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The future of DM


swillz_

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16 hours ago, freyk said:

How about creating those menu's using TDM internal GUI editor (or standalone editor flesh ).?
(open this with command "editguis")

Unfortunately idtech 4 GUI editor (made by the Quake 4 team Raven btw) is very bare bones, has a tendency to crash and corrupt GUI's, specially if it has complex scripting and you are not careful and save constantly, it also doesn't support any in editor scripting abilities and animations that still has to be done manually in a text editor.

For those that care here are the cvars I use to make it work

+set developer 1 +set r_fullscreen 0 +set r_multiSamples 0 +set r_mode 5 +disconnect +editguis

There's also a material editor if you don't already know, but imo is far from being a very user friendly tool and for the most part personaly prefere to write them by hand. 

Edited by HMart
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2 hours ago, HMart said:

For those that care here are the cvars I use to make it work

+set developer 1 +set r_fullscreen 0 +set r_multiSamples 0 +set r_mode 5 +disconnect +editguis

Does it work?

I was under impression that GUI editor is long dead in TDM due to path changes.

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And that why I ended up creating the guis manually, without this tool in TDM.
In D3 and prey it works great.
So in my darkmission-days, i created the guis that i want (as a concept),
and loaded it in to TDM  to retextured and make it interactive manually.

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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