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darksilence

Doors and other handles (like switches) become unusable sometimes

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Description of the problem: after spending a couple hours on a mission, sometimes doors get broken. They cannot be opened anymore, and the AI cannot open them either. AIs get stuck next to doors, making the mission unplayable.

I don't know what triggers it exactly, but here you can download a savegame suffering from the issue (in CoS2: A Precarious Position). As soon as you load it, you should have a "broken door" in front of you. It's impossible to exit the room in which you are without resorting to noclip. Other doors in the mission are also broken, such as the door in the bakery leading to the storage room.

I have also experienced this problem in "Crucible of Omens: Behind closed doors", after spending quite some time in it as well.

 

Edited by darksilence
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The Dark Mod Database: https://tdmdb.com

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Thank you very much for your report!
Assuming that it is a hard-to-reproduce issue, it could go unnoticed by developers for a long time.

I have created an issue about it: 5331

The main question to you: Do you use Uncapped FPS mode?

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1 hour ago, stgatilov said:

Thank you very much for your report!
Assuming that it is a hard-to-reproduce issue, it could go unnoticed by developers for a long time.

I have created an issue about it: 5331

The main question to you: Do you use Uncapped FPS mode?

Thanks! 

Yes, I use uncapped FPS mode. Were you able to reproduce this issue only when using uncapped FPS mode?


The Dark Mod Database: https://tdmdb.com

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14 hours ago, darksilence said:

Yes, I use uncapped FPS mode. Were you able to reproduce this issue only when using uncapped FPS mode?

I did not. Although I did not try hard enough, to be honest.

Anyway, I have fixed the problem. You won't see it in future versions.

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