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Double Damage Stim/Responses


Springheel

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Does anyone know why the player has two identical Damage Responses set in the player def file?

 

// The damage response
"sr_class_2" "R"
"sr_type_2" "STIM_DAMAGE"
"sr_state_2" "1"
"sr_effect_2_1" "effect_damage"
"sr_effect_2_1_arg1" "_SELF"
"sr_effect_2_1_arg2" "atdm:damage_low"

// The damage response
"sr_class_4" "R"
"sr_type_4" "STIM_DAMAGE"
"sr_state_4" "1"
"sr_effect_4_1" "effect_damage"
"sr_effect_4_1_arg1" "_SELF"
"sr_effect_4_1_arg2" "atdm:damage_low"

 

 

Won't this result in the player taking double damage from STIM_DAMAGE entities?

 

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The class numbers are different, so it shouldn't double the damage taken from STIM_DAMAGE entities. I'm not an expert in how stim-response works though. There's this wiki article that has an example similar to this one in player defs under examples section: Stim/Response Key/Values

 

I'll check the scripts and engine code tomorrow when I'll have more mind clarity (read: when I'll be sober).

'What do I care for your suffering?'

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I tested it and the player doesn't receive double damage. No idea why there are two copies, but it doesn't seem to hurt anything.

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Kinda as expected. I'll need more time to check the actual code for that - life always finds a way to keep one busy.

 

It may be due to some hard-coded stim-response part of a script or code used by the game that it needs a second Def.

'What do I care for your suffering?'

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maybe ones for stim damage (gas from a gas arrow cloud) and the other is for drowning damage. (lack of air under water). both would be self inflicted.

 

No, they're both identical. They can't be for different types of stims.

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