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Briarwood Manor Issue - What's causing this?


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Yup, it's a brushwork problem. It's neither very weird, nor version related.

 

 

I don't know how you can conclude that if it doesn't happen when dmapping in 2.05 but it does under 2.06.

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Wrong choice of words, it doesn't have to be version-related, as the brushwork is error-prone when looking like that. It's just a rectangular wall, it should have 2 triangles. Maybe 2.05 is more precise in calculating complex brushwork? Not sure what changed there.

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Either way, it's fixed now. func_static steps fixed the problem (thanks BD), along with monster clipping and nodraw_wood. I had some AI issues

getting up the stairs, but that's fixed now and the new version is released.

 

I remember BSP splitting from back in the quake 3 days, back then you'd not get splitting, but you'd get sparklies a brushes verts touched a brush surface, so

for T intersections you had to cut them, so it was always vert on vert.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 3 weeks later...

Most likely this is the aftermath of switching from FPU to SSE floating point arithmetic, since no one changes dmap code.

If it is so, then I'm afraid there is no way of exactly returning to pre-2.06 behavior and having 64-bit version at the same time.

And yes: those BSP things while dmapping brushes uses inherently unstable algorithms, so having some sort of issues in general is not surprising.

 

If you have notable cases where this problem happens, please attach the self-contained map to #4877.

The smaller the map is, the better.

Also, if you manage to isolate the problem to a small map, that would be absolutely wonderful (these issues usually go away when you remove the surrounding environment).

 

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  • 1 month later...

Can someone please tell me where the key is to the locked door where the electric light is that you can turn on/off right after the balcony? It's driving me insane now. Everybody is killed except the steward. He won't go down, so I let him sleep...

(Not on my machine, In Europé, but it works excellent )

My hobby built desktop is: XFX Play Hard-nVidia nForce 790i Ultra SLI

Onboard is:

CPU: Intel Socket 775

VGA: nVidia GeForce EVGA GTX-260

RAM: DDRIII 16Gb

HDD: 2 Tb

OS: 64bit Win 8.1

All service packs and latest drivers installed.

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  • 2 months later...

Can someone please tell me where the key is to the locked door where the electric light is that you can turn on/off right after the balcony? It's driving me insane now. Everybody is killed except the steward. He won't go down, so I let him sleep...

 

Very late, mostly because this isn't the threat I look for mission problems. :) The key you were after is given to you by the Steward when you complete the Private diary

objective. You can't kill the Steward as he is a mission critical character. You need him to complete your primary objective.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 1 month later...

Was this ever resolved? I had it happen in my map and was able to resolve by changing the stairs and walls to 2 func_static entities and covering them in monsterclip in such a way that the monsterclip stairs didnt quite reach the walls.

http://bugs.thedarkmod.com/view.php?id=4877

You'll need to provide the repro case

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