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Posted

Hello,

I'm not familiar with darkmod, but using darkradiant has been a blessing for me.

I have a problem with texturing inverted endcaps, I can't seem to normalise the UV on the patch. I try everything in surface inspector but I keep ending up with "overstretched" texture. What am I missing?

dddddd.png

Posted

Middle mouse click on the white texture to the left of the cap, then CTRL + Middle mouse click on the cap. Should copy the projection from the first texture.

I always assumed I'd taste like boot leather.

 

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