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Mac problems launching TDM


Vagabond

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Hi!

 

I'm a Thief-fan since almost 20 years now (times flies!) and have finally decided to treat myself this seemingly excellent game that is the Dark Mod. I've installed TDM on my mac using PlayOnMac, following the procedure outlined in the thorough step-by-step-guide found here:

 

http://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Installing_TDM_on_Linux.2FMac_OS.2C_using_PlayonMac.2FPlayonLinux

 

Still, when I try to launch TDM I get an error message saying TheDarkMod crashed. Any ideas on how to move forward from here? (I have btw not forgotten to install "mvsc100").

 

Thanks in advance, I am really looking forward to exploring the game!

 

 

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Thanks for replying!

 

PlayOnMac_4.2.12.dmg is the version I use. I followed the step by step-guide listed in my first post and did an online installation of TDM.

 

The error message when I try to launch TDM is:

 

Error in main

TheDarkMod crashed.

Select its shortcut and click on "Debug" in the side panel to get more details.

More details are here:

[10/07/18 17:08:41] - Running wine-1.7.16 TheDarkMod.exe (Working directory : /Users/gustav/Library/PlayOnMac/wineprefix/TheDarkMod/drive_c/games/thedarkmod)

err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\games\\thedarkmod\\ExtLibs.dll") not found

err:module:import_dll Library ExtLibs.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

err:module:import_dll Library mfc120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

err:module:import_dll Library MSVCP120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

err:module:LdrInitializeThunk Main exe initialization for L"C:\\games\\thedarkmod\\TheDarkMod.exe" failed, status c0000135

wine(4505,0x401fb000) malloc: *** error for object 0x406625e4: pointer being freed was not allocated

*** set a breakpoint in malloc_error_break to debug

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Select its shortcut and click on "Debug" in the side panel to get more details.

 

More details are here:

[10/07/18 17:08:41] - Running wine-1.7.16 TheDarkMod.exe (Working directory : /Users/gustav/Library/PlayOnMac/wineprefix/TheDarkMod/drive_c/games/thedarkmod)

err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\games\\thedarkmod\\ExtLibs.dll") not found

err:module:import_dll Library ExtLibs.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

err:module:import_dll Library mfc120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

err:module:import_dll Library MSVCP120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

err:module:LdrInitializeThunk Main exe initialization for L"C:\\games\\thedarkmod\\TheDarkMod.exe" failed, status c0000135

wine(4505,0x401fb000) malloc: *** error for object 0x406625e4: pointer being freed was not allocated

*** set a breakpoint in malloc_error_break to debug

@stgatilov, why would TDM be asking for these files? or does 2.06 assume its running under windows which would have these in the system32 folder. If so could Vagabond just place the missing files inside the TDM folder?

 

Assuming that works are we then allowed to include these files inside TDM, or will we have to point to a download link and some quick instructions on how to extract and place..?

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As what stgatilov said, install one of the vcrun components that containts msvcr120 (whats the errorlog said) in the playonmac components menu,

described at the step 17 of the wiki article, vagabond.

Look at the playonmac-components list and install "vcrun2013" component, as what stgatilov says.

 

Please test and let us know if which other components are need to run TDM.

 

@stgatilov,

here is the component which the pom/pol user can select in the components list.

Which component should vagabond also install?

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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Ok, so I did what freyk suggested and installed the "vcrun2013" component. This time, the game will actually launch - the music starts and when I move the mouse around or hit the buttons it is clear that I am "making contact" - but the thing is, the screen is all black. Any further ideas?

 

Btw, thanks a bunch for the help, I really appreciate it!

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Thanks for testing.

This help us too, to help other players in the future on their first-run.

 

Some on the internet say, to also install the vcrun2015 component.

Please install it and check it reaction.

 

A black screen with sound is a video problem.

You can solve this by change things in the tdm config file or run tdm with start-arguments.

 

Run TDM windowed mode and low screen resolution:

make a backup of the file "darkmod.cfg" (by make a copy of it)

Then open the file with a texteditor, change the following values and save the file.

r_customHeight 600

r_customWidth 800

r_fullscreen 0

If this works on your system, then you can change the video settings from the tdm main menu.

 

If not, we need some logs.

Create in playonmac a shortcut to the tdm executable and fill in some start arguments.

(Configure button > select dark mod container > General tab > "Make a shortcut from this virtual drive" button)", select the dark mod exe inside the darkmod folder)

After you created the shortcut in playonmac, hit the configure button again, select the darkmod container, then the darkmod exe shortcut and select tab "general" and where you can enter arguments in the "Arguments" input.

 

we need to see how tdm loads. please create a log for us.

using the start arguments:

+gfxinfo +condump mylog.txt +quit
This generates a textfile inside the tdm folder and automaticly close tdm.

We want to see the content of that file. (in spoiler-forum tags, please)

 

If changeing the values for low resolution and windowed moded in the darkmod doesnt work

Then use start arguments:

+set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0
(or change these values in the darkmod.cfg file,)

If this works on your system, then you can change the video settings from the tdm main menu.

 

Folow the following tdm wiki article:

http://wiki.thedarkmod.com/index.php?title=Debugging_TDM_systemerrors

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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Do you know where to find vcrun2015? It doesn't seem to be among the other components.

 

The video problem (the black screen) remains when I launch the game in windowed mode with low screen resolution. The screen also stays black when I try to start the game using start argument "+set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0"

 

I created a log (I think) using your instructions:

[game\DarkModGlobals.cpp ( 374):INI (INIT) FR: 0] LogFile created at 2018.10.08 13:37:14
[game\DarkModGlobals.cpp ( 377):INI (INIT) FR: 0] Executable last cleaned and rebuilt on May 16 2018 15:57:22
[game\DarkModGlobals.cpp ( 380):INI (INIT) FR: 0] The Dark Mod 2.06/32, code revision 7400 (7400M)
[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogBegin: 0
[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogEnd: 0
[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogInfo: 0
[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogDebug: 0
[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogWarning: 0
[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogError: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FRAME: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MISC: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FROBBING: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AI: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SOUND: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_ENTITY: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LIGHT: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_WEAPON: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MATH: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MOVEMENT: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MAINMENU: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AAS: 0
[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STATE: 0

Any ideas?

