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NOTICE: Intel HD 3000 no longer supported


stgatilov

Are you affected by this decision?  

18 members have voted

  1. 1. Are you affected by this decision?

    • I have newer Intel GPU or NVIDIA/AMD graphics card, so I don't care.
      16
    • I use Intel HD 3000 (or older) to play TDM, but I plan to upgrade it soon.
      1
    • I use Intel HD 3000 (or older) to play TDM, and I don't know how to continue playing!
      1


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Here is another announcement, arguably more important than what would happen to 32-bit executable.

 

Starting from version 2.09, TDM will not run on Intel HD 3000 and below.

The reason is that TDM 2.09 will require OpenGL 3.3 to run.
OpenGL 3.3 is the final version of GL 3, and both NVIDIA and AMD have updated their drivers to support it on every hardware which supports GL 3 (e.g. GeForce 8600 from 2006 is OK).
Despite Intel HD 3000 being only 9 years old, Intel has already discontinued it (last driver update in 2015, no Win10 support), and did not upgrade the driver to version 3.3.

Going with GL 3.3 will greatly simplify rendering code, and will finish the effort of removing deprecated stuff.
There is no plan for further increases in required OpenGL version. OpenGL 3.3 will be enough to play TDM for a long time.
More recent OpenGL features will be used via extensions, only in case your hardware supports them.

 

Speaking of TDM 2.08, we tried to do our best to support HD 3000, leaving some hacks around.
Despite that, we bumped into problems with running the game on the GPU when we accidentally found it.
In case you are trying to play TDM 2.08 on Intel HD 3000, please set cvar: r_uniformTransforms 0

 

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Actually with an Intel HD 630 you *can* play @1280x720, no AA and no AO, Stencil Shadows and no Soft Shadows.

See my last post in the beta thread.

Edited by lowenz
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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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I made both One Step Too Far and Down by the Riverside on an Intel HD 3000, so it's a shame to see that chapter come to a close. That said, the performance of that old chip has degraded so considerably with time that even the simplest test map runs at single digit fps, let alone any real map, which is unplayable even for the stoutest players.

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10 minutes ago, New Horizon said:

I'm on an Intel HD 2500, with an i5 processor.  I've never been one to play with graphics maxed out, so TDM has been just fine for me but I understand needing to update.  I'll have to look into buying a proper card I spose.

 

2500 is still supported (ironically being the next generation to 3000)

it's 2000/3000 and older that will be gone (and already are problematic)

4 hours ago, stgatilov said:

Here is another announcement, arguably more important than what would happen to 32-bit executable.

 

Starting from version 2.09, TDM will not run on Intel HD 3000 and below.

The reason is that TDM 2.09 will require OpenGL 3.3 to run.
OpenGL 3.3 is the final version of GL 3, and both NVIDIA and AMD have updated their drivers to support it on every hardware which supports GL 3 (e.g. GeForce 8600 from 2006 is OK).
Despite Intel HD 3000 being only 9 years old, Intel has already discontinued it (last driver update in 2015, no Win10 support), and did not upgrade the driver to version 3.3.

Going with GL 3.3 will greatly simplify rendering code, and will finish the effort of removing deprecated stuff.
There is no plan for further increases in required OpenGL version. OpenGL 3.3 will be enough to play TDM for a long time.
More recent OpenGL features will be used via extensions, only in case your hardware supports them.

 

Speaking of TDM 2.08, we tried to do our best to support HD 3000, leaving some hacks around.
Despite that, we bumped into problems with running the game on the GPU when we accidentally found it.
In case you are trying to play TDM 2.08 on Intel HD 3000, please set cvar: r_uniformTransforms 0

 

Windows 10 includes drivers for 2000/3000, even if Intel does not offer those on their web site

But in my tests, r_uniformTransforms  is not enough. I also had to r_useFenceSync 0 and only one of x32/x64 worked (can't remember which now)

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It's not a problem if the solution is easily found here on the forums or on the wiki. A compiled tweaking/troubleshooting guide for old computers. We need to digitally immortalize things that worked.

For this:
 

On 6/6/2020 at 11:47 AM, stgatilov said:

In case you are trying to play TDM 2.08 on Intel HD 3000, please set cvar: r_uniformTransforms 0

 

Thank you!
Also this:

 

This is also useful for the purpose of optimizing to the depths of the Mariana Trenches.

On 6/6/2020 at 4:00 PM, duzenko said:

 

But in my tests, r_uniformTransforms  is not enough. I also had to r_useFenceSync 0 and only one of x32/x64 worked (can't remember which now)

Edited by Anderson
Don't underestimate how desperate people are to play the game with Mariana Trench minimums of computer specifications.

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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