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Doom 3 how can i spawn fx functions with effects?


games-furious

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i try give me error

Unknown value "startFX"

 

I write startFX and correct is startFx then used with referenced class name func_fx then work. thanks a lot

 

code
if (t > 5){  //Code for spawn enemies Wherever you wish on the map     sys.wait(1.8);     entity new_monster = sys.spawn("monster_zombie_fat"); // example monster_zombie_fat or any class enemy name  new_monster.setKey("name", "monster_zombie_fat_3");      new_monster.setOrigin('-136 -120 11');  entity spawn_effects = sys.spawn("func_fx");  spawn_effects.setOrigin('-136 -120 11');  spawn_effects.startFx("fx/teleporter");      sys.wait(1.8);    entity new_monster2 = sys.spawn("monster_demon_imp"); // example monster any class enemy name  new_monster2.setOrigin('-136 -50 11');  spawn_effects.setOrigin('-136 -50 11');  spawn_effects.startFx("fx/teleporter");    string myStr = new_monster.getKey("name");   // Retrieve the value of the "name" spawnarg of the player entity      myStr = "The name of zombie_fat is " + myStr + "\n";      sys.println(myStr);   // Print the text to the console  t = 0; }

 

Edited by games-furious
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