Jump to content
The Dark Mod Forums

Unable to pick up some loot in different missions


Woodsie69

Recommended Posts

Hello I've been replaying a handful of missions, the last couple of days, and a little problem seems to be reoccurring.

Some loot, usually blue money pouches is un frobbable;

In the mission "Chalice of Kings" v.3.4 there are 2 pieces of loot that I'm unable to pick up.
One of the pieces is found in the Library, inside the desk (I think), and the other is well hidden inside the captains room.
The last mentioned piece of loot can be tricky to pick up if the thing covering it is pressed inward (so I've read), but I did dabble with it for about 20 minutes, always reloading before another attempt. Never succeed to pick it up.

Another mission I encountered an issue with is "Breaking out the fence" v 1.0, inside the safe are 3 blue money pouches, one oblong and two round.
I'm unable to pick up one of the round pouches.

I'm playing on Expert in both missions.

I'm using TDM version 2.05 running on Linux Mint 17.3/Ubuntu 14.04.

Does anyone have any ideas about these issues?

Edited by Woodsie69
Link to comment
Share on other sites

This problem is fixed in 2.06.

Great :smile:

 

I looked at the roadmap for TDM 2.06 and 2.07 and I think that I've found a little mixup in the dates...

http://bugs.thedarkmod.com/roadmap_page.php

 

TDM 2.07 (Scheduled For Release 16/09/2017)

 

TDM 2.06 (Scheduled For Release 13/07/2019)

 

I am not nitpicking or anything, just thought that you might be interested.

Link to comment
Share on other sites

2.06 is in public beta if you'd like to try it out. Although saved games from 2.05 won't be compatible.

 

http://forums.thedarkmod.com/topic/19162-beta-testing-206/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 6 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...