JackFarmer 482 Posted July 17, 2019 Report Share Posted July 17, 2019 I do not know where to post this (@Springheel: If not fitting, please move it to an appropriate section) If all mission objectives have been reached, the player shall says some final words. Quote Link to post Share on other sites
Springheel 4645 Posted July 18, 2019 Report Share Posted July 18, 2019 Why not just trigger a speaker? Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Goldwell 2477 Posted July 18, 2019 Report Share Posted July 18, 2019 Piggybacking onto what Springheel wrote, I would recommend adding in a trigger_count entity, listing the count at whatever number of objectives you have. Then in the objectives window have that trigger_count get triggered for each objective that's completed. You can do this by going Inside the mission objective screen, go into edit objective and add the name of the trigger_count entity in the field labeled "completion target". And then have the trigger_count entity target your speaker for the final voice line. 1 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
grayman 2974 Posted July 18, 2019 Report Share Posted July 18, 2019 @Jack, did what I send you fail? Haven't heard back. Quote Link to post Share on other sites
JackFarmer 482 Posted July 19, 2019 Author Report Share Posted July 19, 2019 Hello grayman, Unfortunately, it does not work, and I did not want to bother you again with this problem. If ok fro you, I will create a pk4 with a quicksave shortly before the player can end the mission. Quote Link to post Share on other sites
JackFarmer 482 Posted July 19, 2019 Author Report Share Posted July 19, 2019 On 7/18/2019 at 7:15 AM, Goldwell said: You can do this by going Inside the mission objective screen, go into edit objective and add the name of the trigger_count entity in the field labeled "completion target". That was my first thought. The problem is, some of the completion targets in the relevant objectives are already occupied with other commands, and I think I cannot add more than one completion target...? Quote Link to post Share on other sites
Dragofer 1430 Posted July 19, 2019 Report Share Posted July 19, 2019 (edited) 57 minutes ago, JackFarmer said: That was my first thought. The problem is, some of the completion targets in the relevant objectives are already occupied with other commands, and I think I cannot add more than one completion target...? You can use a target_relay as your completion target instead, which does have the ability to have multiple targets. Edited July 19, 2019 by Dragofer 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide Link to post Share on other sites
Goldwell 2477 Posted July 19, 2019 Report Share Posted July 19, 2019 59 minutes ago, JackFarmer said: That was my first thought. The problem is, some of the completion targets in the relevant objectives are already occupied with other commands, and I think I cannot add more than one completion target...? Have a target_once entity that has the "notouch" "1" spawnarg on it and have that targeting whatever you need to complete. And then for the objective just point that towards the trigger_once. Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
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