Darkness_Falls Posted September 14, 2020 Report Share Posted September 14, 2020 (edited) 4 hours ago, wesp5 said: I agree, that the graphical representation might require too much work, but why not add this just in text form? I like the idea and it shouldn't be too difficult to find class names... I agree, Wesp5 4 hours ago, demagogue said: The problem is that FMs are incommensurable. A "10" would be a fantastic score for a massive FM and a terrible score for a tiny contest-sized FM. So it means somebody would have to play through all of them and personally judge the fair rate of its difficulty in a way that's equal across all FMs, and keep doing it for every new one that comes out. That's a bit unreasonable. What if each fan mission author could specify their own class-ranking values for their mission? A table that lets them manually specify the stealth score-to-career ranking relationships for their map? As well, over time, as more people play their mission, they could fine-tune that table based on player feedback; if there's a trend of people being outraged by carefully playing the hard or long map and getting "Clumsy Safe-cracker" for their ranking instead of, say, a "Nimble Boxman" PS: I propose any art that accompanies the class characterizations should have a shadow over the face of the character so we can't see what their face looks like. Edited September 14, 2020 by Darkness_Falls 1 Quote Link to comment Share on other sites More sharing options...
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