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TDM on Raspberry 3+


tasker1999

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I guess no.

 

It seems that Raspberry Pi today has desktop OpenGL 2.1 (which seems to be enough for TDM).

However, it uses ARM cpu, which is going to cause many issues during build (most likely solvable, but would take considerable time).

 

Currently TDM officially supports x86 CPUs (both 32-bit and 64-bit) with Windows or Linux OS.

Some code for PowerPC support is present also because original Doom 3 used to run on old Macs, but I'm not sure if it is working today.

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I guess no.

 

It seems that Raspberry Pi today has desktop OpenGL 2.1 (which seems to be enough for TDM).

However, it uses ARM cpu, which is going to cause many issues during build (most likely solvable, but would take considerable time).

 

Currently TDM officially supports x86 CPUs (both 32-bit and 64-bit) with Windows or Linux OS.

Some code for PowerPC support is present also because original Doom 3 used to run on old Macs, but I'm not sure if it is working today.

 

There's a apk version of idtech 4 for Android (DIII4A) so it should be possible but i never saw its source code so don't know how hard it would be to make it work for TDM.

Edited by HMart
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tried that to run TDM on android

in this topic:http://forums.thedarkmod.com/topic/16672-trying-to-run-tdm-on-android/?hl=

maybe possible with d3 and a very old version of tdm.

 

read this topic for some pointers, d3 on the pi:

https://www.raspberrypi.org/forums/viewtopic.php?t=99624

(check also a video in the spoiler)

 

or try steam link on your pi.

https://steamcommunity.com/app/353380/discussions/0/1743353164093954254/

and

http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

 

video in the spoiler

 

 

 

Edited by freyk
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  • 2 weeks later...

You would need to have to be some serious Linux programming experience to build for ARM or especially Android.

@stgatilov and others have done a lot of work around the vanilla x86 assembler code but it must still be incompatible in many ways.

Porting to Android is much harder obviously but for ARM-Linux it might be relatively straightforward.

The big IF is 3D performance of the ARM chips. I would NOT expect a 1W chip to deliver anything close to what you're used to on desktop.

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  • 2 years later...

I have covered all the x86-specific trash in proper ifdefs (see 4550).
Even managed to cross-compile TDM for 64-bit ARM (stopped at linking phase).

Note however that:

  1. Recent trunk requires OpenGL 3.3. Even Raspberry Pi 4 does not provide it.
  2. In order to link TDM, you have to build all third-party libs for your platform via conan --- that could be hard.
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