STiFU Posted December 27, 2020 Report Share Posted December 27, 2020 51 minutes ago, peter_spy said: It feels a bit like skating, her running and walking feels more like gliding over surfaces. And when she runs into something, and you keep the directional key or pad pressed, she keeps running in place, so that does look silly As for the internal monologue, it would be much better IMO, if the protagonist didn't have to say things in her head, and then say it out loud to a character in dialogue. Yes, that's how it works in real life, more or less, but it doesn't mean it's interesting for the viewer (at least to me it's rather bland or annoying). I didn't get far yet, so I can't comment on the gameplay much (and I didn't in the previous post as well). It feels okay; again, kind of standard Remedy stuff, shooting guys with guns regardless of what paranormal force controls them (in Alan Wake it was black, here it's red and that's about it in terms of differences ). Maybe if I wasn't slightly familiar with the concept of the SCP Foundation, I'd want to come back to play it every evening, just to see where the story goes. Unfortunately, as a whole, it's just okay-ish to me. Great graphics and lighting; great sound design too, as you mentioned. But other aspects didn't grab me with anything in particular (yet?). Ok, that sounds a lot less negative now. I can live with that! Then again, you're always very critical, so I should be used to that! As for the monologue, there is actually an explanation for that. It is a spoiler, 'though, so only continue reading once you heard of "Polaris" in the game: Spoiler You are actually not talking to yourself, but to Polaris, another super natural force that is somehow connected to all of this and seems to live inside your head. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.