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... Or perhaps this is the log, I don't really understand the log system:

 

Process: strings [2610]

Path: /Volumes/VOLUME/PlayOnMac.app/Contents/Resources/unix/tools/bin/strings
Identifier: strings
Version: ???
Code Type: X86 (Native)
Parent Process: bash [2609]
Responsible: bash [414]
User ID: 501
Date/Time: 2018-10-07 17:05:03.432 +0200
OS Version: Mac OS X 10.9.5 (13F1911)
Report Version: 11
Anonymous UUID: 1098F43C-2BFF-6D8B-32BF-4933829A07DA
Crashed Thread: 0
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: /usr/local/MacGPG2/lib/libiconv.2.dylib
Referenced from: /Volumes/PlayOnMac/PlayOnMac.app/Contents/Resources/unix/tools/lib/dyld/libintl.8.dylib
Reason: Incompatible library version: libintl.8.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0
Binary Images:
0x8fe26000 - 0x8fe58497 dyld (239.5) <86B9ED65-6A74-340B-A990-2E21CAF0BB21> /usr/lib/dyld
0x93b6c000 - 0x93b7aff7 libz.1.dylib (53) <858B4D9F-D87E-3D81-B07A-DF9632BD185F> /usr/lib/libz.1.dylib
0x991ce000 - 0x991cffff libSystem.B.dylib (1197.1.1) <6AA4060A-CA4A-3243-B616-6ACE19EE8E6E> /usr/lib/libSystem.B.dylib
0x9aead000 - 0x9af9dffb libiconv.2.dylib (41) <848FEBA7-2E3E-3ECB-BD59-007F32468787> /usr/lib/libiconv.2.dylib
Edited by Vagabond
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Thanks for the logs.

(please keep this topic clean, by placing the content of the logs between spoiler-tags.)

like this.

 

example

 

 

Cant see any error messages in the logs, thats with the problem to do with it.

So, whats the content of mylog.txt, after you start tdm with the following startargument?

+gfxinfo +condump mylog.txt +quit

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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Oh, right, spoiler tags. Here is the content of mylog.txt after I start TDM with the start argument:

 

