Jump to content
The Dark Mod Forums

Fan Mission: Chronicles of Skulduggery 3: Sacricide (2020/07/18)


Bienie
 Share

Recommended Posts

8 hours ago, chakkman said:

Ok, stuck again...

  Reveal hidden contents

Stuck in the crypt. The book about the Tome found in the Bishop's place says something about levers in the hallway. I don't find any levers. Instead I found a fuse before, but, there seems to be nothing I can light with it.

Edit: Figured out the levers. No idea what to do with the fuse 

 

Glad you are enjoying it so far! The slow match is for a side quest in the catacombs that you may not have found yet.

  • Like 1

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Link to comment
Share on other sites

Thanks. 👍 I haven't found that quest yet indeed. I had a bad day today as it seems. Haven't had any trouble finding stuff yesterday. I'll try again tomorrow. :) As I said, really nice mission. I haven't played TDM for a long time, and starting again with this mission was a very good idea. It's very well made.

First mission I played using peter_spy's Builder compound stuff as well. When I saw it on screenshots in another thread here, I wasn't sure about it, because it all looks very posh and clean. But, seeing it in action, it's really nice. Somehow reminds me of Dishonored a bit, which is a good thing.

Spoiler

Just wondering, but... as there are revenants (I think that's how they're called) in this mission... are there more water arrows to find in the mission, because you get 4 holy water vials in the Builder compound? I think you start with only 2 water arrows. Not sure how many the revenants take, if you can even kill him. I don't have much experience with the undead.

 

Edited by chakkman
Link to comment
Share on other sites

So, I finished the mission. Took me over 5 hours to finish it. Lots to like about the mission, and a few niggles I had.

Spoiler

Enemies: Amount and difficulty about perfect for me. I think there was one elite guard in the whole mission, which is good, because, some mission makers like to put several, which makes it hard for me, because I like to knockout guards. Putting lots of elite guards is rather for players who ghost the missions.

Readables: Very well written, and giving a nice introduction and documentation into the city, the people, and the conditions the people live in there. Sometimes, I felt like it was a bit "applied liberally", and a bit too much good/evil cliché, as has already pointed out in this thread. Also, the amount of readables is pretty excessive. If there's a readable in almost every office, or even bathroom, then it puts me a bit off, when I want to proceed in the mission, instead of having to read a readable in every room. Minor niggle though.

Visuals: Very good, a lot of variety, especially the Bishop's Palace looks very nice, but, the other places are very moody and nice as well. Minor niggle here as well: Some of the outside places (especially the courts) could maybe be a bit more detailled. All in all, near perfect visuals though.

Atmosphere: Very good. Nice moody places, nice ambient sound.

Loot: The placement was very good in general. Also the placement of the secrets seemed to be fair. I think I got 7/13 in the end, which is a good score for me. I had some small issues that some valuables were in places like the kitchen, or even bathrooms, where the staff could easily take it, which I find a bit unrealistic. All in all I have to say that there is a LOT of loot in this mission. I think I found a bit over 8100 gold in the mission, and, as there's literally most of the places in town featured in this mission (Builder's compount, bank, city council etc.), I find it a bit unbelievable that you just got into town, literally loot half of the city, and the nobles/higher people of the town would probably run rampage, and arrest or question every fence in town, which would probably lead to the thief's arrest. Maybe a bit less is more would have been better there.

Side quests: I simply love when mission makers implement those. It adds a lot of "city hub" feeling in the missions, and adds an almost RPG-like elements, when you enhance your missions with that. I liked the side quests, and, especially the rat killing mission was quite creative (someone will probably disagree with that :D).

There were also a couple of things which were hard to find for me. There was a description of the levers in the crypt opening the gates to the room with the loot. It said they were in the hallway, while they actually were where the graves are. I also had to take a look how to use the slow match. Rather an issue of the mod though. I also had issues finding the reward for the side quest where you had to retrieve the statue from the city council. I was like "Huh? Which tunnel?...". It could have either been a tunnel somewhere in the map, or the sewer tunnels. I found it in the end though, although the reward itself was a bit hard to find as well.

Anyway, all in all, I thoroughly enjoyed this. Probably ended up in my top 10 of TDM missions. I already liked your other missions, but, this could be the best of them all, I think. :)

Edited by chakkman
  • Like 1
Link to comment
Share on other sites

Thanks for the in depth review. I think I agree with most of your criticisms, and will be moving in that direction in the future. I can't remember about the water arrows off the top of my head but I think there are some to find around town.

  • Like 1

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Link to comment
Share on other sites

It's a good, traditional mission.

