to whatever comes next. Quote Link to post Share on other sites
Aildon_01 4 Posted November 17, 2018 Report Share Posted November 17, 2018 Just finished on 2.06 Pure epic. Quote Link to post Share on other sites
NeonsStyle 572 Posted December 8, 2018 Report Share Posted December 8, 2018 Awesome mission. Really loved this and it had so many feels from the old Thief games. One problem though which happened quite a lot. Getting stuck on a clipped brush. Usually it floor brushes that had been clipped to look like cave floor, with assorted angles on them.The problem was the angle line. I can't tell you how many times I got stuck on the floor angle change line. Other than that, gorgeous mission. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
kingsal 570 Posted December 9, 2018 Author Report Share Posted December 9, 2018 (edited) This is such a good mission. I had to cheat in order to find all the loot, but the locations I missed were totally fair and really sneaky. Has anyone found all the loot legitimately? And lots of Secrets which is a big plus for me. It's hard to believe this is only the 2nd mission by Kingsal. And it is completely different from Volta 1. I look forward to whatever comes next. Thanks! I have a new mission in the works, but it won't be ready for a while as my real life schedule is pretty busy. Can't believe you hunted down all that loot, haha.Just finished on 2.06 Pure epic.Thanks for playing, glad you dug it!Awesome mission. Really loved this and it had so many feels from the old Thief games. One problem though which happened quite a lot. Getting stuck on a clipped brush. Usually it floor brushes that had been clipped to look like cave floor, with assorted angles on them.The problem was the angle line. I can't tell you how many times I got stuck on the floor angle change line. Other than that, gorgeous mission. Glad you liked the mission! Sorry about the clipping issues, I thought I resolved most of them in the latest version. It's weird because some people don't have any problems and others seem to constantly get stuck. Edited December 11, 2018 by kingsal 1 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
Frear 0 Posted May 22, 2019 Report Share Posted May 22, 2019 (edited) Absolutely fantastic level, very original yet very close to Thief 1 and 2 in terms of gameplay and atmosphere, this is what Thief 3 should have been. The only minor criticism I would have is that the sneaking sometimes felt a bit easy but the exploration and loot hunting were great. The new monsters were also an interesting addition and quite funny at times. Again, well done and thank you. I am definitely looking forward to your next mission. Edited May 22, 2019 by Frear Quote Link to post Share on other sites
MirceaKitsune 250 Posted December 4, 2019 Report Share Posted December 4, 2019 Sadly this FM is unplayable in TDM 2.07 and likely needs to be updated. I get the following error when the map loads, taking me right back to the main menu: Quote Link to post Share on other sites
kingsal 570 Posted December 5, 2019 Author Report Share Posted December 5, 2019 9 hours ago, MirceaKitsune said: Sadly this FM is unplayable in TDM 2.07 and likely needs to be updated. I get the following error when the map loads, taking me right back to the main menu: Hmm. When was the last time you update you TDM? This mission was tested in 2.07 and should be working fine. Ill look into this. 1 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
MirceaKitsune 250 Posted December 5, 2019 Report Share Posted December 5, 2019 5 hours ago, kingsal said: Hmm. When was the last time you update you TDM? This mission was tested in 2.07 and should be working fine. Ill look into this. I ran the updater script again, but as expected it tells me my installation is already up to date. I looked in the mission downloader too just in case, there doesn't seem to be any update to the FM marked with a * (I install them all from that menu). Quote Link to post Share on other sites
peter_spy 1537 Posted December 5, 2019 Report Share Posted December 5, 2019 (edited) It's not a 2.07 problem, it was tested on it and it works fine. Trying downloading the whole clean 2.07 installation, or at least delete your cfg file so the game recreates it from scratch. Edited December 5, 2019 by peter_spy Quote Misc. assets for TDM Link to post Share on other sites
MirceaKitsune 250 Posted December 5, 2019 Report Share Posted December 5, 2019 35 minutes ago, peter_spy said: It's not a 2.07 problem, it was tested on it and it works fine. Trying downloading the whole clean 2.07 installation, or at least delete your cfg file so the game recreates it from scratch. Weird. I'll try a fresh config if nothing else works, also re-download the FM from the installer. No other mission crashes on startup, I've played dozens over the past month... including part 1 of this one; It must be something specific to this. Quote Link to post Share on other sites