TDM 2.06/32 #7400 (7400M) win-x86 May 16 2018 15:57:20

2400 MHz Intel CPU with MMX & SSE & SSE2 & SSE3
Winsock Initialized
Found interface: gif0 gif0 - /
Found interface: stf0 stf0 - /
Found interface: en0 en0 - 192.168.1.3/255.255.255.0
Found interface: en1 en1 - /
Found interface: en2 en2 - /
Found interface: bridge0 bridge0 - /
Found interface: p2p0 p2p0 - /
Sys_InitNetworking: adding loopback interface
Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV
tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabling Flush-To-Zero mode
enabled Flush-To-Zero mode
enabling Denormals-Are-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\games\thedarkmod/
C:\games\thedarkmod\tdm_textures_wood01.pk4 (375 files)
C:\games\thedarkmod\tdm_textures_window01.pk4 (389 files)
C:\games\thedarkmod\tdm_textures_stone_sculpted01.pk4 (463 files)
C:\games\thedarkmod\tdm_textures_stone_natural01.pk4 (130 files)
C:\games\thedarkmod\tdm_textures_stone_flat01.pk4 (295 files)
C:\games\thedarkmod\tdm_textures_stone_cobblestones01.pk4 (224 files)
C:\games\thedarkmod\tdm_textures_stone_brick01.pk4 (520 files)
C:\games\thedarkmod\tdm_textures_sfx01.pk4 (69 files)
C:\games\thedarkmod\tdm_textures_roof01.pk4 (72 files)
C:\games\thedarkmod\tdm_textures_plaster01.pk4 (142 files)
C:\games\thedarkmod\tdm_textures_paint_paper01.pk4 (63 files)
C:\games\thedarkmod\tdm_textures_other01.pk4 (122 files)
C:\games\thedarkmod\tdm_textures_nature01.pk4 (281 files)
C:\games\thedarkmod\tdm_textures_metal01.pk4 (494 files)
C:\games\thedarkmod\tdm_textures_glass01.pk4 (51 files)
C:\games\thedarkmod\tdm_textures_fabric01.pk4 (43 files)
C:\games\thedarkmod\tdm_textures_door01.pk4 (174 files)
C:\games\thedarkmod\tdm_textures_decals01.pk4 (461 files)
C:\games\thedarkmod\tdm_textures_carpet01.pk4 (92 files)
C:\games\thedarkmod\tdm_textures_base01.pk4 (395 files)
C:\games\thedarkmod\tdm_standalone.pk4 (4 files)
C:\games\thedarkmod\tdm_sound_vocals_decls01.pk4 (28 files)
C:\games\thedarkmod\tdm_sound_vocals07.pk4 (1111 files)
C:\games\thedarkmod\tdm_sound_vocals06.pk4 (696 files)
C:\games\thedarkmod\tdm_sound_vocals05.pk4 (128 files)
C:\games\thedarkmod\tdm_sound_vocals04.pk4 (2872 files)
C:\games\thedarkmod\tdm_sound_vocals03.pk4 (743 files)
C:\games\thedarkmod\tdm_sound_vocals02.pk4 (1299 files)
C:\games\thedarkmod\tdm_sound_vocals01.pk4 (82 files)
C:\games\thedarkmod\tdm_sound_sfx02.pk4 (605 files)
C:\games\thedarkmod\tdm_sound_sfx01.pk4 (943 files)
C:\games\thedarkmod\tdm_sound_ambient_decls01.pk4 (8 files)
C:\games\thedarkmod\tdm_sound_ambient03.pk4 (24 files)
C:\games\thedarkmod\tdm_sound_ambient02.pk4 (163 files)
C:\games\thedarkmod\tdm_sound_ambient01.pk4 (217 files)
C:\games\thedarkmod\tdm_prefabs01.pk4 (942 files)
C:\games\thedarkmod\tdm_player01.pk4 (125 files)
C:\games\thedarkmod\tdm_models_decls01.pk4 (102 files)
C:\games\thedarkmod\tdm_models02.pk4 (1989 files)
C:\games\thedarkmod\tdm_models01.pk4 (2701 files)
C:\games\thedarkmod\tdm_gui_credits01.pk4 (49 files)
C:\games\thedarkmod\tdm_gui01.pk4 (702 files)
C:\games\thedarkmod\tdm_fonts01.pk4 (696 files)
C:\games\thedarkmod\tdm_env01.pk4 (152 files)
C:\games\thedarkmod\tdm_defs01.pk4 (174 files)
C:\games\thedarkmod\tdm_base01.pk4 (186 files)
C:\games\thedarkmod\tdm_ai_steambots01.pk4 (24 files)
C:\games\thedarkmod\tdm_ai_monsters_spiders01.pk4 (82 files)
C:\games\thedarkmod\tdm_ai_humanoid_undead01.pk4 (50 files)
C:\games\thedarkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)
C:\games\thedarkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
C:\games\thedarkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
C:\games\thedarkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
C:\games\thedarkmod\tdm_ai_humanoid_heads01.pk4 (97 files)
C:\games\thedarkmod\tdm_ai_humanoid_guards01.pk4 (377 files)
C:\games\thedarkmod\tdm_ai_humanoid_females01.pk4 (172 files)
C:\games\thedarkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
C:\games\thedarkmod\tdm_ai_base01.pk4 (8 files)
C:\games\thedarkmod\tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
----- Initializing Decls -----
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1251 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't open journal files
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
execing Darkmod.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1251 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on Built-in Output'
OpenAL: using 'OpenAL Soft'
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.18.2
OpenAL: found EFX extension
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...created window @ 3,5 (1032x795)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 21 selected
...creating GL context: succeeded
...creating secondary shared GL context: succeeded
...sharing contexts: succeeded
...making context current: succeeded
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: Intel Inc.
OpenGL renderer: Intel Iris OpenGL Engine
OpenGL version: 2.1 INTEL-8.28.37
Checking portable OpenGL extensions...
v - using GL_ARB_multitexture
Max texture coords: 8
Max active textures: 16
v - using GL_ARB_texture_cube_map
v - using GL_ARB_texture_non_power_of_two
v - using GL_ARB_texture_compression
v - using GL_EXT_texture_compression_s3tc
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
v - using GL_EXT_texture_lod_bias
v - using GL_EXT_stencil_wrap
v - using glStencilOpSeparate
v - using GL_ARB_vertex_buffer_object
X - GL_ARB_map_buffer_range not found
X - EXT_depth_bounds_test not found
v - using GL_ARB_framebuffer_object
Couldn't find proc address for: glCopyImageSubData
v - using ARB_pixel_buffer_object
v - using GL_ARB_draw_buffers
v - using GL_ARB_sync
GL fence sync available
Max vertex attribs: 16
Max env parameters: 128
----- R_ReloadARBPrograms -----
glprogs/test.vfp 8
glprogs/test.vfp 9
glprogs/interaction.vfp 1
glprogs/interaction.vfp 2
glprogs/bumpyEnvironment.vfp 5
glprogs/bumpyEnvironment.vfp 6
glprogs/ambientLight.vfp 10
glprogs/ambientLight.vfp 11
glprogs/shadow.vp 7
glprogs/environment.vfp 3
glprogs/environment.vfp 4
glprogs/test_direct.vfp 12
glprogs/test_direct.vfp 13
glprogs/interaction_direct.vfp 14
glprogs/interaction_direct.vfp 15
glprogs/soft_particle.vfp 16
glprogs/soft_particle.vfp 17
glprogs/cubic_light_point.vfp 18
glprogs/cubic_light_point.vfp 19
glprogs/cubic_light_proj.vfp 20
glprogs/cubic_light_proj.vfp 21
glprogs/test_cubic_light_point.vfp 22
glprogs/test_cubic_light_point.vfp 23
glprogs/test_cubic_light_proj.vfp 24
glprogs/test_cubic_light_proj.vfp 25
glprogs/ambient_cubic_light.vfp 26
glprogs/ambient_cubic_light.vfp 27
glprogs/cookMath_pass1.vfp 28
glprogs/cookMath_pass1.vfp 29
glprogs/cookMath_pass2.vfp 30
glprogs/cookMath_pass2.vfp 31
glprogs/brightPass_opt.vfp 32
glprogs/brightPass_opt.vfp 33
glprogs/blurx.vfp 34
glprogs/blurx.vfp 35
glprogs/blury.vfp 36
glprogs/blury.vfp 37
glprogs/finalScenePass_opt.vfp 38
glprogs/finalScenePass_opt.vfp 39
-------------------------------
---------- R_ReloadGLSLPrograms_f -----------
interaction VWARNING:shaderCompileFromFile(glprogs/interaction.vs) validation
ERROR: 0:1: '' : version '130' is not supported
FWARNING:shaderCompileFromFile(glprogs/interaction.fs) validation
ERROR: 0:1: '' : version '130' is not supported
ERROR: 0:24: 'u_stencilTexture' : syntax error syntax error
ambientInteraction VWARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs
) validation
ERROR: 0:1: '' : version '130' is not supported
FWARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validation
ERROR: 0:1: '' : version '130' is not supported
stencilShadow VWARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validati
on
ERROR: 0:1: '' : version '130' is not supported
FWARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation
ERROR: 0:1: '' : version '130' is not supported
shadowMap VWARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation
ERROR: 0:1: '' : version '130' is not supported
GWARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validation
ERROR: 0:1: '' : version '400' is not supported
ERROR: 0:3: 'layout' : syntax error syntax error
FWARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validation
ERROR: 0:1: '' : version '130' is not supported
oldStage VWARNING:shaderCompileFromFile(glprogs/oldStage.vs) validation
ERROR: 0:1: '' : version '130' is not supported
FWARNING:shaderCompileFromFile(glprogs/oldStage.fs) validation
ERROR: 0:1: '' : version '130' is not supported
depthAlpha VWARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validation
ERROR: 0:1: '' : version '130' is not supported
FWARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validation
ERROR: 0:1: '' : version '130' is not supported
fog VWARNING:shaderCompileFromFile(glprogs/fog.vs) validation
ERROR: 0:1: '' : version '130' is not supported
FWARNING:shaderCompileFromFile(glprogs/fog.fs) validation
ERROR: 0:1: '' : version '130' is not supported
blend VWARNING:shaderCompileFromFile(glprogs/blend.vs) validation
ERROR: 0:1: '' : version '130' is not supported
FWARNING:shaderCompileFromFile(glprogs/blend.fs) validation
ERROR: 0:1: '' : version '130' is not supported
cubeMap VWARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validation
ERROR: 0:1: '' : version '130' is not supported
FWARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validation
ERROR: 0:1: '' : version '130' is not supported
---------------------------------
using ARB_vertex_buffer_object memory
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.06/32, win-x86, code revision 7400
Build date: May 16 2018
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
Initializing event system
...835 event definitions
Initializing class hierarchy
...170 classes, 410820 bytes for event callbacks
Initializing scripts
Compiled '': 146.0 ms
---------- Compile stats ----------
Memory usage:
Strings: 46, 5712 bytes
Statements: 20266, 405320 bytes
Functions: 1261, 128764 bytes
Variables: 92256 bytes
Mem used: 1125900 bytes
Static data: 2277600 bytes
Allocated: 2829456 bytes
Thread size: 7068 bytes
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 3 mods in the FM folder.
Parsed 0 mission declarations.
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
01' previously defined at materials/tdm_epi_shader_2.mtr:366
WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/blend.fs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/blend.vs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/fog.fs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/fog.vs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/interaction.fs) validation
ERROR: 0:1: '' : version '130' is not supported
ERROR: 0:24: 'u_stencilTexture' : syntax error syntax error
WARNING:shaderCompileFromFile(glprogs/interaction.vs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/oldStage.fs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/oldStage.vs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validation
ERROR: 0:1: '' : version '400' is not supported
ERROR: 0:3: 'layout' : syntax error syntax error
WARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation
ERROR: 0:1: '' : version '130' is not supported
WARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validation
ERROR: 0:1: '' : version '130' is not supported
21 warnings
Couldn't exec autocommands.cfg - file does not exist.
GL_VENDOR: Intel Inc.
GL_RENDERER: Intel Iris OpenGL Engine
GL_VERSION: 2.1 INTEL-8.28.37
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth
_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_verte
x GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB
_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multi
sample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL
_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamle
ss_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_lang
uage_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_c
ompression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_textu
re_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_textur
e_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_n
on_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_mat
rix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL
_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_b
gra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separat
e GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debu
g_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_
EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_fra
mebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_s
RGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL
_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_p
rovoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp
ecular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL
_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s
3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_int
eger GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exp
onent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_
transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE
_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_
APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APP
LE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_A
PPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_ve
rtex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APP
LE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_
texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_ras
terpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV
_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_ba
rrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod W
GL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pix
el_format WGL_ARB_pixel_format_float WGL_ATI_pixel_format_float WGL_ARB_multisa
mple WGL_ARB_framebuffer_sRGB WGL_ARB_pbuffer WGL_ARB_render_texture WGL_NV_ren
der_texture_rectangle WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_fr
amebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_WINE_pixel_format_passthro
ugh
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
GL_MAX_TEXTURE_COORDS_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 5, 1024 x 752 windowed hz:N/A
CPU: Intel CPU with MMX & SSE & SSE2 & SSE3
ARB2 path ENABLED
glFinish not forced
swapInterval not forced
Two sided stencil available and enabled
Dumped console text to mylog.txt.

