kingsal 591 Posted July 15, 2018 Report Share Posted July 15, 2018 Hello! I've been having a host of weird AA/ graphics problems with 2.06. Ill post them here and create bug reports when necessary (sorry if these are redundant in other threads) Windows 10. NVIDIA GeForce GTX 980. (Latest drivers)TDM 2.06 (Both 32 and 64 bit) Problem 1- AA forces fullscreen- While in windowed mode + (advanced render features off / SS/ Post/ect) - If I click AA on, it forces fullscreen mode even after restart. I have to disable AA and then restart to get back into window mode. Problem 2- AA and my skyboxes-While AA is turned on + (forced fullscreen, advanced render features off). My skyboxes get this weird windowed effect in them. If I turn bloom on, the effect is very noticeable and creates a huge FPS drop. Some screenshots:Cauldron:With Bloom:Volta and the Stone:with bloom:I did try removing the fog light I use in the skybox, but the problem persisted. Problem 3- Water shader- All advanced features off including AA. I get these very weird black lines on my water shader. Material file: volta_water_material.txt I want to make sure these are legit mod bugs before filing reports, so please let me know if you have the same problems or if these are already filed and being tracked. Thanks! 1 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
nbohr1more 2163 Posted July 15, 2018 Report Share Posted July 15, 2018 All known issues. These are fixed in 2.07 for which you can get a preview in the VBO beta patch: https://www.moddb.com/mods/the-dark-mod/downloads/tdm-206-vertex-buffer-beta Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
kingsal 591 Posted July 15, 2018 Author Report Share Posted July 15, 2018 Right on! Thanks. Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
kingsal 591 Posted July 15, 2018 Author Report Share Posted July 15, 2018 Also- when can we expect this update to get released? Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
nbohr1more 2163 Posted July 15, 2018 Report Share Posted July 15, 2018 Code freeze is in September. We are targeting December for the release but there is a growing discussion about an even shorter release cycle. The VBO patch is the current stop-gap. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
kingsal 591 Posted July 15, 2018 Author Report Share Posted July 15, 2018 Have you guys had any reports on envshot being broken? I am having some issues with it. Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
duzenko 659 Posted July 16, 2018 Report Share Posted July 16, 2018 r_useFBO 0 Quote Link to post Share on other sites
kingsal 591 Posted July 16, 2018 Author Report Share Posted July 16, 2018 r_useFBO 0Doesn't work. All 6 shots come out like this: Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
nbohr1more 2163 Posted July 16, 2018 Report Share Posted July 16, 2018 I'll have to test the latest SVN. As I recall, we had some envshot issues in 2.06 too. To get rid of the console in the image, you can bind your envshot invoke to a key. The last time I tested that I got 4 identical images and two correct ones. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
duzenko 659 Posted July 16, 2018 Report Share Posted July 16, 2018 Doesn't work. That was for the windowed effect bug 1 Quote Link to post Share on other sites
kingsal 591 Posted July 16, 2018 Author Report Share Posted July 16, 2018 I'll have to test the latest SVN. As I recall, we had some envshot issues in 2.06 too. To get rid of the console in the image, you can bind your envshot invoke to a key. The last time I tested that I got 4 identical images and two correct ones. Yeah I did the key binding trick and just turned off the lightgem. I ended up going back to 2.05 to take my env shots. Had a similar thing, 2 were good and the rest were just identical. Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
nbohr1more 2163 Posted July 17, 2018 Report Share Posted July 17, 2018 Envshot is broken: http://bugs.thedarkmod.com/view.php?id=4868 I created a new bug but I suspect once this is fixed it will also be the fix for 4085 since the screen already includes the skyboxwe just need all 6 axis back. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
kingsal 591 Posted July 17, 2018 Author Report Share Posted July 17, 2018 Envshot is broken: http://bugs.thedarkmod.com/view.php?id=4868 I created a new bug but I suspect once this is fixed it will also be the fix for 4085 since the screen already includes the skyboxwe just need all 6 axis back. Thats good news- thanks for the update! Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
duzenko 659 Posted July 19, 2018 Report Share Posted July 19, 2018 Envshot is broken: http://bugs.thedarkmod.com/view.php?id=4868 I created a new bug but I suspect once this is fixed it will also be the fix for 4085 since the screen already includes the skyboxwe just need all 6 axis back.7581 fixes envshot for the simplest setup: FBO & SMP off, shot size default (256 or whatever).Didn't have time to test with other setups.Let me know how it works for you. The code looked odd. No idea how it could work before in the first place. 2 Quote Link to post Share on other sites
nbohr1more 2163 Posted July 19, 2018 Report Share Posted July 19, 2018 Thanks. I'll test tonight. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Obsttorte 1519 Posted July 19, 2018 Report Share Posted July 19, 2018 It seems to work. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to post Share on other sites
nbohr1more 2163 Posted July 19, 2018 Report Share Posted July 19, 2018 Time to try abusing it then. Enable FBO and Soft ShadowsEnable image_downSizeset r_fboResolution < or > 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
nbohr1more 2163 Posted July 20, 2018 Report Share Posted July 20, 2018 Woot. All passed with flying colors. This only thing that failed was adding jitter blends at the end of the invoke. Bonus, you no longer need to assign a hotkey as the console isn't captured in the shot anymore. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
nbohr1more 2163 Posted July 20, 2018 Report Share Posted July 20, 2018 Oh no. Normal screenshots are broken now. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
duzenko 659 Posted July 20, 2018 Report Share Posted July 20, 2018 Oh no. Normal screenshots are broken now. Appreciate the testing.Try revision 7584. Quote Link to post Share on other sites
nbohr1more 2163 Posted July 20, 2018 Report Share Posted July 20, 2018 All fixed. Thank you. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
duzenko 659 Posted July 20, 2018 Report Share Posted July 20, 2018 What should be the next fix? reloadimages works for me with AA/PP off Quote Link to post Share on other sites
kingsal 591 Posted July 20, 2018 Author Report Share Posted July 20, 2018 Hey awesome! Glad that got a fix. I was still having some problems with reloadimages and a crash on reloadengine. I'll mess around with it this weekend and report back some specifics. Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
nbohr1more 2163 Posted July 20, 2018 Report Share Posted July 20, 2018 What should be the next fix? reloadimages works for me with AA/PP off Please fix visual regressions that happened after Rev 7565 Issue 4869 and this: Now: Before: Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
nbohr1more 2163 Posted July 21, 2018 Report Share Posted July 21, 2018 I forced AA and PP to toggle when reloadImages is invoked. Sorta hacky but good enough for the short term. Rev. 7586 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
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