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Posted

Yes ungrouped and checked properties. Moved the key out and you get the unlock sound but even though the rotate property is set (90 0 0) nothing happens to the lid. It's not obstructed either and the links to each part look OK.

 

If someone has a moment I'd appreciate dropping it into your editor and seeing if it does the same.

 

Most prefabs should work right? I shouldn't need to tinker with them too much to get basic functionality. Finer points yes but a chest should open with it's key ?!

 

thanks

Posted

MerryChest prefabs 1, 2, and 3 are hosed.

These will be fixed in 2.06.

If you're building with 2.05, you'll need to manually correct the names and links after you've imported the prefab(s).

  • 2 weeks later...

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