Edited by Vagabond
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Looks like your driver doesn't support most of the needed hardware extensions.

 

Try forcing legacy rendering in Darkmod.cfg

 

seta r_softShadowsQuality "0"

seta r_useGLSL "0"

seta com_smp "0"

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Looks like your driver doesn't support most of the needed hardware extensions.

 

Try forcing legacy rendering in Darkmod.cfg

 

seta r_softShadowsQuality "0"

seta r_useGLSL "0"

seta com_smp "0"

 

Didn't work, unfortunately. I guess I might have to give up. Thanks anyway!

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Dont give up on this one, give us more time to figure this method out.

(I have made change in the wiki article from "mvsc100" to "vcrun2013" component)

 

And there are other ways to run TDM on your mac

But those need also testing with 2.06 version.

for example, does the 2.05 binary work if you update to 2.06? (Is there someone who can compile a binary for 2.06)

Or Does my my wineskin work, when you update that to 2.06?

etc etc.

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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You can install tdm 2.05 and use the 2.05 binary for mac os. We have succesful tested this earlier.

 

Dont delete playonmac.

And help us to run tdm on this, by following instructions from us.

In the meantime, you want to TDM on your mac.

Thats is only possible using version 2.05 app for mac os.

 

In short:

Download the 2.05 mac binary, fill this container up with the content of the 2.0 standalone package and update-packages up to version 2.05.

Dont use the updater.

 

If you want to play tdm 2.06, then I suggest to try out the untested other methods.

You can help us try to fix to run tdm on playonmac.

 

For the other wine solutions, you need to install the vcrun2013 component. But we need the time to figure this one out for all sollutions.

