Jump to content
The Dark Mod Forums

New feature: Fluid Lean using Cell Phone Sensor

No Trickster

Recommended Posts

On 2/24/2020 at 3:17 PM, No Trickster said:

It takes 2 or 3 seconds I think "to build up", and after that "warming up" period it works great and is more responsive.

For example, that is fixed, no more "wasted time", so no more "gratuitous latency".  That was just a mishandling of the socket.  That "warming up" was related to OS buffers, like I said in one post, but was caused by mishandling the socket buffer.  Performance-wise:  I activated the FPS counter,  I uncapped FPS , I tried to reach more than 60 FPS but I couldn't (maybe my driver in linux is not uncapped or I didn't set vsync off ... I really didn't attack the "60 FPS problem")  what I wanted to see if this code was affecting FPS in any way and I found it does not.  Maybe 2 or 3 FPS , but that's not a big performance penalty.  I would need to try that by slowing the game FPS (forcefully), simulating a slower hardware, and try it going on 30 FPS to see if it is more affected.  Anyways, any other users testing it would be something good.

Right now, I  really don't know if Windows will have its own performance issues when porting this.  Because I made use of some features of sockets that maybe are linux-only or maybe not.  I didn't get there yet.  I hope I don't crash with a wall when I decide to port it to windows just because of "sockets stuff".

Edited by No Trickster
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • freyk

      Some years earlier i created some launchers for TDM. uploaded today some new sourcecode and executables on my github repo.
      · 0 replies
    • Epifire

      Say, I know it's been a while since the site got overhauled from the crash. But did we ever figure out if/how to get the recent topics & replies list back? It's not a total deal breaker but it was nice for becoming a thread creeper again...

      · 2 replies
    • Epifire

      Some of you who've been on the TDM discord know I was out of work last Winter, just putting in hrs for the developer portfolio. Currently I've been working a seasonal job to pay the bills and now I'm finally in my last week before I get bumped off. Things will be tight but I'm planning a long off period to make as much content as I can. Big plans in Unreal Engine as well as my most ambitious TDM collab yet! Never been so excited to be a stuck at home to pursue my life's work. With a lotta time and maybe some luck, I'm hoping to get enough art work done that I may start applying around to studios.
      · 4 replies
    • STiFU

      I finally got around to play Prey and I truly loved it. It is an incredible homage to System Shock and Deus Ex. While the gameplay is not en par with those two titles, the game makes up for that with its well written lore and story. The whole "world" just feells so authentic and it features a ton of really god environmental story-telling. Recommended for every immersive sim fan, i.e., everyone on this forum.
      · 2 replies
    • jaxa

      Alder Lake has arrived:
      · 0 replies
  • Create New...