Jump to content
The Dark Mod Forums

What is your typical Gamma setting?


Springheel

  

22 members have voted

  1. 1. What is your Gamma usually set at?

    • Lower than 0.8
      1
    • Between 0.8 and 0.9
      1
    • Between 0.9 and 1
      1
    • Very close to 1
      6
    • Between 1 and 1.1
      3
    • Higher than 1.1
      10


Recommended Posts

Link to comment
Share on other sites

It mostly depend on monitor I use and how it displays colours (very old CRT i.e. shows sky texture imperfections that were seamless on a bit younger LCD - the same scene will look totally different on different monitor), and if I want immersive spooky gameplay, or feel like "cat eyes" is what I enjoy at the moment.

S2wtMNl.gif

Link to comment
Share on other sites

Normally 1. But depending on the mission I sometimes alter the value.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

I'm probably going to get shouted at for this

 

1.78

 

I work on the principle that this is a person who almost exclusively works in low light conditions so their eyes adapt

 

... that & I like to see what I'm doing without squinting at the screen from a couple of inches away

Link to comment
Share on other sites

  • 5 years later...

Sorry for digging this out, but, one thing I always wondered: Shouldn't a gamma value of 1 in Dark Mod give you the best experience when you're using a monitor with a gamma value close to 2.2 (which I think is the optimum in terms of realistic colour reproduction)? I have a monitor with very good out of the box colour reproduction, and almost ideal gamma. Yet I have to turn down the in-game gamma to about 0.9 to get a good result. I must say though that I prefer it darker than what the average player probably has, so, that might be the problem here. Still, I usually have very good result leaving the gamma on default setting in most games, which is probably calibrated towards monitors which display ideal gamma.

Link to comment
Share on other sites

I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale.

There are probably some confounding factors that make that a questionable decision.

1) At the time of this discussion, I believe TDM's bloom settings were generating extra contrast and thus lowering gamma

2) By the time that soft gamma was implemented, we also were using a new bloom system that does not tie the bloom effect to other post processing effects

3) There was some attempt to make TDM shaders compliant with industry gamma defaults but that attempt to adhere to standards may have caused problems because most games are much brighter than TDM so using calibration established for use in brighter games may cause unintended results.

These days, I normally set gamma to 1 ambient gamma to 1.1 and set my postprocess color curve to 0.2 or 0.3 which darkens gamma back to something similar to 1.

Maybe someday I'll purchase a monitor calibration machine and try to sort out the ideal default state.

  • Thanks 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

5 hours ago, nbohr1more said:

I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale.

That might explain why I have to set it to below value 1 to make it look good here. Actually, I set both gamma and brightness below 1. Gamma is 0.9 and brightness is 0.8.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      Finally got my PC back from the shop after my SSD got corrupted a week ago and damaged my motherboard. Scary stuff, but thank goodness it happened right after two months of FM development instead of wiping all my work before I could release it. New SSD, repaired Motherboard and BIOS, and we're ready to start working on my second FM with some added version control in the cloud just to be safe!
      · 0 replies
    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
×
×
  • Create New...