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Doom 3 Wish show health of monsters when hited on screen


games-furious

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i wish now can write the health of monsters when hited may be can use with scriptEvent entity getAttacker() ? using threads may be?

but in my doubt in entityDef can be write the params in runtime? example is

"inv_name" "Hited! cb_demon health is monster_boss_cyber_demon_1.getHealth()"

or any idea how can i write on the screen the message?

thanks

Edited by games-furious
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Instead of creating a separate topic for every issue you have (and pushing other topics to next pages), you may want to ask your questions on Doom3/idtech4 engine Discord. There are several standalone project devs there, you'll probably get help faster.

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