AtariThief 0 Posted May 11, 2005 Report Share Posted May 11, 2005 I am currently taking all of the old Thief 2 textures and converting them for use with the editor. That means I'm adding shaders for each and every "Family". I have 30% completed. I know I can't Give you the textures, but you might be able to give me some advice. Oh and by the way the textures need to be resized. And even though the old textures are OLD they kick butt in the new editor with shaders applied. E-Mail me if I can be of use. I build maps as well- only stuctures for now I will try to put up pictures some time later... Quote Link to post Share on other sites
Renzatic 12 Posted May 11, 2005 Report Share Posted May 11, 2005 Hmm, that could be cool to check out even if we can't use em...got any screenshots to show off? Quote Link to post Share on other sites
AtariThief 0 Posted May 12, 2005 Author Report Share Posted May 12, 2005 Help I want to post my pics but I haven't got an FTP site. Quote Link to post Share on other sites
AtariThief 0 Posted May 12, 2005 Author Report Share Posted May 12, 2005 FRESH PICS HOT OFF THE TRUCK.... They might even look better with bump mapping....The site they are on is temporary for now... Quote Link to post Share on other sites
Renzatic 12 Posted May 12, 2005 Report Share Posted May 12, 2005 Hmm...not too bad. The floor tiles a bit too obviously, but the rest is pretty alright. Oh yeah, hit up Imageshack if you wanna find a place to host your pics. Quote Link to post Share on other sites
AtariThief 0 Posted May 12, 2005 Author Report Share Posted May 12, 2005 Thanks I'll check it out. If you need a mapper just let me know. Oh and you can use The Wolfenstein Enemy Territory editor to make your maps if you like. Just rename the Map files .PFB and use the Doom3 editor to import prefabs> Quote Link to post Share on other sites
Darkness_Falls 73 Posted May 12, 2005 Report Share Posted May 12, 2005 *sigh* I miss T2. I think I'll boot it up again tonight Quote Link to post Share on other sites
New Horizon 539 Posted May 12, 2005 Report Share Posted May 12, 2005 *sigh* I miss T2. I think I'll boot it up again tonight Thief 2X will be released in 4 days. Best to get your Thieving boots on. Quote Link to post Share on other sites
sparhawk 17 Posted May 12, 2005 Report Share Posted May 12, 2005 There would be a way how to distribute this. You are not allowed to distribute the textures itself, but you can distribute the shaders and everything. Unless you are modifing the textures as well you could provide these, and one could write a little program, that installs this on a given machine. When a map is created with these textures the installer just has to make sure that it fits the local machine. Quote Gerhard Link to post Share on other sites
Fingernail 59 Posted May 12, 2005 Report Share Posted May 12, 2005 So you'd have to own Thief 2 to use it. Which means it can't be theft. Quote Link to post Share on other sites
sparhawk 17 Posted May 12, 2005 Report Share Posted May 12, 2005 Yes. That was the idea. At least here this is no copyright violation as long as you don't distribute it. Quote Gerhard Link to post Share on other sites
Fingernail 59 Posted May 12, 2005 Report Share Posted May 12, 2005 If that IS legal (should check this out with someone; Eidos?), we can distribute such a tool with the mod, to generate the extra textures. However, the downside is they're all quite low detail and only 256 colours, and don't have any normal or specular maps. I'm not sure how useful it would REALLY be. Quote Link to post Share on other sites
sparhawk 17 Posted May 12, 2005 Report Share Posted May 12, 2005 COuld be used for retro maps. Quote Gerhard Link to post Share on other sites
AtariThief 0 Posted May 12, 2005 Author Report Share Posted May 12, 2005 (edited) In theory one could write impressive shaders for the textures that would improve there quality.. only problem is I'm a noob when it comes to shaders. I have the basic shaders almost completely written. Oh and I'm going to try and re-create Miss01 of Thief2- structural only... I can only release pictures though... Edited May 12, 2005 by AtariThief Quote Link to post Share on other sites
Ratty 0 Posted May 14, 2005 Report Share Posted May 14, 2005 Thank you thank you! I've been learning the Doom 3 editor in anticpation of TDM and was sick at looking at all the metal textures. Your pack will be good to give me an idea how my architecture will look in the "real Thief world" as I build it, Course when TDM is released I'll go through and redo all the textures. Some City textures especially, please? Especially the Fachwerkhäuser textures, windows, and doors. Stone and such is pretty easy to scrounge up elsewhere. Quote Link to post Share on other sites
