Jump to content
The Dark Mod Forums

Fan Mission: The Elixir by b1k3rdude & Obsttorte (17/02/2018)


Bikerdude

Recommended Posts

I appear to be stuck. Where is the

 

secret room? Even after reading this thread I couldn't find it. I clicked on the candle sconce at the bottom of the stairs by the kitchen, and my weapons dropped like I had grabbed a junk object, and noises were made like I was bumping a cup into things when I moved my view, but nothing else happened.

That feels like a bug? Is it supposed to do something when you frob it?

Link to comment
Share on other sites

I appear to be stuck. Where is the

 

secret room? Even after reading this thread I couldn't find it. I clicked on the candle sconce at the bottom of the stairs by the kitchen, and my weapons dropped like I had grabbed a junk object, and noises were made like I was bumping a cup into things when I moved my view, but nothing else happened.

That feels like a bug? Is it supposed to do something when you frob it?

 

 

If the candle is behaving oddly than yeah, this is probably a bug. It should extinguish on frob like the other candles do.

 

Regarding the secret room. At the bottom of the stairs leading to the kitchen, there is a frobably panel on the left side, pretty low. It opens on frob and there is a lever or switch that opens the secret door that leads to the secret room. It is easy to overlook, couldn't find it myself :)

 

 

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

FYI, it loaded on 2.06 fine for me. There were a lot of problems with AI getting stuck, but I don't think that's a 2.06 issue.

 

It should extinguish on frob like the other candles do.

 

 

 

 

 

There's no candle. It's an empty sconce, which makes it look suspicious. And then when you frob it, it behaves like a movable (except it doesn't move). Another possibility is that somehow I'm frobbing through the wall and grabbing a cup on the other side? Not sure. But something odd is going on there.

 

 

Link to comment
Share on other sites

I really liked this mission. It had that BD feel that I liked, closed in, confining yet felt like a real place. Really

a nice level, and enjoyed it greatly. Thanks heaps :D

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Link to comment
Share on other sites

  • 4 weeks later...

Something really wrong on my end.

 

I downloaded the updated version from the mission page. First tried link from fidcal domain but chrome just gave me a network error. taaaki works but is not 32 MB.

 

When I start the mission, I get the difficulty selection the moment it finishes loading, no prompt to click attack.

 

I can select a difficulty, or leave nothing selected, and click start mission. Then it is as if I quick loaded, loading bar goes quick and all I see is this:

 

https://i.imgur.com/QqtkwhX.png

 

I think it was the 3rd version that I had last played successfully.

 

EDIT: Also the pk4 I downloaded ended up making a new mission entry in the menu.

Edited by SuaveSteve
Link to comment
Share on other sites

Can confirm. Just started this up in 2.06 and I get the same screen. It doesn't work for both the 32-bit and 64-bit version

 

Here is what the console says: https://imgur.com/a/6tLLpKr

Link to comment
Share on other sites

Hmm - I've got this:

Intro -> Objectives -> Start Mission -> Generating World -> Starting Mission - please wait -> Objectives....
In all, the mission does not start.

I have TDM 2.05

 

EDIT: also made a new install of TDM

Edited by UglyEd
  • Like 1

-> Live long and prosper <-

Link to comment
Share on other sites

Im getting an EFX error, so will fix that and reupload.

Hmm - I've got this:

Intro -> Objectives -> Start Mission -> Generating World -> Starting Mission - please wait -> Objectives....

In all, the mission does not start.

I have TDM 2.05

 

EDIT: also made a new install of TDM

Will fix both of the above

  • Like 1
Link to comment
Share on other sites

@Obs, can you take a look at this please because.

It seems the rest of the sentence is missing, and I haven't folled the topic too closely. What should I take a look at and why?

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

It seems the rest of the sentence is missing, and I haven't folled the topic too closely. What should I take a look at and why?

  • The mission load due to the EFX file missing the "version 1.0" line.
  • Brethren has a problem with the main stairs from from the gnd to 1st floor - I think I may have fixed that though
  • The mission isnt starting under 2.05 for a few people, but this maybe the EFX issue.
  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Ansome

      Finally got my PC back from the shop after my SSD got corrupted a week ago and damaged my motherboard. Scary stuff, but thank goodness it happened right after two months of FM development instead of wiping all my work before I could release it. New SSD, repaired Motherboard and BIOS, and we're ready to start working on my second FM with some added version control in the cloud just to be safe!
      · 0 replies
    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
×
×
  • Create New...