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Posted
On 8/6/2025 at 9:47 PM, Bikerdude said:

So where are you getting stuck?
 

Well, I got stuck at the attic part (and, I found the solution too), but it's not about getting stuck, it's about the overwhelming feeling of being lost in the maze of this city. I mean, I had this feeling when I played The Endless Rain FM for Thief or the Black Parade campaign, although I've never finished the latter. This is what I love about the Thief series, although I came to appreciate Thief only this year, so it's new to me. 

Posted
8 hours ago, Keruah said:

(I found the solution too), but it's not about getting stuck, it's about the overwhelming feeling of being lost in the maze of this city. 

Yeah that was the over riding mission when building this FM, was to make it conveluted, like cites of that type do IRL

bhm_banner.jpg

Posted

I'm playing v1.2 on TDM 2.13, on Expert.  I have entered Lily's room,

Spoiler

moved the wardrobe, and opened the door,

and she does nothing.  I've tried leaving the room to see if she follows, she does not.  She can't be knocked out.  I've met the loot target and all the other main objectives.

I entered the room earlier, and decided not to free her as I wanted to clear the streets of opponents and explore further.  Perhaps by doing that I have messed up a script.  

Is this a bug, or have I failed to do something?

 

Posted (edited)

I think the first time I entered her room she was already standing on the bed., and saying the odd word or two.  In fact, I just reloaded a save game from before my first arrival in that room, and she is already standimg on the bed and occasionally saying a few things.  

Edited by Marbrien
Posted

So, the lady is supposed to be knocked out at map start via script. I replayed this with the version straight out of the mission downloader and didn't find an issue, so I'm not sure what is going on. Did you ever use noclip or notarget throughout the playthrough? More importantly, can you replicate the issue?

Posted (edited)

I didn't use noclip or notarget or anything other than normal gameplay.  

BTW, the objective to rescue Lucy is of course unchecked, so the misssion cannot be completed.

I just restarted the mission and used noclip to get to her room.  This time she is unconscious on the bed.  Other than that, I don't know how to try to replicate the issue.

 

UPDATE: I just reloaded the first save game from the runthrough that has the issue, a save I took a few moments after Andreas spoke to me at the table on the pub balcony.  I noclipped straight to Lucy's room, and she is standing on the bed.  Perhaps the action of taking that first save disrupted the knock-out script?

Edited by Marbrien
Posted
On 8/12/2025 at 10:19 AM, Marbrien said:

UPDATE: I just reloaded the first save game from the runthrough that has the issue, a save I took a few moments after Andreas spoke to me at the table on the pub balcony.  I noclipped straight to Lucy's room, and she is standing on the bed.  Perhaps the action of taking that first save disrupted the knock-out script?

Behind the scenes, what happens is:

0) Lily spawns conscious on her bed

1) one frame after map start, a script is called which aims to KO her (void main() in city.script)

Spoiler
void main()
{
	sys.fadeOut('0 0 0', 0);					//start with a black screen so the player doesn't see the painter sitting down at map start
	sys.waitFrame();

	thread KO_Painters_Wife();					//painter's wife should be found unconscious
...

2) the script waits 5s before carrying out the KO (tdm_pw_misc.script)

Spoiler
void KO_Painters_Wife()				//let the wife be found as a ragdoll, but a living one
{
	sys.wait(5);   					
	$painters_wife.KO_Knockout($null_entity); 	// KO the AI
}

It looks like if you make a save during that 5s (after clicking "Press attack to start") where KO_Painters_Wife is waiting, the KO_Painters_Wife() script fails. This looks like a core bug, so I've posted this on the bugtracker: https://bugs.thedarkmod.com/view.php?id=6640

  • Thanks 2
  • 2 months later...
Posted

Finally finished this mission! What an experience!! Absolutely brilliant design from start to finish. Never been so happy to be an avid explorer of the rooftops. My favorite parts were actually the sections that contrasted the streets, like the sewers, hidden tombs, and not to mention the Andersarken worlds. Those were all such welcome changeups to the, sometimes overwhelming, cityscape.

