koo 0 Posted November 8, 2018 Report Share Posted November 8, 2018 (edited) TDM x64 starts with blank screen. Music is playing. I get these warnings: WARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ESWARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ESThe same happens even if I use the settings described in the http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.06#Old_TDM_Look . I also used the patch provided on the https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-206-intel-glsl-fix without success. I don't know if I applied the patch correctly. I have simply overwritten the file. Is that OK?The operating system I use is Linux. The VGA Controller is Intel. Abayo. Edited November 8, 2018 by koo Quote Link to post Share on other sites
Bikerdude 3741 Posted November 8, 2018 Report Share Posted November 8, 2018 While you wait for one of the Linux guru's to get back to you, trying deleting the darkmod.config file and then restart. Quote Link to post Share on other sites
duzenko 659 Posted November 8, 2018 Report Share Posted November 8, 2018 TDM x64 starts with blank screen. Music is playing. I get these warnings: WARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES The same happens even if I use the settings described in the http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.06#Old_TDM_Look . I also used the patch provided on the https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-206-intel-glsl-fix without success. I don't know if I applied the patch correctly. I have simply overwritten the file. Is that OK? The operating system I use is Linux. The VGA Controller is Intel. Abayo.I'd say your GPU is not compatible with TDM 2.06I wish it was beta tested on a system old like that but it's quite rare I guess Quote Link to post Share on other sites
nbohr1more 2163 Posted November 8, 2018 Report Share Posted November 8, 2018 Try setting: r_softShadowsQuality 0 r_useFBO 0 r_useGLSL 0 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
koo 0 Posted November 8, 2018 Author Report Share Posted November 8, 2018 Did that. Won't work. How can I download previous version/s? Abayo. Quote Link to post Share on other sites
nbohr1more 2163 Posted November 8, 2018 Report Share Posted November 8, 2018 Download the 2.0 full installer from this listing: https://www.moddb.com/mods/the-dark-mod/downloads then use the tdm_updater to upgrade from 2.0 to 2.01 and so on then interrupt the 2.05 to 2.06 step. Otherwise, use the 2.0 to 2.01 (etc) zip packages on that same page to iteratively update. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
noni 1 Posted November 8, 2018 Report Share Posted November 8, 2018 (edited) Try if you have a distribution based on Ubuntu or derivatives:sudo add-apt-repository ppa:ubuntu-x-swat/updatessudo apt-get updatesudo apt dist-upgrade For uninstall:sudo apt-get install ppa-purge && sudo ppa-purge ppa:ubuntu-x-swat/updates Edited November 8, 2018 by noni Quote Link to post Share on other sites
nbohr1more 2163 Posted November 8, 2018 Report Share Posted November 8, 2018 Another option: http://forums.thedarkmod.com/topic/19095-installing-older-tdm-versions/ Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
freyk 475 Posted November 8, 2018 Report Share Posted November 8, 2018 And upgrade to version 2.05. Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
duzenko 659 Posted November 9, 2018 Report Share Posted November 9, 2018 I think it's best for everyone if we fix this in 2.07 alpha @koo, please try this and report the errors you have http://forums.thedarkmod.com/topic/19257-testers-and-reviewers-wanted-bfg-style-vertex-cache/?p=429158 Quote Link to post Share on other sites
stgatilov 1233 Posted November 9, 2018 Report Share Posted November 9, 2018 I believe it is possible to create updated version of shaders for 2.06.Someone needs to unpack all shaders, then switch their version pragma to 120, then use glslvalidator on all of them.Replace some in/out-s with varying/whatever, probably remove some code, and it will work. Quote Link to post Share on other sites
duzenko 659 Posted November 9, 2018 Report Share Posted November 9, 2018 I believe it is possible to create updated version of shaders for 2.06.Someone needs to unpack all shaders, then switch their version pragma to 120, then use glslvalidator on all of them.Replace some in/out-s with varying/whatever, probably remove some code, and it will work.I'm afraid it's not that simpleShadowmap.gs will certainly break in any case and the only workaround for that is to delete the .pk4We need to fix this in 2.07 anyway Quote Link to post Share on other sites
koo 0 Posted November 12, 2018 Author Report Share Posted November 12, 2018 (edited) I think it's best for everyone if we fix this in 2.07 alpha @koo, please try this and report the errors you have http://forums.thedarkmod.com/topic/19257-testers-and-reviewers-wanted-bfg-style-vertex-cache/?p=429158 Since I haven't found the instructions for applying the 2.07 version I assumed overwriting the contents of my darkmod folder with the zip file contents should do the trick. I have tried the configuration for old tdm look. (r_nvidiaOverride 0, r_softShadowsQuality 0, r_useFBO 0, r_useGLSL 0) as well as the default configuration file and both return the same result.------------- Warnings ---------------during The Dark Mod initialization...WARNING:Couldn't load sound 'sound' using defaultWARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1WARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/blend.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/blend.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/fog.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/fog.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/interaction.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/interaction.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/oldStage.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/oldStage.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validationP�, WARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES WARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validation0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES 22 warningsterminal support enabled ( use +set in_tty 0 to disabled )pid: 15663Async thread startedCouldn't exec autocommands.cfg - file does not exist.Killed Abayo. Edited November 12, 2018 by koo Quote Link to post Share on other sites
duzenko 659 Posted November 12, 2018 Report Share Posted November 12, 2018 Since I haven't found the instructions for applying the 2.07 version I assumed overwriting the contents of my darkmod folder with the zip file contents should do the trick. I have tried the configuration for old tdm look. (r_nvidiaOverride 0, r_softShadowsQuality 0, r_useFBO 0, r_useGLSL 0) as well as the default configuration file and both return the same result.Abayo.Thanks I will try to come up with a patch over the next few days Quote Link to post Share on other sites
duzenko 659 Posted November 13, 2018 Report Share Posted November 13, 2018 Try this: https://drive.google.com/file/d/0B9OoHSmkeSeNZWdyZFliQkNsVTA/view?usp=sharingAlso, add seta r_fullscreen "0" to your darkmod.cfg Quote Link to post Share on other sites
koo 0 Posted November 14, 2018 Author Report Share Posted November 14, 2018 I unpacked the contents of the zip file to my darkod directory. The main screen works both ways, r_fullscreen 0 or 1. I have successfullystarted the training mission and it looks like this https://we.tl/t-ME5PVgzRWg Abayo. Quote Link to post Share on other sites
duzenko 659 Posted November 14, 2018 Report Share Posted November 14, 2018 TryReloadglslprogramsIn game consoleAlso, attach your darkmod.cfg EditOh wait - you're on linux, right?Someone will have to compile the main executable binary for you. If you could build on your system, that would be great Quote Link to post Share on other sites
koo 0 Posted November 19, 2018 Author Report Share Posted November 19, 2018 Sorry for the delay. Yes I am on Linux. I could if you let me know how. Abayo. Quote Link to post Share on other sites
duzenko 659 Posted November 19, 2018 Report Share Posted November 19, 2018 Sorry for the delay. Yes I am on Linux. I could if you let me know how. Abayo.You can try this guidehttp://wiki.thedarkmod.com/index.php?title=The_Dark_Mod_-_Compilation_Guide Quote Link to post Share on other sites
duzenko 659 Posted November 19, 2018 Report Share Posted November 19, 2018 Here's a cloud build binaries - no guaranteeshttps://drive.google.com/file/d/1Za_8mZMMScdJBhiNaCPu57C7iZXqWz4v/view?usp=sharing Quote Link to post Share on other sites
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