Starting with the (al)most easy one:

http://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Installation_of_TDM_on_Mac_OS.2C_using_wineskin

(But i dont know yet how to install vcrun2013 in that file and if you get the blackscreen)

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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===========

installation instruction TDM 2.05 on mac os using 2.05 binary.

In short:

On this moment it is not easy to use the updater to get to another version. So people have to do this manually.

Download the necessary files, like 2.05 mac os binary, standalone 2.0 and update packages.
Extract the 2.05 mac binary, fill this container up with TDM-data to version 2.05.

And give the app permission to run, so you can start the application when you want to.

Step1 - Download files
Download the following files and place them in your Downloads folder
the-dark-mod-205-native-osx-binaries
the-dark-mod-20-standalone-full-installer
The Dark Mod 2.0-2.01 Update Package (Windows)
The Dark Mod 2.01-2.02 Update Package (Windows)
The Dark Mod 2.02-2.03 Update Package (Windows)
The Dark Mod 2.03-2.04 Update Package (Windows)
The Dark Mod 2.04-2.05 Update Package (Windows)

 

Step 2 - Prepare The binary

 

You can prepare the binary follwing one of the methods:

  • unpack files automatically and copy files to binary, using some command lines
  • unpack files manually and copy files to binary, using some command lines
  • unpack files manually to the binary, using the finder

 

Method 1: unpack files automatically and copy files to binary, using some command lines
If the safari browser saves the files in that folder and unpacks it the files automatically
Then select and copy the following command lines lines

mkdir ~/tdminstall
unzip ~/Downloads/OSX_TDM_205/The\ Dark\ Mod.app.zip -d ~/tdminstall/
cp -Rv ~/Downloads/THE\ DARK\ MOD\ Version\ 2.0\ -\ Standalone\ Release/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
cp -Rv ~/Downloads/tdm_update_2/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
cp -Rv ~/Downloads/tdm_update_2-2/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
cp -Rv ~/Downloads/tdm_update_2-3/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
cp -Rv ~/Downloads/tdm_update_2-4/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
cp -Rv ~/Downloads/tdm_update_2-5/ ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
cp -v ~/Downloads/OSX_TDM_205/tdm_game03.pk4 ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
chmod uga+x ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/The\ Dark\ Mod
echo done

Open terminal and paste the lines. (edit > paste)
Wait some minutes, get a coffee.

Method 2: unpack files manually and copy files to binary, using some command lines

if you use an other browser, you need to unpack the files.
Select and copy the following command lines lines

mkdir ~/tdminstall
unzip ~/Downloads/OSX_TDM_205/The\ Dark\ Mod.app.zip -d ~/tdminstall/
unzip ~/Downloads/THEDARKMODVersion2.0-StandaloneRelease.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
unzip ~/Downloads/tdm_update_2.01_to_2.02.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
unzip ~/Downloads/tdm_update_2.02_to_2.03.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
unzip ~/Downloads/tdm_update_2.03_to_2.04.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
unzip ~/Downloads/tdm_update_2.04_to_2.05.zip ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
cp ~/Downloads/OSX_TDM_205/tdm_game03.pk4 ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
chmod uga+x ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/The\ Dark\ Mod
echo done

Open terminal and paste the lines. (edit > paste)
Wait some minutes, get a coffee.

 

Method 3: unpack files manually to the binary, using the finder

Prepare the binary manually.

  • finder -> go -> home
  • create a folder and give it the name "darkmodinstall"
  • Go to the downloads folder -> OSX_TDM_205 and unpack The\ Dark\ Mod.app.zip
  • move The Dark Mod.app to tdminstall folder.
  • Right click on darkmod.app > show package contents > contents > macos
  • open new finder window, go to the downloads folder, move content of the following folders in your downloads folder to "MacOs" folder in darkmod.app:
    "THE DARK MOD Version 2.0 - Standalone Release", "tdm_update_2","tdm_update_2-2",,"tdm_update_2-3",,"tdm_update_2-4",,"tdm_update_2-5",,"tdm_update_2-6" And "tdm_game03.pk4" from the OSX_TDM_205.
  • open a terminal, enter the following line and hit the enter-key:
    chmod uga+x ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/The\ Dark\ Mod
  • Enter your password and wait a while.

----

Step 3: Running TDM using the binary
If its ready, you can try a first-run of TDM.
This by opening a terminal and enter the following lines.

cd ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/
./The\ Dark\ Mod

If it uses correctly, the darkmod icon pops up in your dock, disapears and you see some starting lines in the terminal.
(but its 2.06???)

If it runs correctly, you can also run tdm by clicking on the app.
If it doesnt run, run the following terminal command.

spctl --add ~/tdminstall/The\ Dark\ Mod.app

Please enter your userpassword when spctl asks for it.
and then wait again.

==========

 

a great test would be, if 2.06 works with this binary.

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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I can confirm the 2.06 black screen (with sound) on playonmac (playonmac 42.2.0, Wine 3.18, default wine video settings, vcrun2013)

And in that container, 2.05 works fine.

Given sollutions in this topic, gives my the same bad results.

 

Do we need install something else beside vcrun2013?

