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Fan Mission: Shadows of Northdale ACT I - A Curious Mind by Goldwell (2018/03/23)


Goldwell

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10 hours ago, duzenko said:

What was the bug tracker # for that another issue?

Wasn't able to find a bugtracker issue for it, but I found the thread where it was discussed. The changes took place around the 21st of March (i.e. rev 15880-15882).

I'm not even sure whether the code or only the assets was changed, but I've never seen this black lamp issue before 2.08, and now it comes up regularly and is fixable by adding quotation marks. This is even though stgatilov found a piece of code in the linked thread that suggests this shouldn't have an effect ingame.

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8 hours ago, Dragofer said:

Wasn't able to find a bugtracker issue for it, but I found the thread where it was discussed. The changes took place around the 21st of March (i.e. rev 15880-15882).

I'm not even sure whether the code or only the assets was changed, but I've never seen this black lamp issue before 2.08, and now it comes up regularly and is fixable by adding quotation marks. This is even though stgatilov found a piece of code in the linked thread that suggests this shouldn't have an effect ingame.

Sounds like an easy fix at least. I'll have to add that to the list of updates going out for my missions.

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  • 1 year later...

A small fix for particle fog rendering near water:

tdm_ghouse_sfx.mtr

Needs to be added to a materials sub-folder in the darkmod/fms/northdale1 folder

tdm_sfx.mtr

 

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  • Thanks 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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  • 6 months later...

Another amazing mission!

 

I loved the Thieves' Highway and the black market merchant's shop especially, but it was all great. I continue to be amazed that people can create such terrific missions.

I finished with a stealth score of 9 and only two knockouts. It's hard to tell, given the mission setup, how much loot I was still missing but I think I was about 1,500 short. And I only found 2/7 secrets.

There was one small bug I encountered though:

Spoiler

The contract where I had to falsify the bookbinder's records didn't quite work. I got the scribbling sound and the "goal complete" cheerful sound but I did not get paid.

 

Also, LOL

 

Spoiler

eggplant.png.95c748f3b1d51d9db10eaa27e795c771.png

 

  • Like 2

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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  • 5 months later...

Just finished SoN Act I.

Superb intro video. Very professional.

I liked that while at first the map looks large, the scope is contained and you don't get overwhelmed with side quests or endless non-essential locations. I liked the setup with non-aggressive guards and how the act gets introduced well into the mission (excellent touch). The shop always is a nice addition but I didn't find much need for any of the tools other than the rope arrow which, surprisingly, and given the setup of the second part, wasn't of much use need either.

I had a peaceful thieving experience in two gorgeous locations. Looking forward to Act II! Oh and...

Spoiler

The skeleton scared the hell out of me. You got me, ok? Movie-like thrilling moment with no resolution. Perfect.

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TDM Modpack 4.0

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  • 3 months later...
1 hour ago, datiswous said:

Something I noticed: The mission has the tittle:

Shadows of Northdale ACT I

With a capital letter i, instead of a 1. This means it's listed in the mission selection screen right under ACT 2, instead of above. Changing it to 1 in darkmod.txt fixes this.

 

Yeah I noticed that too, I do have plans to rename the missions so that they flow more naturally in the mission selection screen.

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