Spoiler

My end stats after first run was 7 hours 47 minutes (!), 6922/7102 loot, 13 out of 14 hidden loot items, 2 optional objectives complete, non-lethal objective chosen for dealing with Marlow. I did finish the assassin objective, but I'm not really sure how. It was already checked off when I found the first letter of Marlow to Lily in his estate. I know I blackjacked the assassin, but I'm not sure if that was all that was needed.

As you can see from my runtime, I was extremely thorough looking for loot. Better to spend that time on the first playthrough than having to scour the whole city over. Missing 180, which I don't think is that bad. I will go through the entire city one more time thoroughly, especially in areas where I didn't find any loot the first time.

I did also find:

Spoiler

- Marlow's torture chamber (no loot here?)

- Hidden tomb where you use mysterious stone

- Hidden room after using Andersarken death mask

Does anyone know where the holy water vial is? I have one in my inventory, but I didn't note down where I got it from.

  • Like 1
Posted
On 8/28/2022 at 11:48 PM, nbohr1more said:

Version 1.12 has been added to the mission database.

 

On 8/13/2025 at 3:59 PM, Dragofer said:

Behind the scenes, what happens is:

0) Lily spawns conscious on her bed

1) one frame after map start, a script is called which aims to KO her (void main() in city.script)

  Reveal hidden contents
void main()
{
	sys.fadeOut('0 0 0', 0);					//start with a black screen so the player doesn't see the painter sitting down at map start
	sys.waitFrame();

	thread KO_Painters_Wife();					//painter's wife should be found unconscious
...

2) the script waits 5s before carrying out the KO (tdm_pw_misc.script)

  Reveal hidden contents
void KO_Painters_Wife()				//let the wife be found as a ragdoll, but a living one
{
	sys.wait(5);   					
	$painters_wife.KO_Knockout($null_entity); 	// KO the AI
}

It looks like if you make a save during that 5s (after clicking "Press attack to start") where KO_Painters_Wife is waiting, the KO_Painters_Wife() script fails. This looks like a core bug, so I've posted this on the bugtracker: https://bugs.thedarkmod.com/view.php?id=6640

Is there any way to knock her out after the fact? She seems immortal. I'm 6 hours into scouring this city mission really hoping I don't have to start over lol

Posted

Actually, I just figured it out lol, after spawning useless gas arrows that wouldn't work, I was using g_dragentity to try and take her back that way when I banged her into a ceiling and she died. Carried the corpse back and the mission completed the objective :3 . I think I'm good to go now lol

Posted (edited)
Spoiler

So I found some more loot, including the last hidden loot item. There was an apartment on King St with a half open window I had missed first time around also, plus a small stack in Marlow's gallery I had overlooked. Marbleman also pointed out a coin in the brothel and one in the junction box on Gilfred Alley. That last one was extremely sneaky, as it was right at the view height of the player, so it was almost impossible to see, even when I knew it was there.

Still missing 101, hopefully one item worth 100 and another single coin somewhere. I found one coin east on Mirk Way also, in a windowsill. Apparently there is one more? Is there anything in the sewers? Didn't find much down there, except for in hidden tombs/grottos.

 

Edited by Klatremus
Posted
On 11/12/2025 at 6:45 PM, Klatremus said:

Does anyone know where the holy water vial is? I have one in my inventory, but I didn't note down where I got it from

I think it is in

Spoiler

The hidden Builder chapel. It's only use seems to be to dispatch the nearby Revenant though you seem to have to aim at his head to do so.

As for finding the last bits of loot, I tend to use the console command tdm_show_loot.

Posted

Found a necklace in the sewers worth 100. I am now missing only 1 worth of loot🤪 It has to be a loose coin somewhere.

My list shows I have found 3 such coins:

Spoiler

- On a window sill far east on Mirk Way

- On window sill inside the top floor of the brothel.

- Inside junction box on Gilford Alley

Anyone have a hint for the last one?

Posted
15 hours ago, Klatremus said:

Found a necklace in the sewers worth 100. I am now missing only 1 worth of loot🤪 It has to be a loose coin somewhere.

My list shows I have found 3 such coins:

  Hide contents

- On a window sill far east on Mirk Way

- On window sill inside the top floor of the brothel.

- Inside junction box on Gilford Alley

Anyone have a hint for the last one?

tdm_show_loot

I always assumed I'd taste like boot leather.

 

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