I love good, traditional missions. 👍

It's very long and it has a lot of details.

I think it's better if the readables with clues can be taken and the fluff materials cannot.

I needed to check how to start fire in your very detailed and sorted clues in the first post.

I think there are excessive amount of lights but it seems as a general thing with the missions. I never required to use my lantern, not even in the sewers. I know lights aren't about logic but the difficulty, but there are places where no guard can see. I liked the light switches and the fact guards use them.

I also liked most locks can be picked.

Spoiler

I know it's not your part but why there isn't an assassinate feature in the game? I can knock out someone but cannot backstab to kill with a single thrust.

The secret door in the library and its opening mechanism are strange. If there is a place anyone can be anytime why would I build a secret place there and even more, why would I place the opener in another room? It's not a secret place if anyone can see its opening and if the person is in another room he cannot check if there is someone before using the lever.

As others said the story is too black and white.

That's all, thanks for the mission.

Link to comment
Share on other sites

25 minutes ago, Gerberox said:

It's a good, traditional mission.

I love good, traditional missions. 👍

It's very long and it has a lot of details.

I think it's better if the readables with clues can be taken and the fluff materials cannot.

I needed to check how to start fire in your very detailed and sorted clues in the first post.

I think there are excessive amount of lights but it seems as a general thing with the missions. I never required to use my lantern, not even in the sewers. I know lights aren't about logic but the difficulty, but there are places where no guard can see. I liked the light switches and the fact guards use them.

I also liked most locks can be picked.

  Hide contents

I know it's not your part but why there isn't an assassinate feature in the game? I can knock out someone but cannot backstab to kill with a single thrust.

The secret door in the library and its opening mechanism are strange. If there is a place anyone can be anytime why would I build a secret place there and even more, why would I place the opener in another room? It's not a secret place if anyone can see its opening and if the person is in another room he cannot check if there is someone before using the lever.

As others said the story is too black and white.

That's all, thanks for the mission.

Thanks for the feedback! Pretty good timing with the hints there, I just updated it today to add that part in!! I was watching someone struggle with that on a play-through on YouTube and it occurred to me that many people will have never used a slow match before, so I should write it into the hints.

As for the lights, I take it from many players that it was a bit too hard, since quite a few lights are electric, but at least you can switch most of them off on lower difficulties. I feel like the highest difficulty is up to the mapper to make however deviously hard they want to ^^

Spoiler

As for the secret mechanism, I know it's a little contrite and unrealistic. That part of the palace was made on a kind of build-as-you-go setup and that nook in the library was the only place I could reasonably fit the secret office. Couldn't find a reasonable place for the lever in there so I felt it needed to be in the Bishop's quarters, even though that would likely give away his secret to the patrolling guards.

I'm glad you liked this good, traditional mission! I love making them!

  • Like 1

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Link to comment
Share on other sites

No, the lights weren't too hard, I felt they were even those places where they didn't increase the difficulty AND were illogical. Like in the loo, sleeping persons with lights, empty rooms with burning candles. Uncontrolled fires are unsafe, you know. :)

Slow match is very rarely used in missions that's all.

Edited by Gerberox
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • freyk

      Some years earlier i created some launchers for TDM. uploaded today some new sourcecode and executables on my github repo.
       
      · 0 replies
    • Epifire

      Say, I know it's been a while since the site got overhauled from the crash. But did we ever figure out if/how to get the recent topics & replies list back? It's not a total deal breaker but it was nice for becoming a thread creeper again...


      · 2 replies
    • Epifire

      Some of you who've been on the TDM discord know I was out of work last Winter, just putting in hrs for the developer portfolio. Currently I've been working a seasonal job to pay the bills and now I'm finally in my last week before I get bumped off. Things will be tight but I'm planning a long off period to make as much content as I can. Big plans in Unreal Engine as well as my most ambitious TDM collab yet! Never been so excited to be a stuck at home to pursue my life's work. With a lotta time and maybe some luck, I'm hoping to get enough art work done that I may start applying around to studios.
      · 4 replies
    • STiFU

      I finally got around to play Prey and I truly loved it. It is an incredible homage to System Shock and Deus Ex. While the gameplay is not en par with those two titles, the game makes up for that with its well written lore and story. The whole "world" just feells so authentic and it features a ton of really god environmental story-telling. Recommended for every immersive sim fan, i.e., everyone on this forum.
      · 2 replies
    • jaxa

      Alder Lake has arrived:
      https://forums.thedarkmod.com/index.php?/topic/18055-2016-cpugpu-news/page/15/&tab=comments#comment-466190
       
      · 0 replies
×
×
  • Create New...