 

 

 

TDM 2.06/32 #7400 (7400M) win-x86 May 16 2018 15:57:20

2530 MHz Intel CPU with MMX & SSE & SSE2 & SSE3

Winsock Initialized

Found interface: gif0 gif0 - 0.0.0.0 NULL netmask - skipped

Found interface: stf0 stf0 - 0.0.0.0 NULL netmask - skipped

Found interface: en0 en0 - 0.0.0.0 NULL netmask - skipped

Found interface: en1 en1 - 192.168.2.6/255.255.255.0

Found interface: fw0 fw0 - 0.0.0.0 NULL netmask - skipped

Found interface: p2p0 p2p0 - 0.0.0.0 NULL netmask - skipped

Sys_InitNetworking: adding loopback interface

Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV

tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.

enabling Flush-To-Zero mode

enabled Flush-To-Zero mode

enabling Denormals-Are-Zero mode

enabled Denormals-Are-Zero mode

------ Initializing File System ------

Current search path:

c:\games\thedarkmod/

c:\games\thedarkmod\tdm_textures_wood01.pk4 (375 files)

c:\games\thedarkmod\tdm_textures_window01.pk4 (389 files)

c:\games\thedarkmod\tdm_textures_stone_sculpted01.pk4 (463 files)

c:\games\thedarkmod\tdm_textures_stone_natural01.pk4 (130 files)

c:\games\thedarkmod\tdm_textures_stone_flat01.pk4 (295 files)

c:\games\thedarkmod\tdm_textures_stone_cobblestones01.pk4 (224 files)

c:\games\thedarkmod\tdm_textures_stone_brick01.pk4 (520 files)

c:\games\thedarkmod\tdm_textures_sfx01.pk4 (69 files)

c:\games\thedarkmod\tdm_textures_roof01.pk4 (72 files)

c:\games\thedarkmod\tdm_textures_plaster01.pk4 (142 files)

c:\games\thedarkmod\tdm_textures_paint_paper01.pk4 (63 files)

c:\games\thedarkmod\tdm_textures_other01.pk4 (122 files)

c:\games\thedarkmod\tdm_textures_nature01.pk4 (281 files)

c:\games\thedarkmod\tdm_textures_metal01.pk4 (494 files)

c:\games\thedarkmod\tdm_textures_glass01.pk4 (51 files)

c:\games\thedarkmod\tdm_textures_fabric01.pk4 (43 files)

c:\games\thedarkmod\tdm_textures_door01.pk4 (174 files)

c:\games\thedarkmod\tdm_textures_decals01.pk4 (461 files)

c:\games\thedarkmod\tdm_textures_carpet01.pk4 (92 files)

c:\games\thedarkmod\tdm_textures_base01.pk4 (395 files)

c:\games\thedarkmod\tdm_standalone.pk4 (4 files)

c:\games\thedarkmod\tdm_sound_vocals_decls01.pk4 (28 files)

c:\games\thedarkmod\tdm_sound_vocals07.pk4 (1111 files)

c:\games\thedarkmod\tdm_sound_vocals06.pk4 (696 files)

c:\games\thedarkmod\tdm_sound_vocals05.pk4 (128 files)

c:\games\thedarkmod\tdm_sound_vocals04.pk4 (2872 files)

c:\games\thedarkmod\tdm_sound_vocals03.pk4 (743 files)

c:\games\thedarkmod\tdm_sound_vocals02.pk4 (1299 files)

c:\games\thedarkmod\tdm_sound_vocals01.pk4 (82 files)

c:\games\thedarkmod\tdm_sound_sfx02.pk4 (605 files)

c:\games\thedarkmod\tdm_sound_sfx01.pk4 (943 files)

c:\games\thedarkmod\tdm_sound_ambient_decls01.pk4 (8 files)

c:\games\thedarkmod\tdm_sound_ambient03.pk4 (24 files)

c:\games\thedarkmod\tdm_sound_ambient02.pk4 (163 files)

c:\games\thedarkmod\tdm_sound_ambient01.pk4 (217 files)

c:\games\thedarkmod\tdm_prefabs01.pk4 (942 files)

c:\games\thedarkmod\tdm_player01.pk4 (125 files)

c:\games\thedarkmod\tdm_models_decls01.pk4 (102 files)

c:\games\thedarkmod\tdm_models02.pk4 (1989 files)

c:\games\thedarkmod\tdm_models01.pk4 (2701 files)

c:\games\thedarkmod\tdm_gui_credits01.pk4 (49 files)

c:\games\thedarkmod\tdm_gui01.pk4 (702 files)

c:\games\thedarkmod\tdm_game03.pk4 (2 files)

c:\games\thedarkmod\tdm_fonts01.pk4 (696 files)

c:\games\thedarkmod\tdm_env01.pk4 (152 files)

c:\games\thedarkmod\tdm_defs01.pk4 (174 files)

c:\games\thedarkmod\tdm_base01.pk4 (186 files)

c:\games\thedarkmod\tdm_ai_steambots01.pk4 (24 files)

c:\games\thedarkmod\tdm_ai_monsters_spiders01.pk4 (82 files)

c:\games\thedarkmod\tdm_ai_humanoid_undead01.pk4 (50 files)

c:\games\thedarkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)

c:\games\thedarkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)

c:\games\thedarkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)

c:\games\thedarkmod\tdm_ai_humanoid_mages01.pk4 (8 files)

c:\games\thedarkmod\tdm_ai_humanoid_heads01.pk4 (97 files)

c:\games\thedarkmod\tdm_ai_humanoid_guards01.pk4 (377 files)

c:\games\thedarkmod\tdm_ai_humanoid_females01.pk4 (172 files)

c:\games\thedarkmod\tdm_ai_humanoid_builders01.pk4 (91 files)

c:\games\thedarkmod\tdm_ai_base01.pk4 (8 files)

c:\games\thedarkmod\tdm_ai_animals01.pk4 (82 files)

File System Initialized.

--------------------------------------

----- Initializing Decls -----

WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0

01' previously defined at materials/tdm_epi_shader_2.mtr:366

WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r

ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1

------------------------------

I18N: SetLanguage: 'english'.

I18N: Found no character remapping for english.

I18N: 1251 strings read from strings/english.lang

I18N: 'strings/fm/english.lang' not found.

Couldn't open journal files

Couldn't exec editor.cfg - file does not exist.

execing default.cfg

execing Darkmod.cfg

Couldn't exec autoexec.cfg - file does not exist.

I18N: SetLanguage: 'english'.

I18N: Found no character remapping for english.

I18N: 1251 strings read from strings/english.lang

I18N: 'strings/fm/english.lang' not found.

