Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Oh my, I had no idea that this was such a magnum opus! I will look forward to playing this in the coming days. Looks great by the screenshots!

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Posted

Am I missing something about the wall safe?

 

 

The code causes an unlock sound and doesn't raise the painting, and I've searched all of the master bedroom for a small switch--which if it exists has no hinting--and come up empty.

 

Posted

Hello GUFF,

 

 

 

 

The correct code as per the letter from the guard's room is 5 - 9 - 3. I just tried again and it works fine.

 

Are you using 2.06 or Beta 2.07?

 

 

 

  • Like 1
Posted (edited)

I am using 2.06.

 

Edit: I also tried 2.07 beta and the same issue is present. Tried on Easy and Hard difficulties, same problem.

 

 

I input the code, unlocking sound, nothing happens. Change the code, locking sound. Re-confirm code, same problem. The painting just never lifts and nothing occurs.

 

Edited by GUFF
Posted (edited)

Hello GUFF,

 

 

 

 

I am really very sorry, but I cannot re-produce the problem. I tried once again on all difficulty levels, and I also started entering the numbers in random orders, but it works as it should (it also worked for my beta testers).

 

post-37993-0-62700800-1545990466_thumb.jpg

 

I will ask for help and get back to you.

 

Sorry for the inconveniences! :( :( :(

 

 

 

Edited by JackFarmer
  • Like 1
Posted (edited)

Hello GUFF,

 

 

 

 

I am really very sorry, but I cannot re-produce the problem. I tried once again on all difficulty levels, and I also started entering the numbers in random orders, but it works as it should (it also worked for my beta testers).

 

attachicon.gifbedroom.jpg

 

I will ask for help and get back to you.

 

Sorry for the inconveniences! :( :( :(

 

 

 

 

 

Don't know if this helps, but I played the other parts of the mission and it's also an issue with the other combo locks...

In the bank's vaults. They also will not open upon entering the proper combination.

.

Edited by GUFF
Posted

Hello GUFF,

 

 

 

 

I retested the safes in the banks as well, then tested the safe in the manor and it worked. I then agree with you, there must be a connection.

 

This is so strange as this problem seems only to occur on your computer. Hm...

 

I will ask a TDM team member for help.

 

 

 

 

Regards,

 

JF

  • Like 1
Posted (edited)

Hi Jack,

 

I have the same problem as GUFF. Neither the coded safes in the bank nor the one in the manor will open for me. Entered the correct code(s), unlocking sound happens, but access is denied. Can't get into any of them.

 

I was able to "noclip" into the bank safes, but that doesn't work in the manor (can't frob the chalice). Can't finish the mission.

 

Playing on v2.06, Win x64

Edited by Kerry000
Posted

For the people experiencing problems, can you post what your "open doors by unlocking" setting is in the Gameplay menu?

It was off. And this is the issue, actually. I loaded up my game, turned it on and the automatically opening combo locks work now.

Posted

Hi Jack,

 

I have the same problem as GUFF. Neither the coded safes in the bank nor the one in the manor will open for me. Entered the correct code(s), unlocking sound happens, but access is denied. Can't get into any of them.

 

I was able to "noclip" into the bank safes, but that doesn't work in the manor (can't frob the chalice). Can't finish the mission.

 

Playing on v2.06, Win x64

 

Could it be that

in the manor, the safe doesn't need only the code to open, that only lowers the painting, you also need the "dark key" to unlock the safe itself. The code boxes in the bank vault seem to do nothing for me, I was able to just unlock them with their respective keys. *shrug*

. If that doesn't work I would try Springheel's suggestion.

  • Like 1

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Posted

The code says that if the menus open on unlock is yes and the door is marked open on unlock, then the door will open after unlocking.

 

If either setting is no then the door wont open.

 

The number wheel script needs to provide a path around this problem, so that players can use either yes or no in the menu

Posted

Ok, was able to finish. A few hundred loot from max. Pretty good. It's like several small missions pieced together with a lot of largely empty space between them. A few patrols could have been more interesting there. In general the play area was probably too big, and that includes most of the indoors stuff.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • nbohr1more

      Cool thing: Thanksgiving break means I don't have to get my son up before dawn

      Not cool thing: My son stays up all night on my PC so I don't get much TDM time...
      · 3 replies
    • datiswous

      Does anyone know if the mission/map in this video posted by @Springheel can still be found somewhere and played? Looks like fun.
       
      · 1 reply
    • taffernicus

      I'm curious about doom and thief multiplayer netcode 😂 or how these games handle networking for multiplayer in general
      a youtube channel called battle(non)sense sometimes posts about netcode analysis
      · 2 replies
    • The Black Arrow

      Hey @Ansome, are you still around? I think it's been about 3 months since you've had an issue with an SSD, right?
      · 4 replies
    • Sotha

      Brushes: ~1300
      Patches: ~990
      Entities: ~960
      Ambients: Done, EFX: Done, Objectives: Done, Briefing, Done, Location System: Done.
      Going to final polishings before beta.
      · 0 replies
×
×
  • Create New...