Popular Post Dragofer Posted March 22, 2020 Popular Post Report Share Posted March 22, 2020 A while back Atheran made use of cloth simulation to create covered versions of various kinds of furniture. While others and I have been putting these models to good use in our FMs since then, they didn't get taken up in TDM's core assets because of numerous issues. So I've put a decent amount of time into fixing these issues, and can confirm that they were numerous indeed. Automatic mesh generation sure causes a lot of collateral damage, as the cloth UV map was split into a thousand shards, the shadowmeshes didn't work and intersected with the cloth, excess/missing verts and faces everywhere and materials were messed up. But I think it was worth it: They all sit around 3000 tris. Could probably shave off several hundred off each model's shadowmesh, but I suppose they're mostly intended for dark, cobweb-filled rooms and mansions anyway. Here's a download (just drop or extract the .pk4 into your FM). I've also uploaded them to 2.08 (Rev 15867) 7 3 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
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