----- Initializing OpenAL -----

Setup OpenAL device and context

OpenAL: found device 'OpenAL Soft on Ingebouwde uitgang'

OpenAL: found device 'OpenAL Soft on NoMachine Audio Adapter'

OpenAL: found device 'OpenAL Soft on NoMachine Microphone Adapter'

OpenAL: using 'OpenAL Soft'

OpenAL vendor: OpenAL Community

OpenAL renderer: OpenAL Soft

OpenAL version: 1.1 ALSOFT 1.18.2

OpenAL: found EFX extension

OpenAL: found 256 hardware voices

----- Initializing OpenGL -----

Initializing OpenGL subsystem

...getting default gamma ramp: success

...registered window class

...registered fake window class

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...created window @ 3,5 (1032x795)

Initializing OpenGL driver

...getting DC: succeeded

...PIXELFORMAT 117 selected

...creating GL context: succeeded

...creating secondary shared GL context: succeeded

...sharing contexts: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: NVIDIA GeForce 9400M OpenGL Engine

OpenGL version: 2.1 NVIDIA-8.24.16 310.90.9.05f01

Checking portable OpenGL extensions...

v - using GL_ARB_multitexture

Max texture coords: 8

Max active textures: 16

v - using GL_ARB_texture_cube_map

v - using GL_ARB_texture_non_power_of_two

v - using GL_ARB_texture_compression

v - using GL_EXT_texture_compression_s3tc

v - using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

v - using GL_EXT_texture_lod_bias

v - using GL_EXT_stencil_wrap

v - using glStencilOpSeparate

v - using GL_ARB_vertex_buffer_object

Couldn't find proc address for: glMapBufferRange

X - GL_ARB_map_buffer_range not found

v - using EXT_depth_bounds_test

v - using GL_ARB_framebuffer_object

Couldn't find proc address for: glFramebufferTexture

Couldn't find proc address for: glCopyImageSubData

v - using ARB_pixel_buffer_object

v - using GL_ARB_draw_buffers

v - using GL_ARB_sync

GL fence sync available

Max vertex attribs: 16

Max env parameters: 128

----- R_ReloadARBPrograms -----

glprogs/test.vfp 8

glprogs/test.vfp 9

glprogs/interaction.vfp 1

glprogs/interaction.vfp 2

glprogs/bumpyEnvironment.vfp 5

glprogs/bumpyEnvironment.vfp 6

glprogs/ambientLight.vfp 10

glprogs/ambientLight.vfp 11

glprogs/shadow.vp 7

glprogs/environment.vfp 3

glprogs/environment.vfp 4

glprogs/test_direct.vfp 12

glprogs/test_direct.vfp 13

glprogs/interaction_direct.vfp 14

glprogs/interaction_direct.vfp 15

glprogs/soft_particle.vfp 16

glprogs/soft_particle.vfp 17

glprogs/cubic_light_point.vfp 18

glprogs/cubic_light_point.vfp 19

glprogs/cubic_light_proj.vfp 20

glprogs/cubic_light_proj.vfp 21

glprogs/test_cubic_light_point.vfp 22

glprogs/test_cubic_light_point.vfp 23

glprogs/test_cubic_light_proj.vfp 24

glprogs/test_cubic_light_proj.vfp 25

glprogs/ambient_cubic_light.vfp 26

glprogs/ambient_cubic_light.vfp 27

glprogs/cookMath_pass1.vfp 28

glprogs/cookMath_pass1.vfp 29

glprogs/cookMath_pass2.vfp 30

glprogs/cookMath_pass2.vfp 31

glprogs/brightPass_opt.vfp 32

glprogs/brightPass_opt.vfp 33

glprogs/blurx.vfp 34

glprogs/blurx.vfp 35

glprogs/blury.vfp 36

glprogs/blury.vfp 37

glprogs/finalScenePass_opt.vfp 38

glprogs/finalScenePass_opt.vfp 39

-------------------------------

---------- R_ReloadGLSLPrograms_f -----------

interaction VWARNING:shaderCompileFromFile(glprogs/interaction.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

FWARNING:shaderCompileFromFile(glprogs/interaction.fs) validation

ERROR: 0:1: '' : version '130' is not supported

ERROR: 0:24: 'u_stencilTexture' : syntax error syntax error

 

 

 

ambientInteraction VWARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs

) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

FWARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

 

stencilShadow VWARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validati

on

ERROR: 0:1: '' : version '130' is not supported

 

 

FWARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

 

shadowMap VWARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

GWARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validation

ERROR: 0:1: '' : version '400' is not supported

ERROR: 0:3: 'layout' : syntax error syntax error

 

 

FWARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

 

oldStage VWARNING:shaderCompileFromFile(glprogs/oldStage.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

FWARNING:shaderCompileFromFile(glprogs/oldStage.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

 

depthAlpha VWARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

FWARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

 

fog VWARNING:shaderCompileFromFile(glprogs/fog.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

FWARNING:shaderCompileFromFile(glprogs/fog.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

 

blend VWARNING:shaderCompileFromFile(glprogs/blend.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

FWARNING:shaderCompileFromFile(glprogs/blend.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

 

cubeMap VWARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

FWARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

 

---------------------------------

using ARB_vertex_buffer_object memory

Font fonts/english/stone in size 12 not found, using size 24 instead.

--------- Initializing Game ----------

The Dark Mod 2.06/32, win-x86, code revision 7400

Build date: May 16 2018

WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0

01' previously defined at materials/tdm_epi_shader_2.mtr:366

WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r

ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1

Initializing event system

...835 event definitions

Initializing class hierarchy

...170 classes, 410820 bytes for event callbacks

Initializing scripts

Compiled '': 173.9 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 46, 5712 bytes

Statements: 20266, 405320 bytes

Functions: 1261, 128764 bytes

Variables: 92256 bytes

Mem used: 1125900 bytes

Static data: 2277600 bytes

Allocated: 2829456 bytes

Thread size: 7068 bytes

 

...6 aas types

game initialized.

