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Script strings limited to 127 characters


joebarnin
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[Let me know if this isn't the right place for this post]

This is a thread to discuss this issue: 

I created a bug here: https://bugs.thedarkmod.com/view.php?id=5236

As for duzenko's comment in the bug tracker:

Quote

what about hypothetical "appendSpawnArg" function?
You start with a short string with a call to setSpawnArg, then call appendSpawnArg a few times dynamically to build your long text?
Would it work for you or you need something more flexible?

An alternative: use spawn arg accessors in setSpawnArg. I.e.
setSpawnArg("page1_body", "Some text to start with.");
setSpawnArg("page1_body", "${page1_body} More text to follow.");

Either of those would be acceptable, from my point of view.

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  • 2 weeks later...

I notice that the Issue has been Fixed. Can I ask which fix was implemented?

Also, one of the comments by duzenko in the bugtracker mentions this thread: https://forums.thedarkmod.com/index.php?/topic/20365-script-string-length-128-workaround/&tab=comments#comment-446786. I don't have access to this thread for some reason. Is it important that I read this thread? If so, I'll need access.

Thanks

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4 hours ago, joebarnin said:

 

Also, one of the comments by duzenko in the bugtracker mentions this thread: https://forums.thedarkmod.com/index.php?/topic/20365-script-string-length-128-workaround/&tab=comments#comment-446786. I don't have access to this thread for some reason. Is it important that I read this thread? If so, I'll need access.

Thanks

@stgatilov?

Quote

I notice that the Issue has been Fixed. Can I ask which fix was implemented?

${argname}

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