Jump to content
The Dark Mod Forums

Help - Not launching in Full Screen?


Wallace

Recommended Posts

--> techsupport.

Dont know.

Please select a low screen resolution, like 800X600, set full screen and restart the game.

Test if it get on full screen. If so, set the screen resolution and aspect ratio to your taste.

 

Which screenresolution and aspect ratio do you want to select?

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

Link to comment
Share on other sites

I had the same problem with my 4k. Since all programs became too small for me, I increased Windows' own scaling. TheDarkMod probably can't handle this.

Link to comment
Share on other sites

Here's some images -

 

https://i.imgur.com/YavETAo.jpg

 

https://i.imgur.com/8D8iWw1.jpg

 

Alt-enter worked but stretches my screen beyond the proper 4:3 aspect ratio.

 

1920x1080 isn't 4:3, it's 16:9.

Are you using an onboard intel GPU?

 

If you are, then you'll have to set TDM to use your monitor's native res in fullscreen or it will do what you're seeing. At least, I have this same problem at work on the iGPU.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

  • 1 month later...

 

1920x1080 isn't 4:3, it's 16:9.

Are you using an onboard intel GPU?

 

If you are, then you'll have to set TDM to use your monitor's native res in fullscreen or it will do what you're seeing. At least, I have this same problem at work on the iGPU.

 

Im using a GTX 950m - Is there a setting in the GTX control panel that will get around the problem I am having?

Link to comment
Share on other sites

Yeah, under Display -> Adjust Desktop Size and Position->Scaling Mode set to Aspect Ratio

Scaling Performed on GPU

And if you have the option, Application scaling override, set to ON

 

EDIT: And if you can and do have the option, disable Optimus tech. It works okay with DX games, but OpenGL not so much, so it's possible that the laptop is using the intel GPU.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

I'm having the same problem for a much more frivolous reason.

I have a 3840x2160 (4K) monitor, and really enjoy the extra resolution for day-to-day usage and gaming when possible. However, I usually prioritize maintaining a solid 60 Hz frame rate, and enjoying a game's best graphical flourishes (in that order), over squeezing a pixel-perfect rendering out of my hardware. TDM 2.06 has actually proved to be really fantastic in that respect. The game for the most part looks and runs great in 4K. The only problem factor is the Soft Shadows. My GTX970 can't quite hold 60 fps in 4K with them turned on.

 

Given my priorities, I'd prefer to reduce resolution to 1920x1080 in order to fully enjoy the beautiful lighting. But like the OP said, TDM does not properly respect the full screen option. The Alt-Enter fix "works" but, judging by the frame rate hit, it does so by covertly increasing the game's rendering resolution to match the monitor's native, instead of up-scaling the picture to the proper dimensions.

 

Does anyone have any suggested fixes? Manually changing my display resolution in Windows 10 options, each time I want to play TDM with Soft Shadows, is not my cup of tea.

Edited by ChronA
Link to comment
Share on other sites

I'm having the same problem for a much more frivolous reason.

I have a 3840x2160 (4K) monitor, and really enjoy the extra resolution for day-to-day usage and gaming when possible. However, I usually prioritize maintaining a solid 60 Hz frame rate, and enjoying a game's best graphical flourishes (in that order), over squeezing a pixel-perfect rendering out of my hardware. TDM 2.06 has actually proved to be really fantastic in that respect. The game for the most part looks and runs great in 4K. The only problem factor is the Soft Shadows. My GTX970 can't quite hold 60 fps in 4K with them turned on.

 

Given my priorities, I'd prefer to reduce resolution to 1920x1080 in order to fully enjoy the beautiful lighting. But like the OP said, TDM does not properly respect the full screen option. The Alt-Enter fix "works" but, judging by the frame rate hit, it does so by covertly increasing the game's rendering resolution to match the monitor's native, instead of up-scaling the picture to the proper dimensions.

 

Does anyone have any suggested fixes? Manually changing my display resolution in Windows 10 options, each time I want to play TDM with Soft Shadows, is not my cup of tea.

If you have AA on, turn it off. Otherwise, try

r_fboResolution 0.5

in game console.

Link to comment
Share on other sites

Thanks duzenko. Although that tip didn't directly solve my problems, it did lead me to the right documentation.

 

For anyone having similar issues, what ultimately did the trick for me was going to TheDarkMod.exe>Properties>Compatibility > Change_high_DPI_settings > High_DPI_Scaling_Override where I checking the box for "override high dpi scaling behavior" and selecting "application" from the pull down menu.

Prior to this I had also turned off AA in TDM, in favor of forcing AA through the nvidia control panel, and I set r_nvidiaOverride 0 and r_useFBO 0 in the game console. (In case any of those were contributing factors.)

 

Currently I'm running in 1920x1080 fullscreen, on all maxed settings (except AA of course), and getting good performance. I have noticed some minor shadow flickering from turning off FBO, but it's not a big deal. Considering turning off FBO also cleared up a graphical glitch I was getting where some water surfaces had periodic horizontal black lines and extra layer of texture, I consider this a win. Plus it sounds like a lot of these issues will be getting fixes for the next update. So thanks again. ^_^

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 3 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...