--------------------------------------

Parsing material files

Found 0 new mission packages.

Found 3 mods in the FM folder.

WARNING:file c:\games\thedarkmod\fms\missions.tdminfo, line 3: Cannot find open

ing brace in file c:\games\thedarkmod\fms\missions.tdminfo:3.

WARNING:file c:\games\thedarkmod\fms\missions.tdminfo, line 5: Duplicate missio

n info declaration found: {

Parsed 1 mission declarations.

-------- Initializing Session --------

Font fonts/english/mason_glow in size 12 not found, using size 48 instead.

Font fonts/english/mason_glow in size 24 not found, using size 48 instead.

Font fonts/english/mason in size 12 not found, using size 48 instead.

Font fonts/english/mason in size 24 not found, using size 48 instead.

session initialized

--------------------------------------

--- Common Initialization Complete ---

------------- Warnings ---------------

during The Dark Mod initialization...

WARNING:file c:\games\thedarkmod\fms\missions.tdminfo, line 3: Cannot find open

ing brace in file c:\games\thedarkmod\fms\missions.tdminfo:3.

WARNING:file c:\games\thedarkmod\fms\missions.tdminfo, line 5: Duplicate missio

n info declaration found: {

WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0

01' previously defined at materials/tdm_epi_shader_2.mtr:366

WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r

ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1

WARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/blend.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/blend.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/fog.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/fog.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/interaction.fs) validation

ERROR: 0:1: '' : version '130' is not supported

ERROR: 0:24: 'u_stencilTexture' : syntax error syntax error

 

 

WARNING:shaderCompileFromFile(glprogs/interaction.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/oldStage.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/oldStage.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validation

ERROR: 0:1: '' : version '400' is not supported

ERROR: 0:3: 'layout' : syntax error syntax error

 

 

WARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

WARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validation

ERROR: 0:1: '' : version '130' is not supported

 

 

23 warnings

Couldn't exec autocommands.cfg - file does not exist.

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine

GL_VERSION: 2.1 NVIDIA-8.24.16 310.90.9.05f01

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth

_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_verte

x GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB

_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arra

ys GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_b

uffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_verte

x GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_A

RB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp G

L_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_m

ap GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossba

r GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat G

L_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_AR

B_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_b

uffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EX

T_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equa

tion_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtr

act GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth

_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord G

L_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multis

ample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geom

etry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw

_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL

_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_ar

ray GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_text

ure_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_tex

ture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_textu

re_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_

query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_ste

ncil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_flo

at_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_pur

geable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_r

ow_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hin

t GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_poin

t_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_st

encil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_on

ce GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_dept

h_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program

2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_

NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_v

ertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_textu

re_lod WGL_EXT_extensions_string WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pix

el_format WGL_ARB_pixel_format_float WGL_ATI_pixel_format_float WGL_ARB_multisa

mple WGL_ARB_framebuffer_sRGB WGL_ARB_pbuffer WGL_ARB_render_texture WGL_NV_ren

der_texture_rectangle WGL_ARB_create_context WGL_ARB_create_context_profile WGL

_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_framebuffer_sRGB WGL_EXT_pi

xel_format_packed_float WGL_WINE_pixel_format_passthrough WGL_WINE_query_render

er

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16

GL_MAX_TEXTURE_COORDS_ARB: 8

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 5, 1024 x 768 windowed hz:N/A

CPU: Intel CPU with MMX & SSE & SSE2 & SSE3

ARB2 path ENABLED

glFinish not forced

swapInterval not forced

Two sided stencil available and enabled

Dumped console text to mylog.txt.

 

 

 

 

 

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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  • 2 weeks later...

Hello,

 

I have been TDM fan for years playing on Linux. However recently moved to Mac and have no luck starting the game. I followed freyk's instruction method 1 from #20 but starting failed. Issuing spctl command made no difference.

TDM 2.06 #6773 MacOSX-i386 Mar 12 2017 15:47:50
loopback
IP: 192.168.1.10
NetMask: 255.255.255.240
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
  /Users/SALATKA/Library/Application Support/darkmod/
  /Users/SALATKA/tdminstall/
File System Initialized.
--------------------------------------
Unknown command 'vid_restart'
idRenderSystem::Shutdown()
----- Shutting down GL -----
FIXME: Sys_FadeScreen
FIXME: Sys_UnfadeScreens
----- Done shutting down GL -----
I18NLocal: Shutdown.
Sys_Error: Couldn't load default.cfg
About to exit with code 1

Have I done something wrong?

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I finally managed to start the game - I moved files manually from inside the package to tdminstall directory. Before following instruction in this post I tried to install game with traditional setup with automatic update. So possibly there is a mess with directiories from the previous install. The effect is that new working install does not see any mission on start. After downloading mission manually it is stored in ~/Library/Application Support/darkmod directory. Any hints how to change directory settings?

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Could you tell us exactly how you installed and getting TDM to run?

You used method 1 and what did you do next exactly?

 

Maybe you can create a symbolic link to the folder?

ln -s ~/Library/Application Support/darkmod/fms ~/tdminstall/fms

(or shoud the darkmod folder moved to the application support folder)

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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After investigating text files inside the app package it seems that directories are hardcoded in OSX executables.

Getting back to my working setup:

1) Downloaded files and unpacked following method 1

2) Moved all the unpacked files exept for executable "The Dark Mod" from ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ into ~/tmdinstall/

3) Moved default mission files from ~/tdminstall/fms into ~/Library/Application Support/darkmod/fms

4) In order to have the game accessible from launchpad made a simlink ln -s ~/tdminstall/The\ Dark\ Mod.app /Applications/The\ Dark\ Mod.app

 

So I would suggest modifying the instruction from #20 so that the files are unpacked directly into ~/tdminstall folder instead of~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/.

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