Jump to content
The Dark Mod Forums

New to TDM, but wanted to offer up my comp sci skills for this excellent game.


PBJ

Recommended Posts

Welcome to the Dark Side. :ph34r:

 

My advice is while or after making your own FM, you should download the sourcecode ( http://www.thedarkmod.com/downloads/ ), make sure it compiles properly, and then just start openly playing with the code locally.

 

I used to give myself little pet projects just to see how the code works. And then if you create a cool system, show us and then there could be a discussion about whether it's a good idea to put in the mod. That's how something like the inventory grid got in. I think that's the way to start. If you want to work on something needed, you could surf the bugtracker for some neglected tasks -- http://bugs.thedarkmod.com/my_view_page.php -- and start on something. But just note that at an early stage it can't be guaranteed that your work will get into the mod; it still has to be reviewed and discussed of course, and some things should be discussed in advance or they already have been discussed buried in the forum somewhere. You could just ask about things you're interested in though. If your major is CS and you've been studying coding, then I'm sure some of the tasks will be no problem for you. This is just my thoughts though. I'm not one of the main coders, who may have their own opinions.

 

Cheers!

  • Like 3

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Thanks for the welcome @Springheel and for the advice @demagogue. I'll probably start off just going through the bugtracker and seeing if there is anything I can contribute to in that aspect. I'm also working on a mission of my own and hope to contribute some interesting A.I. and mechanical scripts for other mappers to use toward their own levels in the future. I know though that this is a democratic process and don't expect every single one of my proposed changes or additions to be immediately implemented without any sort of review; I like to think that most of us involved in the CS community have respect and appreciation for the scientific process.

  • Like 3
Link to comment
Share on other sites

  • 3 months later...

He hasn't been back on the board since about a week after that last post, so....

Link to comment
Share on other sites

Bwahaha :laugh:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...