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Gas light entities - still make noise once extinguished.


Bikerdude

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What entity are you using?

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

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Maybe the problem is that it's the atdm:lamp_wall_gasflame03_lit entity (which is an idStaticEntity) that has an s_shader set, not the light_gasflame attachment (which is the actual light entity)?

Some of the electric lights have the shader applied that way and they stop making sounds when turned off, so its must be an issue with the entity definition for the gas light.

Edited by Bikerdude
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Some of the electric lights have shader applied that was and they stop making sounds when turned off, so its must be an issue with the entity definition for the gas light.

Do those electric lights have idStaticEntity spawnclasses or idLight spawnclasses? atdm:wall_sphere_lit for example is an idLight entity. Whereas atdm:lamp_wall_gasflame03_lit is an idStaticEntity which spawns an idLight attachment.

Edited by VanishedOne

Some things I'm repeatedly thinking about...

 

- louder scream when you're dying

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Some of the electric lights have the shader applied that way and they stop making sounds when turned off, so its must be an issue with the entity definition for the gas light.

Electric lights differ from gas lights and flames. While the first ones are light entities themselves, the latter one are only static objects with a light entity attached. Use the set command to alter spawnargs on attached entities or create your own entity.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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