Popular Post Dragofer Posted March 22, 2020 Popular Post Report Share Posted March 22, 2020 A while back Atheran made use of cloth simulation to create covered versions of various kinds of furniture. While others and I have been putting these models to good use in our FMs since then, they didn't get taken up in TDM's core assets because of numerous issues. So I've put a decent amount of time into fixing these issues, and can confirm that they were numerous indeed. Automatic mesh generation sure causes a lot of collateral damage, as the cloth UV map was split into a thousand shards, the shadowmeshes didn't work and intersected with the cloth, excess/missing verts and faces everywhere and materials were messed up. But I think it was worth it: They all sit around 3000 tris. Could probably shave off several hundred off each model's shadowmesh, but I suppose they're mostly intended for dark, cobweb-filled rooms and mansions anyway. Here's a download (just drop or extract the .pk4 into your FM). I've also uploaded them to 2.08 (Rev 15867) 7 3 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
grayman Posted March 22, 2020 Report Share Posted March 22, 2020 I've used the old ones in several missions; will switch to new ones in the future. Thanks for doing this!! 2 Quote Link to comment Share on other sites More sharing options...
Jedi_Wannabe Posted March 22, 2020 Report Share Posted March 22, 2020 Oh my. Fantastic. I will have to replace all my old ones with these updated ones. Thank you a ton. 1 Quote As my father used to say, "A grenade a day, keeps the enemy at bay!" My one FM so far: Paying the Bills: 0 - Moving Day Link to comment Share on other sites More sharing options...
Dragofer Posted March 22, 2020 Author Report Share Posted March 22, 2020 26 minutes ago, Jedi_Wannabe said: Oh my. Fantastic. I will have to replace all my old ones with these updated ones. Thank you a ton. Thank you - in fact, seeing these covered models in your closed alpha/beta was what got me going. I thought I could link you a better version, but that one turned out to be in bad shape too. IIRC your covered furniture is in a different model folder, will have to be aware of that when you replace them. 1 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
Jedi_Wannabe Posted March 22, 2020 Report Share Posted March 22, 2020 (edited) Good to know. Many thanks! And yes I’m trying to get through all the notes I’ve received so far. Going well, it’s so fun, but hard with a full house on quarantine Hope to go open within a month. Edited March 22, 2020 by Jedi_Wannabe Quote As my father used to say, "A grenade a day, keeps the enemy at bay!" My one FM so far: Paying the Bills: 0 - Moving Day Link to comment Share on other sites More sharing options...
STRUNK Posted March 22, 2020 Report Share Posted March 22, 2020 These look so good!! Thanx. 1 Quote Link to comment Share on other sites More sharing options...
Bienie Posted March 23, 2020 Report Share Posted March 23, 2020 These will come in very handy, covered furniture provides a lot of ambiance/atmosphere. Thanks for putting in the work! 2 Quote My Fan Missions: Series: Standalone: Chronicles of Skulduggery 0: To Catch a Thief The Night of Reluctant Benefaction Chronicles of Skulduggery 1: Pearls and Swine Langhorne Lodge Chronicles of Skulduggery 2: A Precarious Position Chronicles of Skulduggery 3: Sacricide Link to comment Share on other sites More sharing options...
Popular Post Atheran Posted April 16, 2020 Popular Post Report Share Posted April 16, 2020 Oooh boy. It's been a good few years I haven't checked these forums. Good job @Dragofer. Those assets were bad and honestly, big part of the reason I stopped helping around here. My workflow was atrocious due to (in order of importance): 1st) Lack of knowledge and experience. I had just stared dabbling in 3d modeling/texturing as a hobby for less tha a year to any serious degree at the point. Now it's been a few years, worked on a couple of games in a serious team effort, went to uni about Game Development and working on my own game right now. As such this has been fixed to a big degree. 2nd) The tools themselves. I couldn't stand Lightwave (still can't) and was seriously focusing on PBR workflows and the traditional texturing felt wrong to me. I'll keep an eye around for a while now and if I see progress on that second one (as in being able to use the tools I know, because there was nothing wrong the way it was, just not for me) I might try and help again. So once again, good job on my old assets, glad the community is still going and.. Sorry for bailing out on all of you, especially @grayman and a couple others. Cheers. 5 Quote Sometimes I want to screamSo long that life escapesAnd then I'd shut my eyesI'd be the angel of disgrace Link to comment Share on other sites More sharing options...
Dragofer Posted April 19, 2020 Author Report Share Posted April 19, 2020 @Atheran welcome back, and you sure sound a lot more knowledgeable than me about modelling now. For me modelling is just part of my toolset as an FM author for getting things done, alongside sound/image editing and scripting, so I'm glad to see a (newly baked) specialist in this field returning to the forums. Regarding the tools, Lightwave isn't obligatory. Arcturus and I use Blender, while I know others use/used 3dsmax, softimage and wings3d. As long as it produces .lwo or .ase models it's all good. 2 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
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