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Updated to 2.07, game won't launch


Anderson

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duzenko, on 06 Feb 2019 - 3:26 PM, said:


Did you try other graphics drivers?


https://ark.intel.com/products/71141/Intel-Celeron-Processor-B830-2M-Cache-1-80-GHz-




Yes, I have the latest drivers. I tried to force install newer drivers and even Bikerdude tried to help make a hack to let Windows install it but they don't work on this laptop. Which we tried on another issue in this thread: http://forums.thedarkmod.com/topic/19450-fan-missions-stop-loading-and-go-back-to-menu-solved




stgatilov, on 06 Feb 2019 - 2:38 PM, said:


You said that 32-bit and 64-bit versions behave differently: one of them exits itself.


Does it look like a crash in this case?


What are the contents of qconsole.log in the case when TDM exits itself?



If there is a crash, please record crashdump and share it.



The difference in behavior for the two version is that the 64-bit version does not even show the TDM mouse and it crashes without having this screen with "TDM is not answering would you like to close the app or wait for it?" , what would you like to do, and after that it is logical to close it and "it sends information to Microsoft" and then it closes itself. But both versions do not launch the game and they have a black screen. The 32 bit version has a mouse on a black screen and it is freezed with the situations that Windows proposes to "wait for the app of close it". I made a condump off of this moment because when it sends information to Windows when I choose to close it the app closes too fast to make a condump file. Clicking around leads to the game "not answering". Which brings the necessity to close it because it won't work after this anyway.



So, here's the condump off of the 32 bit version link - https://1drv.ms/u/s!AvGDCLNzgVKKhMFlH-BzTMHk8AT8yA



I will work to see If there are any changes in troubleshooting with gsconsole.log tomorrow when I come back!



"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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Thanks for the dump.

 

Here is the place where execution was at the moment dump was recorded:

 

 

wcmolk.png

 

 

 

Given that it is second frame, it may be a deadlock/freeze on glClientWaitSync.

Anderson, could you please try to add the following line to your darkmod.cfg:

seta r_useFenceSync "0"

And try to start TDM again (both bitness) ?

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You might consider investing some time into force installing those newer drivers.

It might be possible after all, from my experience with my Atom netbook.

I force installed AMD drivers on a laptop years ago when Quake Wars came out. Prior to the forced install, the game played with mostly black textures and stuttered. After, all textures displayed properly and the fps increased substantially.

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Thanks for the dump.

 

Here is the place where execution was at the moment dump was recorded:

 

 

wcmolk.png

 

 

 

Given that it is second frame, it may be a deadlock/freeze on glClientWaitSync.

Anderson, could you please try to add the following line to your darkmod.cfg:

seta r_useFenceSync "0"

And try to start TDM again (both bitness) ?

 

Thank you very much, 32 bit bit TDM launches and works fine, but for some reason when launching an FM there is no visible light sources from torches/lamps (probably I need to fiddle around with darkmod.cfg or something else because I remember I had this issue with previous versions of TDM on this laptop in the past).

 

TDM 64 bit shows black screen and still does not work, which leads to a crash in a few seconds.

 

I did not have time up to the end of the week but if it is still of any use I will provide tomorrow gconsole.log as you requested.

Edited by Anderson

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

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You might consider investing some time into force installing those newer drivers.

It might be possible after all, from my experience with my Atom netbook.

 

 

I force installed AMD drivers on a laptop years ago when Quake Wars came out. Prior to the forced install, the game played with mostly black textures and stuttered. After, all textures displayed properly and the fps increased substantially.

 

You are probably right but I tried and I had to reset my PC to a previous Windows version by getting those latest drivers. I can try some more of course but later on when I have more time. If even Bikerdude could not figure it out - it would take me ages to find the culprit of why these drivers will not work (and any troubleshooting to make it work, because my priority is to be able to work with documents, read mail and other routine stuff). I am after all very satisfied with the game showing Minecraft pixels and a tolerable framerate just so I can immerse myself a little even in low quality.

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

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Thank you very much, 32 bit bit TDM launches and works fine, but for some reason when launching an FM there is no visible light sources from torches/lamps (probably I need to fiddle around with darkmod.cfg or something else because I remember I had this issue with previous versions of TDM on this laptop in the past).

This is expected and easier to fix.

You can use either of the two workarounds described here.

However, you will be limited to hard stencil shadows as the result.

 

Anyway, the original issue is quite strange.

It is even more strange that 64-bit version still does not work for you.

I would be grateful if you record a memorydump for this crash.

Normally, when a program crashes, you are presented a dialog box with choices like "close", "send info", "debug", ...

At this moment you can start process explorer and record crashdump (i.e. before clicking on any of the buttons).

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This is expected and easier to fix.

You can use either of the two workarounds described here.

However, you will be limited to hard stencil shadows as the result.

 

Anyway, the original issue is quite strange.

It is even more strange that 64-bit version still does not work for you.

I would be grateful if you record a memorydump for this crash.

Normally, when a program crashes, you are presented a dialog box with choices like "close", "send info", "debug", ...

At this moment you can start process explorer and record crashdump (i.e. before clicking on any of the buttons).

 

Okay, so here is a condump file for tdm64bit version and the gconsole.log file as you requested earlier (remove .txt extension from it).

 

Working on trying to catch a crashdump in the meantime.

Thus far cannot buy enough time for crashdump to do its job.

 

But I confirm that 1) Set "r_useGLSL 0" and restart to revert to old shaders works to bring back light sources.

tdm64bit.txt

qconsole.log.txt

Edited by Anderson

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

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