Springheel 4645 Posted August 14, 2018 Report Share Posted August 14, 2018 Yup, it's a brushwork problem. It's neither very weird, nor version related. I don't know how you can conclude that if it doesn't happen when dmapping in 2.05 but it does under 2.06. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
peter_spy 1603 Posted August 14, 2018 Report Share Posted August 14, 2018 Wrong choice of words, it doesn't have to be version-related, as the brushwork is error-prone when looking like that. It's just a rectangular wall, it should have 2 triangles. Maybe 2.05 is more precise in calculating complex brushwork? Not sure what changed there. Quote Misc. assets for TDM Link to post Share on other sites
NeonsStyle 586 Posted August 14, 2018 Author Report Share Posted August 14, 2018 Either way, it's fixed now. func_static steps fixed the problem (thanks BD), along with monster clipping and nodraw_wood. I had some AI issuesgetting up the stairs, but that's fixed now and the new version is released. I remember BSP splitting from back in the quake 3 days, back then you'd not get splitting, but you'd get sparklies a brushes verts touched a brush surface, sofor T intersections you had to cut them, so it was always vert on vert. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
stgatilov 1251 Posted September 2, 2018 Report Share Posted September 2, 2018 Most likely this is the aftermath of switching from FPU to SSE floating point arithmetic, since no one changes dmap code.If it is so, then I'm afraid there is no way of exactly returning to pre-2.06 behavior and having 64-bit version at the same time.And yes: those BSP things while dmapping brushes uses inherently unstable algorithms, so having some sort of issues in general is not surprising. If you have notable cases where this problem happens, please attach the self-contained map to #4877.The smaller the map is, the better.Also, if you manage to isolate the problem to a small map, that would be absolutely wonderful (these issues usually go away when you remove the surrounding environment). Quote Link to post Share on other sites
Ravenhook 66 Posted September 2, 2018 Report Share Posted September 2, 2018 BSP..British Standard Pipe Thread...sorry, I couldn't resist it. I'll get my coat, I think I see my bus coming. 1 Quote Link to post Share on other sites
acolyte6 24 Posted October 6, 2018 Report Share Posted October 6, 2018 Can someone please tell me where the key is to the locked door where the electric light is that you can turn on/off right after the balcony? It's driving me insane now. Everybody is killed except the steward. He won't go down, so I let him sleep... Quote (Not on my machine, In Europé, but it works excellent ) My hobby built desktop is: XFX Play Hard-nVidia nForce 790i Ultra SLI Onboard is: CPU: Intel Socket 775 VGA: nVidia GeForce EVGA GTX-260 RAM: DDRIII 16Gb HDD: 2 Tb OS: 64bit Win 8.1 All service packs and latest drivers installed. Link to post Share on other sites
NeonsStyle 586 Posted January 3, 2019 Author Report Share Posted January 3, 2019 Can someone please tell me where the key is to the locked door where the electric light is that you can turn on/off right after the balcony? It's driving me insane now. Everybody is killed except the steward. He won't go down, so I let him sleep... Very late, mostly because this isn't the threat I look for mission problems. The key you were after is given to you by the Steward when you complete the Private diaryobjective. You can't kill the Steward as he is a mission critical character. You need him to complete your primary objective. Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to post Share on other sites
dmw88 24 Posted February 25, 2019 Report Share Posted February 25, 2019 Was this ever resolved? I had it happen in my map and was able to resolve by changing the stairs and walls to 2 func_static entities and covering them in monsterclip in such a way that the monsterclip stairs didnt quite reach the walls. Quote Link to post Share on other sites
duzenko 660 Posted February 25, 2019 Report Share Posted February 25, 2019 Was this ever resolved? I had it happen in my map and was able to resolve by changing the stairs and walls to 2 func_static entities and covering them in monsterclip in such a way that the monsterclip stairs didnt quite reach the walls.http://bugs.thedarkmod.com/view.php?id=4877You'll need to provide the repro case Quote Link to post Share on other sites
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