kingsal 570 Posted December 5, 2019 Author Report Share Posted December 5, 2019 I don't think its the mission and I actually remember this happening to me once when I updated my darkmod. Do you have these files in your darkmod install? script / tdm_ai_monster_elemental.script defs / tdm_ai_monster_elemental.def 1 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
peter_spy 1537 Posted December 5, 2019 Report Share Posted December 5, 2019 2 hours ago, MirceaKitsune said: It must be something specific to this. If everyone else played it on 2.07 and didn't report problems, then the first thought should be "there's something wrong with my setup". Other missions running fine aren't an indicator of anything specific really. The safest bet is, as usual, downloading a clean TDM installation, even though that's a bit annoying. Quote Misc. assets for TDM Link to post Share on other sites
MirceaKitsune 250 Posted December 9, 2019 Report Share Posted December 9, 2019 Took me a few days until I figured out what was causing the crash by random chance: I'm using a custom pk4 which overrides def/tdm_ai_monster_spider.def and sets all spider entities to target_null. The reason being that I have arachnophobia and literally couldn't play missions that have giant spiders in them. Had that mod for years and it didn't break any other FM's, but for this one it's throwing that error instead. So yeah, not a bug... it was all on my end. As this is a good FM I'll make the effort to temporarily remove my patch and play it with the spiders enabled... if it's that bad I'm prolly going to noclip through the area they're in Quote Link to post Share on other sites
kingsal 570 Posted December 10, 2019 Author Report Share Posted December 10, 2019 Yep that'll do it lol. You need those spider present at load time to play the map. However its not mandatory that you go to the area where they're at: They are in the southern section of the map. If you hear the thief say a line about it smelling, you are close to them. Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
MirceaKitsune 250 Posted December 10, 2019 Report Share Posted December 10, 2019 Not a problem: I was able to finish it and find many areas without running into them! Thank goodness for that Spoiler This was a very unique FM that I wasn't expecting: From the underground tomb to the monkey people characters, it definitely set itself apart from most missions! It almost felt like playing a slightly different game. I think this is the sort of thing TDM needs more of. As is usual when I see such unique assets, I wish the team could include those characters into vanilla TDM. IIRC we actually had a lycan character which was later removed... this could be a very good replacement. I actually have an old plan for a campaign in mind where I could use them myself... would that be okay with the person who created them? Quote Link to post Share on other sites
kingsal 570 Posted December 10, 2019 Author Report Share Posted December 10, 2019 Thanks for playing! I made the apebeast and their accessories, so feel free to use them in your own FM. The set-up is a little involved, but just PM me with any questions. If I'm not mistaken, Springheel is working on getting those guys into a future release of TDM. 3 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
Popular Post Springheel 4630 Posted December 10, 2019 Popular Post Report Share Posted December 10, 2019 1 hour ago, kingsal said: If I'm not mistaken, Springheel is working on getting those guys into a future release of TDM. Yes, that's true. They should be in the next release. 5 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
JackFarmer 475 Posted December 12, 2019 Report Share Posted December 12, 2019 Played both missions earlier this year for the first time. This is extremely impressive work and (at least for me) close to perfection. As others have already mentioned, they look, sound and feel like TT (=True Thief). If you are not a professional, then you should become one. With the highest wages possible. And gold medals. Jack 1 Quote Link to post Share on other sites
kingsal 570 Posted August 2, 2020 Author Report Share Posted August 2, 2020 Hello everyone, I've updated this mission to 2.08. Old saves will not work. Please delete the old .pk4 and re-download this mission. Available in-game or HERE Thanks! 4 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
wesp5 312 Posted August 17, 2020 Report Share Posted August 17, 2020 (edited) Finally played your missions and while I found Volta 1 was nothing special because it was the usual mansion, maybe even a little bit on the large side, Volta 2 was wonderful! It reminded me very much of Arx Fatalis and Dark Messiah of Might and Magic with those cool underground areas . Once again, amazing how versatile TDM missions can be! Edited August 18, 2020 by wesp5 4 Quote Link to post Share on other sites
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