grayman Posted September 4, 2018 Report Share Posted September 4, 2018 I'm working on this issue, as previously discussed in this thread, and I'd like to get input from mappers. Atm, it works like this: A new entity, func_listener, gets placed in the map where you want to hear the sounds around it. Activate the entity and it turns on, and you hear sounds as if the player's ear is where the entity is. Activate it again, and it turns off. If one listener is active, and another gets activated, sound should switch from the first to the second. When finished with all listeners (if there's a string of them), activating the last one should return sound to the player's ear. The hierarchy of sound is currently: leaning against door listener entity player ear Anything else that's important to people, w/o making this thing over-complex? Thanks. 3 Quote Link to comment Share on other sites More sharing options...
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