lowenz 601 Posted December 29, 2017 Report Share Posted December 29, 2017 (edited) It's the same of Thief 2014, great atmosphere and a lot of stupid choices.....(hindered story, narration, gameplay) and a bunch of stupid - mostly console-development related - bugs.See what a beauty.....NOT well used (screenshot below from Sabotage DLC)Can't stand this waste of excellent graphic design! Edited December 29, 2017 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted December 30, 2017 Author Report Share Posted December 30, 2017 This is actually the game you literally beg to love (LOL) but you can't.As for Thief 2014 (or Mankind Divided, story-wise). Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
Abusimplea 168 Posted December 30, 2017 Report Share Posted December 30, 2017 It still looks nice and you can snipe an endless (because respawns) amount of people Openworld is hard to get right. You have to be Bethesda or Piranha Bytes to be able to build an openworld shooter, that does not suck (Arma does not count, as it is not a game). Quote Link to post Share on other sites
freyk 474 Posted December 30, 2017 Report Share Posted December 30, 2017 Time to mod it? Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
lowenz 601 Posted December 30, 2017 Author Report Share Posted December 30, 2017 (edited) I know, but some issues are engine related or plain bugs, so first thing first let's stress the devs team This game can be GOOD with the right spin. Edited December 30, 2017 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted December 30, 2017 Author Report Share Posted December 30, 2017 (edited) It still looks nice and you can snipe an endless (because respawns) amount of people Openworld is hard to get right. You have to be Bethesda or Piranha Bytes to be able to build an openworld shooter, that does not suck (Arma does not count, as it is not a game).Respawn is the lesser problem (you can loot the soldiers to craft ammunitions and equipment so it's a good thing, and you can always avoid the "hot zones" where the respawn is active). In the first game they put a grappling hook modifying the implementation of Call of Juarez lazo/whip (feature of the Chrome Engine), the equivalent of our beloved rope arrows.In this iteration, like in Thief Deadly Shadows, they removed it (yes, I know it was clunky) BUT the climbing mechanic AND the grappling hook can cohexist like Far Cry 4 perfectly shows..... Edited December 30, 2017 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
Abusimplea 168 Posted December 30, 2017 Report Share Posted December 30, 2017 I never missed a grappling hook in that game. It's not Just Cause. A proper visibility indicator would be a "thievy" thing i actually missed though. Quote Link to post Share on other sites
lowenz 601 Posted December 30, 2017 Author Report Share Posted December 30, 2017 Or think about the drone that acts as an advanced version of binoculars.....they CAN cohexist! They're not in mutual exclusion! Binoculars for regular scounting, drone for very sneaky business balanced with by the REAL possibility to lose it: in SGW3 it always return to you or.....REGENERATE! It's too much, on higher difficulties it would be a good thing to retrieve it and repair it OR rebuy it. Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted December 30, 2017 Author Report Share Posted December 30, 2017 (edited) Other possible gameplay related ideas: armor weight-based malus on agility/stamina, more interactions with the fauna.....this game really seems a skeleton of what it can be.Thief 2014 is the perfect parallel. Edited December 30, 2017 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted December 30, 2017 Author Report Share Posted December 30, 2017 (edited) Another "stupid" choice: every enemy (separatist) grunt has ONLY ONE gun: the AK(A) 47.Every taffin' one No pistol, no other AR, nothing.The heavies carry a machine gun.....the same for every each of them. Zero variance. Edited December 30, 2017 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
Abusimplea 168 Posted December 31, 2017 Report Share Posted December 31, 2017 The drone was a joke: Much less battery life and radio range than current consumer products.But yes, you should be able to lose it in the field and then have to retrieve it to get it back. It could also be treated like a mix between grenades and weapons: If it gets shot down or falls down because of empty battery, it is gone (but you can pick it up from where it "landed", if it did not flew too high). But you can buy another one back in the hideout and may also carry two or three of them. The in-field energy recharging is not that unrealistic though. Compact methanol fuel cells exist and are in use by some armies to power laptops, long-range radios and other equippment. Quote Link to post Share on other sites
lowenz 601 Posted December 31, 2017 Author Report Share Posted December 31, 2017 (edited) Battery duration is on pair with the silencer (suppressor) duration: a gameplay choice needed to avoid overpowered items/weapons. Edited December 31, 2017 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted January 26, 2018 Author Report Share Posted January 26, 2018 The new patch is FUBAR Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted February 2, 2018 Author Report Share Posted February 2, 2018 (edited) Time to mod it?It's growing well 0.38! Edited April 24, 2019 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted June 26, 2018 Author Report Share Posted June 26, 2018 (edited) On sales on Steam with ZERO$ for the season pass edition vs plain release ! Remember this mod as unofficial patch: https://www.moddb.com/mods/sniper-ghost-warrior-3-improvement-project Edited June 26, 2018 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted April 24, 2019 Author Report Share Posted April 24, 2019 (edited) New version (now it's really mature and enjoyable) https://www.moddb.com/mods/sniper-ghost-warrior-3-improvement-project/downloads/sgw3-improvement-project-0512 This game is still clumsy but sometimes has its "just awe" moments Edited April 24, 2019 by lowenz 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 601 Posted April 28, 2019 Author Report Share Posted April 28, 2019 (edited) New version (now it's really mature and enjoyable) https://www.moddb.com/mods/sniper-ghost-warrior-3-improvement-project/downloads/sgw3-improvement-project-0512 This game is still clumsy but sometimes has its "just awe" moments Or: And the sneaky ones too! Edited April 28, 2019 by lowenz 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
RPGista 603 Posted April 28, 2019 Report Share Posted April 28, 2019 Those are some really good looking shots for sure... Love those landscapes, and those skies. Quote Link to post Share on other sites
lowenz 601 Posted April 28, 2019 Author Report Share Posted April 28, 2019 Really STALKER inspired (but with less oppressing feeling). Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
HMart 318 Posted May 3, 2019 Report Share Posted May 3, 2019 Cryengine does make everything look awesome, petty that based on the movement on its forum, is losing the engine battle. Quote Link to post Share on other sites
lowenz 601 Posted June 15, 2020 Author Report Share Posted June 15, 2020 (edited) Contracts solves a good number of problems with SGW3. Stealth is really good, I suggest to buy it under 20$/euro -> https://www.gog.com/game/sniper_ghost_warrior_contracts (19 euro / No DRM!) No need of unofficial patch(es), the game is good enough on its own! Edited June 15, 2020 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
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