Popular Post Goldwell Posted March 24, 2018 Popular Post Report Posted March 24, 2018 Author Note:Shadows of Northdale is a new campaign that takes place in a city called Northdale that is situated up in the mountains of the western empire.Across the campaign the player will traverse through the varying districts of the city with each mission featuring it's own unique location as well as different locations in the city hub to access.ACT I is the first mission which is designed to introduce the player to the city hub area and the new mechanics available to them. During the first night in the city hub section there are a couple of places to explore however this will expand and open up further as you progress through the campaign's missions.This mission features some aspects which are different to the usual dark mod FM experience which are:- Food is an item that is picked up and stored in your inventory, pressing the use key with the food item highlighted will cause the player to eat it and gain 5hp- There is an ingame fence where you can purchase gear using any loot you may have found during the mission, you can visit him as many times as you wish but do be mindful of your loot goals- Also inside the fence's shop are contracts, these are readables which detail tasks that a client wishes you to complete for an agreed sum of gold. Upon completing them you will be rewarded with the designated sum immediately- Because you are not a wanted criminal (yet) the citywatch will only attack you if they catch you breaking the law or find you near the scene of a crime- Candles are pinchable in this mission, frobbing them causes Corbin to pinch them to put them out rather than pick them upThe mission was designed and tested on 2.05, if you are playing on any other version there may be bugs present.If you enjoyed the mission please feel free to leave a review, I enjoy reading them and it gives me inspiration for my next projects. Tell me what you felt worked and what you felt could be improved for next time.Have fun taffers!- Goldwell.2.06 UPDATE INFO: If you are experiencing any path finding issues (AI walking around in circles or getting stuck) on 2.06 then please enter the following console command to resolve these issues cm_backFaceCull 0. Thanks goes to Nbohr1more for solving that! TestersCrowindEpifireKingsalRandom_TafferSkackySquadaFroinxVoice ActorsAndrosTheOxenGoldwellSlyFoxxCustom assetsAndreas RochaBentraxxBob NecroDragoferEpifireFreesoundKingsalMalachiADTannarAnd a very special thank you to the following people without whom the mission would not exist:Epifire for creating some amazing detailed custom models that help bring a unique layer that wouldn't be possible without it. Seriously go check out his modeling page! Dude is very talented https://sketchfab.com/EpifireGrayman for helping to debug a lot of critical bugs in the mission, without him there wouldnt be a missionKingsal and Skacky for helping out with excellent tips on level design, flow and lightingMoonbo for lending his writing talents to help optimize the briefing video scriptObsttorte for making the majority of the scripts featured in this mission, and for dealing with my constant nagging about issues and bugs, you are awesome!SlyFoxx for lending his vocal talents and making the fence character come to life and sound greatSquadaFroinx for providing thorough beta reports (that are equally hilarious as they are useful)And finally a huge thank you to Tannar for drawing the fantastic looking ingame mapAvailable via in-game downloaderMIRRORFile Size: 295 mb 23 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
kingsal Posted March 24, 2018 Report Posted March 24, 2018 Oh yes! After playing this mission a couple times in beta, I love it. Incredible work Goldwell and I can't wait to play more. 2 Quote Volta Missions: Volta and the Stone / Volta II: Cauldron of the Gods / Volta III: Gemcutter Standalones: Snowed Inn / Hazard Pay / Moongate Ruckus
Epifire Posted March 24, 2018 Report Posted March 24, 2018 Really great additions for the final version, bravo! Looking forward to seeing what Act 2 holds next! 1 Quote Modeler galore & co-authors literally everything
Bikerdude Posted March 24, 2018 Report Posted March 24, 2018 Im kinda stuck on two locations - How do you enter the apartment of the thiefs guild boss?Where are the clues in John Wiverton's apartment? Quote
Baal Posted March 24, 2018 Report Posted March 24, 2018 Great news! I am looking forward to it. Quote
Goldwell Posted March 24, 2018 Author Report Posted March 24, 2018 Im kinda stuck on two locations - How do you enter the apartment of the thiefs guild boss?Where are the clues in John Wiverton's apartment? Inside Jordan Wiverton's apartment look around his bookshelf in his bedroom The thieves guild boss is carrying the key on her, after you've explored Jordan's place she will be walking around the thieves guild base 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
grayman Posted March 24, 2018 Report Posted March 24, 2018 Stuck! I can't find Witherton's home, or the Thieves' Highway. Quote
Goldwell Posted March 24, 2018 Author Report Posted March 24, 2018 Stuck! I can't find Witherton's home, or the Thieves' Highway. You get to the thieves highway by heading off the balcony in your player home. You have a map which will direct you to your home, and then just look for the door that reads "Corbin" Jordan Wiverton's home is north east from your balcony Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Bikerdude Posted March 24, 2018 Report Posted March 24, 2018 The thieves guild boss is carrying the key on her, after you've explored Jordan's place she will be walking around the thieves guild base interesting, I don't remember seeing a female thief walking around the base. Quote
grayman Posted March 24, 2018 Report Posted March 24, 2018 Stuck again. I've scoured the Thieves' Guild, got into the Boss's apartment, but can't check off the "find TG clues" objective. Quote
