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No fullscreen on Fedora 31 w/ AMD video


hobbes1069

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I haven't run tdm for some time so I can't say for certain that's it's the video card change but I upgraded from a a Nvidia 1050 to a Radeon RX480 and now the game always starts in windowed mode.

The only REAL difference is the Nvidia drivers forced running in X while the open source Radeon drivers happily run in Wayland. 

What can I do?

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On 3/21/2020 at 12:42 AM, hobbes1069 said:

I haven't run tdm for some time so I can't say for certain that's it's the video card change but I upgraded from a a Nvidia 1050 to a Radeon RX480 and now the game always starts in windowed mode.

The only REAL difference is the Nvidia drivers forced running in X while the open source Radeon drivers happily run in Wayland. 

What can I do?

Is there something similar to borderless gaming app but for Linux? In that way you can workround the problem. 

Edited by HMart
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  • 1 month later...
On 3/20/2020 at 6:42 PM, hobbes1069 said:

I haven't run tdm for some time so I can't say for certain that's it's the video card change but I upgraded from a a Nvidia 1050 to a Radeon RX480 and now the game always starts in windowed mode.

The only REAL difference is the Nvidia drivers forced running in X while the open source Radeon drivers happily run in Wayland. 

What can I do?

I've run TDM successfully in fullscreen under Fedora 30, 31, and now 32 with an AMD Radeon RX 580 using X11.

I suspect TDM doesn't totally work under Wayland; personally I'm using X because of some other programs that got very angry when running under Wayland, so I had to switch back to X to get things working. It should be easy to toggle over to using X; you can just switch it on the login page with the little gear icon.

Do you happen to have a multi-monitor setup?  For me, I had to go into the system display settings and disable my second monitor when playing TDM fullscreen. Otherwise it goes into a weird windowed mode. Doesn't necessarily sound like the case here, but just in case that tidbit helps someone else...

 

Edited by krrg
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Here was my workaround:

 

Basically, set it up as a windowed app sized to your native resolution and then tell your window manager to make it borderless.  I would expect this to work on Wayland as well, unless there's another issue preventing it from running even in windowed mode there.

I started working on modernizing the fullscreen code but have been busy with real work lately.  Since we have a workaround I wasn't going to push for a change in 2.08 and instead was planning to take the time to make sure the reworked code works out-of-the-box in both Wayland and X.

 

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