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TDM account and TDM client - player's total score.


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12 members have voted

  1. 1. Would you enjoy having overall TDM score?

    • Waste of time. It will ruin the game. No novelties needed.
    • I don't care, TDM works best as a direct Thief's descendant.
    • It sounds interesting, but should not interfere with present design.
    • It will improve my experience and make whole mod worth revisiting.
      0


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I was thinking if TDM could exchange data about mission's endscreens with player's account and merge all of them into one big player's score.

I know it rises a lot of problems (like required internet connection and online database), but I found fulfilling general thresholds and goals very entertaining in many games, making me play them again and again even after I satisfied my initial curiosity.

Of course the whole system would need a rebuild and it is not said that things will stay one way forever, but...
--does endscreen shows all "rewarding" and measurable things about players performance in this new light? how different missions can be compared in unified way?
--how players score could be measured?: (mission score) = (% of objectives) * (% of gold) * (stealth score) * (difficulty level)
(overall score) = missionXscore + missionYscore + missionZscore +...
--how it can deal with console commands like "notarget"? I could use a command and don't even remember about it, could the game recognise use of console and make a note in a savefile, and later refuse to use it in overall account score?

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Hmm.

 

I think we discussed having an Achievements \ Leader-board system once or twice before.

 

Like most of these proposals, someone would probably need to create a prototype for it to gain traction other

than a small majority of forum users going "yep, that would be cool".

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Surely it needs at least one person with programming skills to show any actual potential, but whole system could work as an upgrade to mission selection list: % of missions finished, plus a summary of all scores. The problem with this list is that it's gone once you make a fresh install, so this data could be stored just as other save files and copied between old and new install.

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I'm not sure about total score being relevant, as there are many missions so different from each other in terms of difficulty, as every mapper has their own idea on how Normal/Hard/Expert level should look like.

 

That said, I wouldn't mind more score-oriented FMs, like challenge maps, time trials, etc.

Edited by Judith
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Personally it wouldn't be something I'd use or be interested in, but as long as it doesn't stop me playing missions without having to report stats I'd be OK with it

 

Challenge maps & time trials aren't really my thing, the only time trial I'm interested in is the "Can I pick this damned lock before the Guard comes back & sees me" type time trial, but no one is twisting my arm to play those missions

 

My only real concern is would this take resources away from the core development team or will someone else be stepping up to code it ?

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Right now TDM does not collect any information about players to send it anywhere.

At least for me, a suggestion to create any sort of account in-game or connect to something usually generates negative feelings.

This is the only real downside from adding such feature.

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  • 2 months later...

It looks like VanishedOne was working on a prototype at one point:

http://forums.thedarkmod.com/topic/17596-rankings-and-persistent-mission-statics/

That was just in relation to someone's wanting a GUI display of stats mid-mission, not for persistent storage of anything even on the local machine.

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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It's an interesting idea, and, how i know players, it could be extra motivation for some of them. Personally, i'm too bad to be competitive anyway, so, it won't change anything for me :D, but, there's a lot of competitive people out there.

 

Frankly, though, i think the "problems" are elsewhere. Just not enough folk discover TDM. Steam could have been a good way to attract new player, but, i'm afraid that, once again, a open source license rather made things more complicated than the opposite.

 

Thinking more about the topic, i feel like it is too much work without a real benefit, so, i'd rather vote for "I don't care, TDM works best as a direct Thief's descendant." I think it's nice to have mission stats, as it was in the original Thief's (and TDM obviously even improves on that), but, can't see how a handful of online records could add more to that.

Edited by chakkman
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It don't have to be online, it could be a cumulative version of existing mission stats - you could have one "ending stats" save file for all played missions. I see it more like a challenge to play again missions you screwed more than others.

With maths proposed in first post you would add new value to overall score with every new mission, or have a rank with two values: A= number of played missions/ B= sum of all %ofGold, %ofObjectives, difficultyValue , minus every stealthValue.

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To me, an online (speedrun) scoreboard is not in the spirit of the thief series.

a good professional thief stays in the shadows.

(and you dont want to be that "famous" garrett from thief 3)

 

But as an experiment,

how about creating a topic with screenshots of the mission end stats.

 

Famous garrett:

 

skip to 10:00

 

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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if added you would need to add a on/off switch so that a score isn't added during beta testing of a map, I test my maps with notarget to make sure AI's are going the right way, or doing the right thing, you end up with a score of zero if you finish a map with notarget turned on.

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