Goldwell Posted March 24, 2018 Author Report Posted March 24, 2018 Stuck again. I've scoured the Thieves' Guild, got into the Boss's apartment, but can't check off the "find TG clues" objective. General hint Inside her room you will find a statue bust... think what goes on a statue bust? and search for that inside the thieves guild base Direct spoiler Go downstairs into the archery range and pickup the hood near the lit candle, put that on the statue bust in the thieves guild captains room. Then inside there you will find two items to frob which will complete that objective Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Bikerdude Posted March 24, 2018 Report Posted March 24, 2018 @Goldwell, I found my issue - I went to the thieves guild before going to Jordan's place, to the quest trigger for the thief guild boss never happened. Quote
Goldwell Posted March 24, 2018 Author Report Posted March 24, 2018 @Goldwell, I found my issue - I went to the thieves guild before going to Jordan's place, to the quest trigger for the thief guild boss never happened. Ah ok that makes sense yeah, you can still go and do the other jordan wiverton objective and then come back and she will be in the thieves guild patrolling around (possibly alert depending on where you left anyone's bodies haha). Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
grayman Posted March 24, 2018 Report Posted March 24, 2018 I would never have thought of putting the hood on the bust. Naynay. I wondered why the bust highlighted, yet I couldn't move it. Quote
chakkman Posted March 24, 2018 Report Posted March 24, 2018 I just played this for about 20 minutes. Holy sh**... the intro, and also the loading screen are already very well done, but the city really looks and feels awesome. I'll surely play this through tonight, and give some further feedback when i have done so. For now, it really looks fantastic. BTW, could just me and my computer, but, it seems this mission is pretty heavy on ressources? Quote
Goldwell Posted March 24, 2018 Author Report Posted March 24, 2018 I would never have thought of putting the hood on the bust. Naynay. I wondered why the bust highlighted, yet I couldn't move it. There should have been a narration line that plays that says "This statue looks suspuciously bare, perhaps it's missing something, I should check around the base for anything that might go on it" Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
Goldwell Posted March 24, 2018 Author Report Posted March 24, 2018 I just played this for about 20 minutes. Holy sh**... the intro, and also the loading screen are already very well done, but the city really looks and feels awesome. I'll surely play this through tonight, and give some further feedback when i have done so. For now, it really looks fantastic. BTW, could just me and my computer, but, it seems this mission is pretty heavy on ressources? Awesome! And yeah this mission is quite demanding, a lot of that seems to be from the layers of fog and all of the lights too. I know there are a few scenes where if you stand just right the drawcall count shoots right up, but I would have to drastically change the aesthetics in some parts to avoid that so I just left it as it is. Also all of the missions that I make are built for computers that are at least high end about 5 years ago. If you have specs less than that you might run into issues. Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
chakkman Posted March 24, 2018 Report Posted March 24, 2018 Alright. No problem really, as i must admit that my computer is quite low end by now anyway (it was about mid end 4 years ago or so). Not an issue if it lags a bit with such a slow gameplay as TDM. Quote
grayman Posted March 24, 2018 Report Posted March 24, 2018 There was no voiceover related to the bust. Quote
grayman Posted March 24, 2018 Report Posted March 24, 2018 There was no voiceover related to the bust. Quote
Goldwell Posted March 24, 2018 Author Report Posted March 24, 2018 There was no voiceover related to the bust. It does deactivate if you pickup the hood first, so that's what might have happened. Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse | Snowed Inn | Noble Affairs
peter_spy Posted March 24, 2018 Report Posted March 24, 2018 I just started playing it, and there are places where drawcalls are ineed too high for what's being drawn on screen. When you go out of the apartament on the balcony, you get like 4600 DCs, even though you're looking at a plain wall. There should either be portals that would seal this properly, or LOD system for objects. The scene doesn't look complicated, and there are no AIs around, but for some reason it demands a lot from the hardware. Quote Artstation stuff
chakkman Posted March 24, 2018 Report Posted March 24, 2018 (edited) Loved it!!Yep, same here. The city hub made a great addition to the mission, reminded me a lot of TDS, some of the architecture, and Corbin's home did as well. The mission layout was just great, with many twists and turns, and then you ended up where you've been before, which is good. I also liked that the mission isn't as linear, and you can go where you want, and do the objectives you like to do first. The mission is also on the easier side, which i liked, as i mentioned elsewhere, i find most missions too difficult. The performance issues i described above were gone when i booted TDM up another time. I really don't know why i sometimes have big lags, and sometimes all is running fluently. There's two small issues i noticed in the mission, one might be by design: I got stuck in this position in the black market shop: Also, i noticed that, when you enter the shop with the Halloween skeleton, and you go into the actual shop at the bottom level, there's a noise, and the skeleton is gone when you take a look again. And, when you want to go out of the window again, it is locked, and you have to pick the lock, even though it was unlocked when you enter the shop. I have a feeling that that is by design, but, i thought i'd ask anyway. Anyway, excellent mission, and i really had a lot of fun playing it through. Looking forward to the other missions of the campaign. BTW, just wondering, but, what was the build time of this mission? Must have been a lot of work. Edited March 24, 2018 by chakkman 2 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.