sparhawk 17 Posted May 14, 2005 Report Share Posted May 14, 2005 We already have a lot of mansion themed textures and our next package is city based. Quote Gerhard Link to post Share on other sites
AtariThief 0 Posted May 14, 2005 Author Report Share Posted May 14, 2005 (edited) Ok I have some shader work done for the old Thief2 textures.It works fine in GTK Radiant 1.5.0 "Doom3 Support" Sample Materials List CodeThief_Core_2.mtr -----------------------------------------------------------------------------------------------//Wood-textures/Thief_Core_2/Woodblt{ wood qer_editorimage textures/Thief_Core_2/Woodblt.dds map textures/Thief_Core_2/Woodblt.dds}-----------------------------------------------------------------------------------------------I still need to work on this though because this isnt right....? Edited May 14, 2005 by AtariThief Quote Link to post Share on other sites
Renzatic 12 Posted May 15, 2005 Report Share Posted May 15, 2005 Ok I have some shader work done for the old Thief2 textures.It works fine in GTK Radiant 1.5.0 "Doom3 Support" Sample Materials List CodeThief_Core_2.mtr -----------------------------------------------------------------------------------------------//Wood-textures/Thief_Core_2/Woodblt{ wood qer_editorimage textures/Thief_Core_2/Woodblt.dds map textures/Thief_Core_2/Woodblt.dds}-----------------------------------------------------------------------------------------------I still need to work on this though because this isnt right....?Man, that's a funky material file entry... Try this instead: //Wood- textures/Thief_Core_2/Woodblt { qer_editorimage textures/Thief_Core_2/Woodblt.dds diffusemap textures/Thief_Core_2/Woodblt.dds } Quote Link to post Share on other sites
AtariThief 0 Posted May 15, 2005 Author Report Share Posted May 15, 2005 (edited) Thanks, Renzatic that worked I fixed a test subject as below -----------------------------------------------------------------------------------------------//Wood-textures/Thief_Ancient/full{ wood qer_editorimage textures/Thief_Ancient/full diffusemap textures/Thief_Ancient/full}-----------------------------------------------------------------------------------------------The "wood" entry is so the wall has wood hit sounds.Hit the wall with your flashlight and you'll get a wood like hit sound. Once again Thank You Renzatic !!!! shameless linkage....http://student.ccbcmd.edu/~jthon1/shot00001.tgahttp://student.ccbcmd.edu/~jthon1/shot00002.tga Edited May 15, 2005 by AtariThief Quote Link to post Share on other sites
AtariThief 0 Posted May 17, 2005 Author Report Share Posted May 17, 2005 I have some more of the old Thief 2 textures converted.What do you think? What could use improvement? I am also trying to addbump mapping to the textures. Quote Link to post Share on other sites
Fingernail 59 Posted May 17, 2005 Report Share Posted May 17, 2005 Nice reflection. Quote Link to post Share on other sites
Renzatic 12 Posted May 17, 2005 Report Share Posted May 17, 2005 I'd make the reflection a little more opaque. If you can see more reflection than floor then you need to scale it back a bit. Quote Link to post Share on other sites
Outlaw 0 Posted May 19, 2005 Report Share Posted May 19, 2005 Hi AtariThief. First off your textures look good, and I really like the reflection you added to one of the textures. They might look even better if you use a photoshop filter. Its called unsharp mask, and you can find it under filter->sharpen->unsharp mask. Contrary to what you might think this filter does, it actually will sharpen up the textures. For example in your first and second pic that you posted, I noticed that they look kind of pixelated. I know they are old textures, but if you use the unsharp mask on those textures the seashells will probably sharpen up a bit. If you do use the unsharp mask let me know how it turned out, or even better post some screens of the before and after shots. Keep up the good work. Quote Link to post Share on other sites
AtariThief 0 Posted May 19, 2005 Author Report Share Posted May 19, 2005 Howdy, outlaw. Thanks for the advice I'll try it. I'm only using PaintShop Pro for the time being. All the textures have been converted at the moment. I'll post some new pics soon. Quote Link to post Share on other sites
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