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Feather Duster Request


grayman
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  • 2 weeks later...

I'm not doing any modelling atm, but maybe Peterspy or Epifire could help?  Don't know how often they read the forums, but they're active on Discord.

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20 hours ago, grayman said:

No takers, eh?

 

I did see your post when you first posted it, but I have 0 modelling skill so I didn't post anything.

 

But I know we do have some skilled modelers such as @Epifire @kingsal @Arcturus @peter_spy who might be kind enough to pop in and offer their skills?

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If you don't care too much about quality, I could do something quick and dirty tomorrow.

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Sorry I'm not near as active on the forums these days since pursuing the portfolio again but this could be quickly whipped up I think.

If anything I'd just need to get a suitable material for the feathery parts to look... feathery. If Springheel provides a model, obviously we shouldn't need two but in the case that cannot be done I'm sure I could come up with something.

Modeler galore & co-authors literally everything

 

 

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Alright, so here's the first pass. If you want it more dense with feathers I can add in more. The lighting is a bit harsh but I'm kinda running into the limitations of our lack in subsurface scattering. Or soft alpha filtering.

Let me know what you think, it's super simple but I figured was about the detail you'd need. NOTE: it's only static so it'll need a collision hull treatment if you want it to be player-chuckable...

0HflFVp.jpg
 

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Modeler galore & co-authors literally everything

 

 

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